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Shuo Wang
Jedi Masters
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 ferrofluid appearanceferrofluid interactionferrofluid effectsPresentation
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Reviewer 1:
Client 2:
Reviewer 3:
Client 4:
Reviewer 5:
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ferrofluid appearance concept sketch comments

Reviewer 1:

Nice idea so that the cool effects will only happen only when users are in front of it. Colors will add nice effect as well.

I wish you explored how it can accommodate more people (can the weight sensor plates be placed on all four sides? How big is the ferrofluid tank?) and how this will be implemented (Will the platform be hidden/leveled with the floor, or will this be raised, in which case may be difficult for people on wheelchair.)

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Client 2:

There is a lot going on in this sketch.

I'm not exactly certain what the game play is?

Or is this more of an effect?

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Reviewer 3:

How do you scale this with different group numbers? Does only one person have to step on a sensor for all of the symbols to come up or do many people have to step on the sensor? How are the sensors attached to the platform and what does the whole platform+sensor look like to someone going through the exhibit? Triggering the ferrofluid with just your presence would be a cool effect.

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Client 4:

This could look very cool.

How do the colored liquids stay separated, are they separate little tanks/trays?

I like the idea of a code or key appearing out of the liquid, something you have to use later on.

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Reviewer 5:

I like that users have control over the behavior of the ferrofluid. It could definitely help them get immersed in the experience. (As well as being totally cool.) Will each set of sensors turn on a letter, or a block or two? Both would make for different experiences, so that'll be something interesting to think about. (This could also be used as the basis for a game/challenge later in the adventure instead of just an intro gag in the beginning.)

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ferrofluid interaction concept sketch comments

Reviewer 1:

It looks cool visually, but I don't follow what happens in each step of the way. I only started to understand that the circles are physically drawn on the surface of the cylinders after reading your description a few times.

I wish your drawings incorporated more of what you describe in writing. Since the interaction involves many steps, it would be helpful to show each step of the way, similar to storyboard.

Seems like you have the general idea of the technical side, but how would it work on human scale? For example, how big are these cylinders? Based on your drawing of the footprint, it looks quite large, perhaps too tall for children or people on wheelchairs.

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Client 2:

This game play was confusing to me.

Keep in mind that each game should be very intuitive.

Try to use a common game or style of game that everyone knows, and then adapt it to fit the science fiction theme.

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Reviewer 3:

Imagining an experience where a user can manipulate the ferrofluid and receive visual cues from both the moving liquid and the changing light color makes me look forward to the sketch models for this! How do users interact with the magnet? Is it just a circular magnet that they pick up? In addition to the photoreceptor, what other methods could you use for detecting completion of the task? There might be some concern about the ferrofluid reliably triggering the receptor.

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Client 4:

I like the idea of giving the guests handheld magnets and letting them actually control some of the fluid -- that could be a very unique experience.

Combining it with a puzzle, involving lighting as you suggest could be very neat.

I don't actually know how well this would work -- you will learn a lot at the sketch model phase of the project.

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Reviewer 5:

Interesting. I like the tactility of using your hands to place magnets to activate the ferrofluid. I'm a little confused as to what makes the cylinders special. Is it the lights or are they the key to the code? Also, I notice that you still have the weight pads. Do those interact with them somehow? Once you figure out more interaction details and how the process would reset, it could be a very cool interaction.

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ferrofluid effects concept sketch comments

Reviewer 1:

This drawing was more self-explanatory and had good amount of detail than your other drawings (i.e. arrows to show the motion of the actuators). On the right half of the drawing, I wish the arrows pointed to exactly where these elements are (not just on the side of box)

Will the ferrofluids move in sync with your footpath? That would be really cool! Try to be a bit more descriptive in what the elements will do - without guidance of your vision, I'm just guessing what will happen.

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Client 2:

This could be a nice "wow" effect.

Make sure that many mock ups and iterations to get it to look the way you want.

It is always challenging when dealing with fluids!

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Reviewer 3:

Are these tanks of ferrofluids the same as the tank of ferrofluids that contain the puzzle/challenge in the first concept? The rotation of the rod to achieve a periodic movement of the magnets is a cool trick. Taking some time to consider which colors and which ferrofluid movement patterns you would select to fit the sci-fi theme could make for a great user experience.

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Client 4:

Very neat -- I imagine there are all kinds of ways to manipulate magnets to make the fluid move and dance.

Coming up with some cool patterns, that are cheap and durable to produce will be great.

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Reviewer 5:

I like how these look like flowers. Very cool. It would be awesome if you could get that to work. It's a great ambient, mood setting effect and it would be nice if there were some more interaction. Maybe activating a specific set of magnets would create a specific pattern they need to find? That would be something fun to explore.

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Overall concept sketch clarity and presentation

Reviewer 1:

Nice use of colors in interaction and appearance concept sketches, Shuo.

As mentioned, I wish your drawings explained the effects that you describe below in writing such as when you describe the ferrofluid interaction: " Once visitors get close to the cylinders, circles will show up on the surface of some

special cylinders" (pictures are worth 1.000 words :-))

I also wish your captions were bigger!

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Client 2:

These concepts were difficult for me to understand exactly what was going on.

Some of the text was very small and difficult to read.

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Reviewer 3:

The sketches of the individual, physical components of concepts are clear, but the user's experience and how the concept exists within the exhibit are not always clear. Adding human figures and sketching concepts within an exhibit environment would make the concepts easier to understand. For example, do the footprints that appear in each concept sketch imply that a user has to stand in that exact spot or walks along the path of footprints? Are the footprints outline on the floor of the exhibit?

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Client 4:

Sketches are good, I like the notes and annotations.

Great use of color as well, to help make your intention clear.

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Reviewer 5:

Nice, clear. I liked the color highlights, which helped demonstrate the feel and pull out details.

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