2.744
Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Jessica Artiles

Jessica Artiles
UNC
Write a review

 laser scannercontrol button puzzlemothership roomPresentation
Average Rating
 
Reviewer 1:
Client 2:
Reviewer 3:
Reviewer 4:
Client 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

laser scanner concept sketch comments

Reviewer 1:

I like the idea of the laser scanner, and that it's activated once the user is there. One thing to consider is to make sure, if the laser scanner rises from the top of the control panel, that it doesn't hit people, or people can't block it accidentally or intentionally.

I also think showing the player's face can be really cool, as a sort of visual confirmation/feedback that things are working, they're actually on a high-tech ship.

Other than that, I don't see too many details on the laser scanner, so it's difficult to comment on any other specifics. For the concept sketch, I think it'd be good to propose clear ideas and design choices, in order to get better feedback.

Nice job getting the lighting effects on all sides of the structure (I'm still having trouble with that). It looks like the perspective on the shadow is a little off though, and because it's so much darker, it's a little distracting.

I like that you included people to show how they interact with the system,but it took me a little while to figure out the abstract form of the body.

return to top of page


Client 2:

I like where this idea is going, but I'm not exactly certain what the laser scanner does.

Are their lights, sounds, etc?

Does it scan one person?

Can you fail the scan?

More detail!

return to top of page


Reviewer 3:

It will be interesting to have a facial scanner at the beginning of your scenario - maybe this device can be installed at much earlier stage of the experience? (I mean, not inside this room, but one of the previous rooms - and the image would be used in a different way during this scenario.) The product itself now looks like a camera with the effects of laser on a telescoping arm, but I think it would be very cool if you can make it look like it's floating (since your scenario is in space!) I'm not very sure what all the dots and squares on the base part of this device, but maybe you can make it look with more contour - so that it looks sleek and futuristic.

return to top of page


Reviewer 4:

This is a cool idea. I think it's a bit funky and will definitely get a reaction from people. You will have to make sure that the scan is done in such a way that germaphobes won't be hesitant to stick their faces near something. I can't entirely tell if there is a physical interface of the person's face or if it is just a scanning light. I think that the tech-y aspect of it would be quite fun. It is a visual seen in a lot of movies that people find fascinating.

return to top of page


Client 5:

Neat idea -- I especially like the idea of taking the guest's photo and using that later on in the experience in the form of a scanner or other gag.

return to top of page



control button puzzle concept sketch comments

Reviewer 1:

It seems this sketch presents the idea of a bendable wall, which is interesting, but the sketch doesn't go into much detail beyond that. It seems to be more of a storyboard, as opposed to a detailed concept sketch. How does it really work? What do the controls look like, as they're scattered on the floor (instead of short black lines)? What does the wall look like? How is it actuated behind the scenes?

That's a nice hyperdrive button podium. Good shading!

return to top of page


Client 2:

What is the game play?

How do the guests know where the buttons go?

Do they need to go in exact spots?

What if they don't put them back?

I like that this game could get the whole family involved.

return to top of page


Reviewer 3:

This idea is very cool! (and crazy haha!) I wanted to see more details of how the destruction would happen (like, before and after) but I can visualize in my head that it would create a good "wow" visual impact to users - some sparks and liquid would be great, I think. I would also make this effect happen, corresponding to what users can see in the window. I'm not sure how difficult/annoying it would be to reorder the buttons, but it is worth exploring.

return to top of page


Reviewer 4:

I think that the effects on this could be quite dramatic. If there is enough space, then many people will be able to participate in the puzzle. I'm not sure how they will know where all of the buttons are supposed to go - so making it a challenge but not too difficult will be key. It's also a very good self-resetting idea.

return to top of page


Client 5:

This would be very cool.

5 Wits has thought several times, for several adventures, about how to crush a wall or ceiling of a room inward -- we have not found a way to do it convincingly, safely, in a low-maintenance way.

I'm certainly interested if you guys can work it out!

return to top of page



mothership room concept sketch comments

Reviewer 1:

The descriptions on the image really help understand what's going on, and the arrows pointing to the specific spots are great. This idea is certainly feasible.

return to top of page


Client 2:

This is a big "wow" effect.

Everyone in the room would be full immersed in the effect which is great.

To elevate a room is obviously a lot of work so I would try to think about what else you could do to take full advantage of the design.

What other kinds of "bangs" or movement could you get from this interactive?

return to top of page


Reviewer 3:

As I was going through your storyboard, I thought of this idea to be necessary, so I'm glad to see it among your ideas! I think that this effect would be very important in your scenario, and can be used in many other scenarios at 5Witts. You should check out how the earthquake simulator works (I've been to museums with earthquake simulating room, and it's deadly scary - you can also control the magnitude of shaking). It may be very similar to the elevator ideas that one of the previous years' groups had, but it would be very interesting and cool to experience this effect!

return to top of page


Reviewer 4:

This effect would be truly wonderful. It would really ground people in the experience to have the entire room moving around them. Implementing this in the class may be difficult to do in full scale, but I think that it would be a key effect for many of the storyboards that people have developed for the class.

return to top of page


Client 5:

I like that you are thinking about the "how" and not just the "what" -- environmental effects that feel like a room is moving, crushed, under attack, etc are challenging to do in a convincingly "real" way.

But it could be very neat if done well!

return to top of page



Overall concept sketch clarity and presentation

Reviewer 1:

Nice, simple web page that could maybe use some color to liven things up.

I like your team's logo.

return to top of page


Client 2:

This presentation was good, but I really wish it got into just a little more detail about gameplay and effects!

return to top of page


Reviewer 3:

Drawings and texts are clear and easy to read. In the first drawing, I was very confused what the big two circles are, but I could figure out that they are parts of the "human figures" when I saw the other two drawings. I think you should make them a bit more clear and look more human-like. Some shadows and perspectives look a bit out, but overall, very good job!

return to top of page


Reviewer 4:

I thought that the annotations on the sketches were quite helpful in understanding them. I had some initial difficulty getting the ideas behind the laser scanner and the button puzzle before reading them, but afterwards, it was quite clear. I did like your use of color to make the annotations stand out and to highlight some key elements on the storyboards.

return to top of page


Client 5:

Nice sketches, clear intent.

I love the annotations that clarify elements of the drawings, well done.

return to top of page