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Jason Gao
Fysix
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 control panelcamera and scannerlaser VFXPresentation
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Reviewer 1:
Reviewer 2:
Client 3:
Reviewer 4:
Reviewer 5:
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control panel concept sketch comments

Reviewer 1:

1. A machine with several human recognition electronic devices present a cool feature.

2. Not sure what 'LIDAR' means. Please expand acronyms.

3. Given the title of the theme - 'irradiate all humans', it is unclear if this sketch demonstrates the machine that the participants interact with and accidentally turn on the laser that irradiates them. Including the environment in the sketch may be helpful.

4. Given the idea suggested in the storyboard, it is unclear why a facial recognition camera, a laser scanner and a capacitive touch panel are all together necessary. Implementation of this collective system seems challenging. Only one if these 'sensor' techniques seem sufficient to detect human interaction and begin the laser irradiation.

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Reviewer 2:

I think this concept has good potential. It's hard to see how multiple people will interact with it at the same time. It's good that the panel hints the users to destroy it with the laser, because that could be tricky for some people to figure it out.

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Client 3:

This is a cool panel with a lot of neat sensors going on.

It's not quite clear to me if these are real sensors, or props, and how this kiosk laden with neat devices plays into the guest experience.

I like the hand-scanner idea a lot -- that could be a cool visual gag to start a room or a game.

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Reviewer 4:

I like how this is similar to something that we already are familiar with (like the checkout stand you reference). It's also nice that the user interaction and the brain of the device are all contained in one unit given how your storyboard runs. My one concern is that there is a lot going on without many indications of what the user should do at the device. Is there a way to indicate to the user which aspects of the device they should use in which order without being too much like an ATM machine? Or are you relying on them not knowing and that's why the capacitive plate activates the room?

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Reviewer 5:

I like all of the high tech gadgets that are part of the control panel.

I would be concerned with the cost of most of it, though I think that making it look like all of those components are part of it will be the key; they don't really have to function.

I also think that this has an easier method of providing special effects (ie, the lower cabinet catches "fire") without messing with the room activation mechanism.

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camera and scanner concept sketch comments

Reviewer 1:

1. The system contains a camera, a display showing the camera output, and a capacitive touch panel recording the input of the participant - implementation seems complicated, unless some of the involved components are purely for effect.

2. Reviewers may not know who 'Kevin Spacey' is and may not have watched 'moon'. It may be beneficial to avoid such references for the sake of clarity and interpretation.

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Reviewer 2:

Not exactly sure where this camera/scanner goes, on the control panel? Will the 3D camera actually be functional? If it's at a normal height, I think it can get easily damaged by users touching it, covering it with stuff, etc. The simleys idea is cool, cooler if people get the reference from "Moon". Will the simleys come with voice too?

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Client 3:

I think the idea here is to have avatars that respond on screen to the group?

Interesting. I could think of that fitting into a variety of plots in a variety of ways...

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Reviewer 4:

This one is a lot simpler and definitely looks more appealing, approachable, and usable. (Possibly a nice way to make the laser evaporation even more of a surprise.) The avatar is a nice touch and I'm guessing he guides you through the process. It would be interesting to see how this would intuitively blend into the room around it. Or maybe it's supposed to stand out on purpose?

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Reviewer 5:

I think that this is a bit too streamlined.

I think that sci-fi is more about what we thought our future would look like instead of making something super slick by today's standards.

this looks like the latter.

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laser VFX concept sketch comments

Reviewer 1:

1. A strong laser preceded by a command to avoid the laser would be a fun challenge.

2. The laser would be out of reach from the participants, correct? It is unclear why it must be 'military - functional - hefty'? Simple 'moving' lasers such as those used in the 'spy experience' may be good enough.

3. It is unclear how having a heat lamp will affect the participants. Certainly, one cannot raise the temperature of the room/beam and render the participants uncomfortable for safety reasons. It may be prudent to indicate but not implement the 'burning factor' of the beams.

4. The sketch suggests a robust implementation of the moving laser beam. It may he cool to hide the laser source to make the implementation more mysterious.

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Reviewer 2:

Very cool concept. It has the ability to interact with multiple players at the same time. It will also make players move to avoid laser, which keeps them active and entertained. The heat lamp will also give it the sense of an actual laser hitting you. I think it has a lot of potential, good job.

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Client 3:

I like this a lot -- particularly the idea of the heat lamp.

If there is a way to focus the heat so that people getting near the laser beam feel a noticeable change, that would be awesome.

Not sure how to actually do that...

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Reviewer 4:

Nice thought being put into exactly how you'd get the laser effects to be realistic. I like the addition of the heat lamp, which will be a nice challenge to figure out how to focus a long-range heat beam. Do you have a particular strategy for making the beams visible? Maybe some sort of fog that permeates the room?

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Reviewer 5:

I think this is great.

I love the idea of a heat lamp to make the user experience a little more real.

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Overall concept sketch clarity and presentation

Reviewer 1:

1. Web design is simply fantastic!

2. Sketches require size/scaling information, but they do well to communicate the idea of the proposed physical detection system.

3. Some of the attributes of the sketches (sterile, industrial, angular) are unclear and need to be elaborated upon. The method used to present the attributes can be improved as well.

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Reviewer 2:

Very good and simple web layout. Large images makes it easier to read text in it and look for details in the sketch. Good labeling on the sketches, but a little bit of text to support each concept would be helpful too. Tilting feature can get a little bit annoying at some point, but it's either way.

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Client 3:

Great sketches, very well represented.

Putting these ideas in more context within the adventure, so the viewer understands the intent for the actual user experience would be helpful.

I think it's useful to be focused on the guest interaction beyond the physical devices themselves at this stage.

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Reviewer 4:

The sketches were very realistic. I felt that I had a good feel for what the devices would look like in real life. I especially enjoyed the annotations. They helped me get a better sense for what exactly was happening and what feeling he was going for.

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Reviewer 5:

Your website looks really cool, but could be more user friendly.

I would recommend that there be an easier way to transition between frames of the storyboard.

To transition from frame 3 to 4 and 6 to 7, I had to go back out to the expanded view instead of transitioning directly.

I also didn't understand the link to the "personal site".

It was difficult to find and it was exactly the same as what was already displayed.

I would recommend more detail on the personal site, or eliminate it.

Don't have two pages with the exact same information.

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