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Julia Ellermeier
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 press robot's chest 1press robot's chest 2press robot's chest 3Presentation
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Reviewer 1:
Reviewer 2:
Reviewer 3:
Client 4:
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press robot's chest 1 concept sketch comments

Reviewer 1:

Should the buttons be a glow in the dark feature? Robots don't usually have button panels on their chest. What else indicates the user to go press the buttons instead of rearranging the robot's posture, for example?

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Reviewer 2:

Very basically showed how the user would press buttons and essentially illustrated the point

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Reviewer 3:

Whirring noise is cool, should be loud enough that most people in the room can hear.

The robot moving could be a "wow!" part of the game - at least the first movement should be quite a surprise.

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Client 4:

Nice drawing, and clear idea.

This could be fun, more below...

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press robot's chest 2 concept sketch comments

Reviewer 1:

What makes the person want to keep trying and not think that they are going to break it?

How do they know that this is a good ally robot and not a bad one? Will this be too specific to the story? Does the robot do anything else, like move? How many users do you think can circle one robot or are there multiple of them?

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Reviewer 2:

Not much different than the first drawing and did not add too much insight.

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Reviewer 3:

I wonder how long it will take people to realize that the order of the pushes is what is important.

You may also consider having a sound that makes it clear that something incorrect was pressed. A combination of audio and visual feedback throughout would be more exciting.

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Client 4:

No new information...

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press robot's chest 3 concept sketch comments

Reviewer 1:

This seems to be part of the second sketch, all the same concept. Does the robot's mouth move? Do the eyes light up with pupi's? Does it actuate and point you in the right direction?

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Reviewer 2:

Again, adding yellow did not add particularly much insight to the overall drawings.

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Reviewer 3:

Is all of the trial and error happening on this one panel? I am picturing one person doing most of the interaction, if so, which probably won't be very fun for the rest of the group. Also, if the robot is upright, figuring out a height that would comfortably accommodate individuals of different heights could be challenging.

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Client 4:

As this is really one idea, spread over three panels, here's my real evaluation: I like it a lot.

This is essentially 'simon' (which is a classic) played on a robot's chest -- could be neat.

How could this be tweaked to make it a multi-player game (getting many sets of hand-on at once) or even a cooperative game?

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Overall concept sketch clarity and presentation

Reviewer 1:

I like your teams' header and logo for the team webpages and how the menu bar looks.

Just FYI, the sketches took like 2 minutes to load after the text loaded (this was only happening on your page, not the others). For a second I though you were' there.

Your robots are pretty cute- I wonder if you can get the marker to be a bit better blended instead of seeing so many streaks, after a certain number they start to be distracting.

The three concept sketches give insight into the user experience with the robot, not so much with how those will be brought to life (the kinds of buttons, the height of the robot, the materials, how the buttons are made, etc.) I'm no expert on scoping these, but it seems like these three were more appropriate as just one concept sketch, unsure though.

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Reviewer 2:

Sketching techniques were not used in this drawing.

The focus should be on using the Prism markers for shading to add depth and not to color like we did in 3rd grade and shade the inside and just outline the

outside.

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Reviewer 3:

Overall this is more like a storyboard than three separate concept sketches.

The text that accompanies each sketch is helpful. I would have also appreciated a visual representation of the robot's motion in the sketches - either some lines to suggest motion, or showing the robot in different positions in the sketches.

It would be helpful to have at least one of the scenes zoomed out to show the size of the robot as well as the surrounding area.

The yellow color is used well, but the shading doesn't do much to suggest the different contours of the robot's form.

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Client 4:

These are basically three panes expressing the same idea in storyboard format, as opposed to exploring three separate aspects/concepts, which I have no problem with.

The drawings are clear and descriptions articulate.

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