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Jack Clark
Alpha Tangerine
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 replacing fuel rodsradar alertfixing circuit boardPresentation
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Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
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replacing fuel rods concept sketch comments

Client 1:

I like the idea of this challenge, which is expressed entirely in the written text -- the sketch would have added a lot if it depicted what is described in the narrative.

I'm not sure I understand gameplay -- what are the "correct" slots for fuel rods, how do guests know (or figure out) which one goes where?

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Reviewer 2:

This seems like a cool idea, though I'm still not sure how the users would know to use extreme caution while doing this. How many of these rods do they have to insert? It would have been nice to see a sketch of the rack of the roads and the slots they have to insert these into. I think this game definitely has potential!

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Reviewer 3:

Your text explained the experience pretty well. If you had several smaller drawing showing indicator lights on the fuel cells that would have been helpful. Using the same image you drew, you can trace over it and add details to explain the process better.

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Reviewer 4:

I would love to see this one angled up a little bit so that you can see the handle a little bit better but I definitely have a feeling for what the fuel rod might feel like.

I think the arm in the background definitely helps understand the scale of the rod, too.

I can absolutely see how this might fit into the game.

It would be fun to get

glimpse of the that florescent-blue is like.

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radar alert concept sketch comments

Client 1:

I like the idea of this display working as a timing mechanism to motivate the group in completing another task in time (like assembling the hyper drive).

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Reviewer 2:

This seems like a cool idea! The way you've drawn it (almost like a cube) kind of reminds me of a washing machine though - maybe make it more like a table and add elements to make it look futuristic. I'm also not sure how the radar display will update positions regularly, seems like a challenging thing to accomplish in the time we have.

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Reviewer 3:

Sketch definitely is helped by text. This "visual" gag could be incorporated into a game. The fuel cells can be used to power the radar alert rather than the whole space ship. I'd imagine you'd never want your space ship to fully be out of power to make this semi-more realistic.

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Reviewer 4:

I think my only comment is that this sort of reminds me of a washing-machine or dryer- maybe a few more buttons and switches would change that gut feeling.

I like the alert screen and the radar display would be awesome.

It would be awesome to have the beeping of the radar too and have it get louder and more frequent after the alarm goes off.

The music/background sounds tend to get people really into the game, there is so much you can do with this idea.

Awesome.Of c

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fixing circuit board concept sketch comments

Client 1:

I think this could be a neat game -- a maze with all the pieces removable like this could be a fun challenge.

We'd have to be careful that it wasn't too easy/hard since it would be difficult to vary difficulty during gameplay.

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Reviewer 2:

I love this idea, I think it has a lot of potential! I like how it incorporates physical components that users have to move and place. I think people would work together, and it's obvious what they're supposed to do. The 'fixing the circuit' idea definitely feels sci-fi. I think this is a very feasible idea and you guys could add more visually sci-fi elements to take it to the next level.

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Reviewer 3:

Great sketching, shadows really help add depth to your concepts and makes them feel real. Concept was drawn well enough that no text would have been needed to explain the interaction. In case this idea was continued by your team, I would think about incorporating more circuits for larger groups. As well as thinking of ways this puzzle can self reset.

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Reviewer 4:

Of course you're thinking about this but I wonder how you can have this reset easily?

I think this is a great idea- the physical act of picking something up and having to put it in the right place seems to be so much better than just pushing buttons.

I bet with some intense music and lights the circuit puzzle would have to be fairly simple.

With some additional feedback in addition to the red ON button lighting up I think this would be great from a user experience side.

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Overall concept sketch clarity and presentation

Client 1:

Nice sketches.

Would benefit from drawing more context/surrounding environment.

Clear articulate written descriptions.

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Reviewer 2:

It would've been nice if the sketches were bigger! It was hard for me to read your annotations, which were critical for the clarity of your sketches. Other than that, the sketches in general seemed clear. I think having humans in your sketch would have helped to see how the user would interact. Nice use of shading - definitely helped me visualize your ideas!

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Reviewer 3:

Text was easy to read, although most of my screen real estate wasn't used up by the site. It might have just been my browser or laptop but if that space was used it would be much easier to read your text and focus on your images. The home website image demands you attention compared to the tiny concept photos.

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Reviewer 4:

I really like the simplicity of the website, and I think the ideas are really cool here.

The sketches have just enough detail to get the point across.

I think I just want to see more!(Which is great!)

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