2.744
Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Chacha Durazo

Chacha Durazo
UNC
Write a review

 battle tactics stationhyperdrivemain steeringPresentation
Average Rating
 
Reviewer 1:
Client 2:
Client 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

battle tactics station concept sketch comments

Reviewer 1:

I'm not exactly sure what is going on here. It seems to me like a combination of Risk and Battleship. It would be really cool to have a big map with people moving ships around to fight! Would there be individual parts or a screen showing it all? It looks like there are six stations? This would work for large groups who can double up, but would it work for two people?

return to top of page


Client 2:

Keep in mind that the user doesn't have much time to learn the game.

They may come back and go through the show a 2nd time, but we the majority of people will be playing for their first time.

In other words, the game has to be simple and intuitive to learn.

It can't have much of a learning curve!

I would also be careful about the design of the table.

Is it a monitor facing upwards?

Is a projector facing downwards?

Either way, keep in mind the geometry of the table and how that can effect a video!

return to top of page


Client 3:

I think this could be very cool -- everyone wants to act out a part in a galactic battle.

This would be a significant bit of programming, and require some sweet graphics, to be on par (or better!) than than on screen experiences people can get at home.

Thankfully, there are effects we could do in the physical space to "sell" the game and make it feel real.

I love the cooperative element -- your team against the aliens.

return to top of page


Reviewer 4:

The battle tactics station looks like an awesome interactive game.

It's multiplayer aspect is perfect for getting a lot of users participating at once and collaborating with each other to solve a problem.

The touch screen and control displays on the sides of the station will be very visually stimulating just adding to the believability of the story.

My only worry would be about the size of the touch screen.

Would you be able to acquire a touch screen big and responsive enough to ensure multiple player use?

return to top of page



hyperdrive concept sketch comments

Reviewer 1:

Can more than one person operate this? It looks like something best suited for one person which wouldn't be as fun in a group setting. What kinds of shapes are you talking about? Would they be holes in the floor or "invisible" shapes?

return to top of page


Client 2:

I love the reset.

Making groups switch back and forth, from a "state A" to a "state B" is a great way to reset a game.

I think the concept of the game could be really fun and could really make for some neat plot ideas.

However, I'm not too certain I understand what's going on in the picture.

Are there moving parts?

Any buttons, switches, etc.?

return to top of page


Client 3:

The sketch looks cool.

The actual gameplay/performance of the "hyperdrive" is not entirely clear to me.

But I like the changing colors, varying difficulty and quick auto-reset!

return to top of page


Reviewer 4:

The hyperdrive will be a fun prop for users to look closely at and figure out how to use it.

It would be really cool if while the power is out, the only source of light would be the stars and the faint color glowing from the hyperdrive in the corner of the room.

Having the shape and color of the hyperdrive be varying per group run will be great for the repeatability and reseting of the experience.

This hyperdrive is also feasible to build given the constraints.

return to top of page



main steering concept sketch comments

Reviewer 1:

It seems like this could be scaled well for larger groups. How would you monitor that? Have a 5Wits person input how many players there were beforehand, maybe? I really like the rotating floor idea to give another dimension to the experience!

return to top of page


Client 2:

Having a moving floor comes with its set of challenges.

That means that the floor needs to be elevated which is a lot of construction work and cost.

Or that means that the floor needs to be cut into and recessed which may be difficult or impossible to install given the venue.

With that said, its not an impossible task and can be a really cool effect.

I would try to make sure that this is still a "game" and not just a ride simulation.

How can you get the guests to be more interactive?

Give them control of the ship in as many ways as you can think of!

return to top of page


Client 3:

Steering the ship would be great fun.

If this can be designed as a cooperative game, with a collection of team members needing to coordinate their efforts to effectively steer the ship, that could be even more compelling.

If there are physical effects in the room that make the ship appear to respond to you decisions and commands, so much the better!

return to top of page


Reviewer 4:

I really like that there is so much to do in one room.

Users are able to steer the ship, fight off aliens, and control fighting tactics all in one big space.

People will definitely not be bored.

Regarding the main steering panel, I like the idea of having it be spaced out allowing for maximum user participation and collaboration.

Looking at the drawing, there seems like a lot of opportunity to make the steering actions pretty fun.

It would be beneficial to have the steering require each user working on it to use both hands, making the task a bit more challenging and fun!

The rotating floor would be a very convincing feature that captivates the audience.

return to top of page



Overall concept sketch clarity and presentation

Reviewer 1:

The use of rockets for arrows is cute, but it could be confusing since they aren't completely in the shape of arrows. Especially in your last drawing, I'm not sure if the perspective makes sense to me. I can see the top of some horizontal surfaces but the underside of others. I don't know if the descriptions helped me really understand what your ideas are. I like the stories you built around them though!

return to top of page


Client 2:

Overall the presentation was clear.

I do wish it showed more and explained the "game play" in more depth.

return to top of page


Client 3:

Nice sketches that communicate well in conjunction with the associated narratives.

Showing people/figures in the images taking part in the action wouldn't hurt (drawing people is hard, I know!)

return to top of page


Reviewer 4:

The website is very easy to navigate with the fun spaceship side arrows and the page options at the top.

The spacing of the content on the page is also done very well; it makes each page easy to read and understand the intended message.

The sketches were done very well.

The shading and small bursts of color make the drawings believable and fun to look at.

The only drawing that was sort of difficult to understand was the hyperdrive one because of the circular stand in the bottom; I couldn't get a good sense of its purpose by just looking at the drawing.

return to top of page