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Jane Guertin
Alpha Centauri
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 giant light-brightshuffleboardmagnetsPresentation
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Reviewer 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Client 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

giant light-bright concept sketch comments

Reviewer 1:

It's not clear whether the pegs are being matched with an already laid-out pattern or if the constellation is being created from scratch, but I imagine that adding another 'challenge' element would be more fun and engaging for the group (maybe in needing to first locate the right pegs, etc)

Colored pegs on a giant light bright board would be a cool visual display.

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Reviewer 2:

Because your immediate description of this concept involves the name of a child's toy, it doesn't strike me as an experience I can only get at 5Wits. If the users make this connection as well, they might feel the same way.

Be careful when using small props, as it's possible people will steal them or break them. Light up things are pretty cool, but I question the difficulty of this puzzle. This also seems like a pretty retro way of navigating a spaceship. Finally, you should specify your reset mechanism (an easy one would be A and B states for the desired constellations).

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Reviewer 3:

Implementation will be more simple, not a problem there.

As in all of the sketches though shading techniques not followed, very simplistic which is good on one level but not worth an exceptional mark.

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Reviewer 4:

I really like these concepts, they all look very fun!

This one one and the last one seem the most fun to me.

I like how they can also accommodate a large or small group size.

I would make it clearer that this one works like a light bright (I didn't notice that the first time I looked over this picture and thought "Well, this is cool but would be cooler if it lit up!" and then realized it did).

I would maybe worry about pieces going missing but if they're just cheap plastic pegs maybe it doesn't matter.

How does the game reset itself at the end?

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Client 5:

I like this idea a LOT.

There is a giant light brite at the discovery center in the Boston Museum of Science (under the stairs) and it looks cool and is fun to play with.

Sensing when the guests have put in a constellation correctly could be quite difficult -- unless we set the exact place (maybe giving them a one-star starting point) where it should be located.

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shuffleboard concept sketch comments

Reviewer 1:

I'm thinking of those boards I had when I was a kid, sliding the plastic blocks around to form a particular pattern. Drawing from that experience, if this is a similar type of interaction, it seems like it could take awhile to complete a constellation, and it might be challenging to have many team members engaged. I wonder how this would be reset after each group - maybe the design that needs to be formed will change.

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Reviewer 2:

I don't understand the physical mechanics of this puzzle, but it would be really cool if you put it on its side so lots of people could access it from different angles. You'll want some cool effects to make this puzzle seem more futuristic.

Another option is to place the pieces on a 3D shape, such as a cylinder. That would differentiate the puzzle from typical sliding piece puzzles and is more fun than the 2D version.

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Reviewer 3:

Implementation will be more simple, not a problem there.

As in all of the sketches though shading techniques not followed, very simplistic which is good on one level but not worth an exceptional mark.

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Reviewer 4:

This one also seems pretty fun, but I think the other two look both more fun and also probably allow for more users.

It might be easier to have an automatic reset with this though.

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Client 5:

Another neat way to do it, though I'm concerned about the mechanical durability of this type of system.

How would self-resetting work?

A neat and familiar puzzle, no instructions would be required, which I like a lot.

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magnets concept sketch comments

Reviewer 1:

Magnets are always cool, but like the first sketch, it's not clear whether the group would be using them to create a constellation from scratch or just matching to a plan on the screen. It seems like you may need some sort of twist to make this more fun and engaging.

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Reviewer 2:

Similar to the light-bright concept, this concept involves small props that are easily stolen or broken.

I question the difficulty of this puzzle as well, but if you vary the piece types and the pieces required for each step, then it could be made more difficult.

Implementation may be your biggest problem though. I'm no expert on magnets, but I think it would be difficult to get an accurate picture of magnetic fields like this.

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Reviewer 3:

Implementation will be more simple, not a problem there.

As in all of the sketches though shading techniques not followed, very simplistic which is good on one level but not worth an exceptional mark.

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Reviewer 4:

This one looks awesome!

I like how it also has a reset mechanism!

I think it would be super cool if the magnets also lit up.

I think if you had to choose between this and the first, the first might be more aesthetically appealing in that pegs look more like stars, but somehow this one seems almost more fun to me to arrange the magnets.

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Client 5:

This could be cool -- I can see glowing acrylic pieces, maybe blacklights.

One way I have seen game like this reset is to have a steel panel in the wall (right behind the surface so the pieces can stick) that is hinged or on a 4-bar, so that the steel plate can be pulled a few inches away from the front surface, back into the box, and all the pieces lose their grip and tumble back down.

Not sure how we would detect "success" at this puzzle.

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Overall concept sketch clarity and presentation

Reviewer 1:

I struggled to understand how the interaction presented would play out, and found myself creating my own scenarios / making assumptions because it was not clear. More of an explanation for each sketch would have been very helpful, or conveying more information about the proposed interaction in the sketch. I was left with many questions with each sketch.

Rather than having scribbles of different shades, covering the entire surfaces would have made for a more powerful visual effect. Also, instead of having a note about the color of the background, why not show it?

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Reviewer 2:

Simple website with colors that were not visually distracting, which is always nice.

My only complaint about the web presentation is that the images were often much larger than the html image elements (by a factor of 8x).

This made load times reallllly long in some cases.

With regards to your sketches, I think they all needed more clarify as to how complex the constellations are and how big the board is with respect to a real person. Specifically, in the shuffleboard case, some idea of how the pieces would move around and hold their position while oriented vertically would have been nice, as that isn't a very trivial problem. Some mention of puzzle reseting or difficulty scaling would have been good too.

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Reviewer 3:

See above as to why not exceptional.

Overall though good job.

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Reviewer 4:

Very clear drawings, but I think they would have been even clearer if the marker shading on them was more in blocks of color rather than the squiggly lines.

I like the website presentation a lot - it's clean and simple.

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Client 5:

Three neat, well varied concepts -- great to have a wide array of options for your team to consider!

Well presented.

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