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Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Kevin Leonardo

Kevin Leonardo
team ark
[review]

StoryboardConcept Sketches
 Gumball Round Up Gumball Identification Ramp Reset Lollipop Variation Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Gumball Round Up: innovativeness and potential

Client 1:

I like the imagery you have going on here. Two things pop out at me on first reading: one, is this room replayable once you know what the trick is? and two, loose components in the space will probably not remain in the space for too long, and they require staff attention to make sure that none of them have disappeared.

If you can figure out a mechanism that keeps the gumballs inside some sort of cage or restraint, I think this could be an effective game.

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Client 2:

This game seems simple enough for most groups to eventually understand, and creates great lighting opportunities with the glowing crystals and lollipops.

How would a group fail at this challenge? Perhaps entering incorrect combinations, or timing out, or hitting the button without all balls placed?

Knowing what the button does may be difficult for players. Perhaps it should light when all balls are placed?

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Reviewer 3:

I appreciate that the color of the website is bubble gum colored!

This game seems reasonable and would be a lot of fun! I think it is great that you have thought about resetting the room as well. Will the color locations change each round to ensure the colored gumballs aren't already next to the stack that they need to be?

I think there should be more than 3 balls, because there is a decent chance they could line up the balls right on the first try without realizing that there is a pattern needed. I also think this game would be really quick as is, and definitely have a success rate greater than 25%. There just needs to be a little more challenge to be appropriate.

I like the idea of the game and I am looking forward to seeing the next steps to build out the environment and make it really immersive for the users!

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Reviewer 4:

I really like how players are at first misdirected to putting the balls on the rocks. The rocks pointing to the correct places is pretty clever. Just try not to make the lollipop inserts too obvious so they don't try that first.

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Reviewer 5:

This gag is definitely a good one, but I'm worried it might be a bit too simple. The self-resetting and intuitiveness of the challenge are both great, do you think you could add another layer of challenge somehow? Maybe users have to complete a couple different patterns or you could add more balls? For the self-resetting it also might be nice to somehow make sure the gumballs don't end up rolling next to the hole they are meant to occupy again.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Gumball Identification

Client 1:

Seems like a reasonable solution, but again, I don't think loose gumballs are the right way to go here. If you mounted the gumballs so they were held in place around the frame of the rock candy container, but free to rotate (kind of like the old trackball-style mouse), you could paint a portion of each gumball an appropriate color. You'd need a few different NFC tags on each to make that solution work, but it's pretty minimal overhead for what you'd gain.

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Client 2:

This seems like a good application for NFC/RFID readers. The balls with tags at their centers would be fairly durable.

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Reviewer 3:

This is definitely feasible to do, and as long as the gumballs are a large enough size to be substantial, I think this should be easy to interact with. The feedback system of the rock candy glowing when the ball is in the right spot is a great way to give the user feedback!

I really enjoyed the shading on this sketch! The red really pops with the other colors that you chose.

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Reviewer 4:

I think the use of NFC is cool but not entirely familiar with how they work. Does the chip need to be touching the sensor to register, or can the ball be in any orientation? Also the shading of the ball might be improved with more complete circular arcs

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Reviewer 5:

I like the idea of using NFC to identify the different gumballs, what are other methods you could use? From a user experience, you may want to find a way to put the NFC sensor in the center of the ball so that they don't have to be oriented a particular way in the slots. Definitely the placing of the balls in the holes is fairly intuitive so you should be in good shape there. Overall, I like the idea a lot!

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Potential, feasibility, user experience and human factors shown in the concept sketch, Ramp Reset

Client 1:

Seems pretty straightforward - that's good! What are you imagining pushes the piston up? I could see this working in a few different ways. Even though we won't be able to use this for Open World (for the reason mentioned above), I do think it is feasible for the game you described.

I'm glad you're thinking of reset-ability - that wasn't obvious from your storyboards.

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Client 2:

This looks like it would work to eject the ball, but may more complicated than needed. Perhaps the cup that the balls rest in could be a hinged platform that the NFC reader reads through?

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Reviewer 3:

This is definitely feasible. It looks like the ball is already sitting on a flat surface in this sketch? Just make sure there is a small indent to ensure the ball does not fall out unintentionally, unless having to hold it in place is part of the teamwork?

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Reviewer 4:

Seems like a fine way to remove the balls from their holding locations. Just make sure there is a little lip or something to not have the balls fall out when they aren't supposed to.

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Reviewer 5:

This is a great resetting implementation. It is definitely simple and executable with simple mechanisms. One thing to consider is making sure the peg-hole isn't too visible when the ball is not in the hole. Defintiely consider what machines will drive this reset so that it is completely reliable, but I think you have a slam dunk here.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Lollipop Variation

Client 2:

Great solution to the problem of having the balls end up in the correct corner of the room each time. Adding lighting to these balls will increase complexity, but should look really neat!

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Reviewer 3:

It is good that the lollipops change color to satisfy some of the concerns about it being too easy if the balls are right next to the right spots already.

What kind of lights are you going to use with this? How tall are these going to be?

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Reviewer 4:

This is a good way to not have the room not grow stale, but I wouldn't expect many visitors to visit the room multiple times once they know the puzzle. Still it is cool to have the puzzle have a different solution every time.

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Reviewer 5:

You answered one of my critiques from earlier! Having the lollipops change colors is definitely a necessity to make sure the colored balls don't end up right next to the hole they're meant to enter. You picture a remote to control the LEDs, but if they could change automatically somehow, that would be awesome. In addition to changing the colors, adding a timing element to this gag might provide some additional challenge! You can also think about how you could use the changing lights while the players are in the room to add some additional challenge.

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Very nice sketches. In particular, your sketch of the NFC tag concept stood out to me.

Your websites are a little bare, but I understand that this is primarily about the content. I did appreciate the buttons at the top of your concepts page to switch between your three sketches. I would consider adding a link between the concepts page and your storyboard page, just for convenience.

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Client 2:

This idea is clearly communicated and easy to understand.

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Reviewer 3:

This was an extremely clear presentation. I did not fell like anything was left out and had a good grasp of the game and its components after reading through things once. The storyboard was the right amount of fidelity that effectively described the game.

The concept sketches each incorporated a little bit of shading, but I would encourage you to make stronger use of vanishing points to make your drawings more realistic. We just learned all this so it is not a big deal- it was very clear that effort was put into this and I am sure the perspective will come.

The website is also set up well enough to understand everything. Having links to the storyboard from the concept sketches and vice versa would have been nice.

Overall, great work!

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Reviewer 4:

The sketches were easy to follow, and I could definitely see this being feasible to construct. Good work on shading too. It's not perfect for some of the round objects, but with a little practice I think your sketches could be exceptional.

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Reviewer 5:

Your site, sketches, and storyboards are overall very clear and readable. For the site, some navigation between pages and sketches might be a nice addition just to make moving around a bit easier, but not a necessity. For the storyboard, a nicer scan and the use of markers/ pens might make the storyboard pop a little bit more. It's definitely pretty clear, but some visible erases and low contrast make it not pop as much as some others. It also might be nice to clean up the text a bit as well! I like the sketches a lot, they are very clear and easy to navigate visually. It might be nice to clean up some of the lines and circles a little bit to make the consistency a bit cleaner, it could also help you be more ambitious with details, you draw very well!

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