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Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Kaymie Shiozawa

Kaymie Shiozawa
6dimwits
[review]

StoryboardConcept Sketches
 Escape the Lava "Solar" Panel Mirror Unstable Rocks Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Escape the Lava: innovativeness and potential

Client 1:

This seems like a great idea. I think the "floor is lava" is just an obviously fun game, and would be great. Combining with the light bounce is a fun way to make people move around. Is there a way to make they move around the room more? I feel like most of that travel is the fun part here.

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Client 2:

I like the combination of mystery and agility--cool idea! I dont know if I understand the purpose of having multiple lights changing randomly? Are there just multiple beams that need to be aimed? I'm also not sure people will understand the 'spaceship to escape earth' bit.

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Reviewer 3:

The physical aspects that you present the team make the escape the room a much more challenging environment to be in. It would be interesting to see what happens if a player "falls" off one of the rocks or at least get an idea from the storyboard. I think the storyboard needs to tell the team that this is a solar powered space shuttle that needs to be fixed in order to escape the volcano eruption that is causing an apocalypse. I like the idea of the mirrors redirecting lights, maybe they could be aligned to point to "critical" modules of the spaceship that need to be fixed. You can have like a light pointing at the "power generation" unit or any other made up part that demonstrates to the team that they need to fix this spaceship and not just align mirrors. I'm also worried about the simplicity of the idea itself, although a time limit as mentioned would help solve that.

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Reviewer 4:

I really like this idea. Just a few question: how do you want to set up the lava? what will be a failure look look?

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Reviewer 5:

This sounds like a fun experience with aspects that could involve a good amount of teamwork. How would you be able to replicate the danger of the lava? Having possibly weight sensitive material and possibly projections on the floor to make it look like its bubbling. How would you have the rays be visible since it to make them more visible it be easier in a dark room but with lava, it would be contradictory to have a darker room. Potentially using the lava to create steam and then using something like a laser might be a good option.

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Potential, feasibility, user experience and human factors shown in the concept sketch, "Solar" Panel

Client 1:

This makes sense to me. It would be relatively simple to build. Nice job.

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Client 2:

Nice sketches. This seems like a good idea. Just gotta make sure the lights in the panel don't false trigger the photodiodes.

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Reviewer 3:

Having photo resistors or some sort of light sensor integrated into a light panel might be hard to discern the light of the actual panel and the light that you are interested in actually picking up. It might be something to note when prototyping and debugging. It might be that your photodiodes are actually sensitive enough to sense the change. A possible solution if it doesn't work might be to have various fixed positions in the mirror assembly that redirect lasers (instead of lights) directly onto the sensors instead of having a lot of variability in position of the redirected light. I'd also be concerned about lights or laser from other mirrors affecting a solar panel that it wasn't supposed to hit. Making sure that the solar panel lights up properly to convey a working spaceship is going to be critical. The team should be able to tell that they are closer to solving the puzzle with this single item, therefore I think to avoid confusion it might be better to implement the solar panel in separation from the photodiodes. You could have the photodiode be a component in the "thrusters" or "engine" and have the solar panel light up separately to convey that it is working. Overall, I think this can be a really cool prop for the room.

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Reviewer 4:

It's a good design and I believe it will be feasible.

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Reviewer 5:

Simple design, however, there might be a need for more signifiers in the outward appearance to let the players now that it is a solar panel because right now it looks like an aluminum block. The inside seems well thought out and having the leds offset from the surface of the photodiode strips would prevent false positives.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Mirror

Client 1:

i'm not sure how exactly your magnet system would work, but I really like that you are taking the concern of the mirror being broken off the wall seriously!

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Client 2:

Nice sketches. Your designs are well thought through and presented. Nice work. This should work well.

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Reviewer 3:

My main concern about this prop is the self-resetting aspect of the mirror. You might not even need to have the self-resetting mechanism in the actual mirror and maybe even implement it in the position and direction of the lights hitting the mirror. Like I mentioned above, variability in the position of the mirrors might actually complicate other things in the room, therefore it could possibly be advantageous to decrease the amount of movement that the mirrors can travel. Good job thinking about design details such as fingerprint smudges!

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Reviewer 4:

I doubt that the fixture will be very good if only using mentioned mounting system.

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Reviewer 5:

The addition of the mechanical stops could minimize the angle that the mirror could be adjusted. Instead what if the pivot system went outside o the box and attached to the wall, this would allow for a greater range of pivot. Also with the mechanical stop the mirror could have parts of it not flush with the base, but with the pivot point outside the box, the mirror would always be flush.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Unstable Rocks

Client 1:

Nice! This could be cool. It might have a couple details to get the geometry of the rocks just right, but overall, it looks great.

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Client 2:

I think this will work. I am a little confused on how the center rod attaches in a way that both secures the rock to the ground, but also doesn't prevent motion.

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Reviewer 3:

The Unstable Rocks are a very simple way to make things harder for teams. Allowing the rocks to slightly rotate or translate would be even harder. The current design you showed in your concept sketch is very feasible to make. Moving forward I think keeping in mind safety and durability is going to help you prototype this prop successfully. The material chosen has to be durable enough to support the wear and tear of team of varying sizes and weights while also making sure that it's safe enough to not cut, bruise, or hurt players in any way.

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Reviewer 4:

It's a good design. Just make sure rocks are capable of supporting people. Failing to do so will incur safety issue.

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Reviewer 5:

I would be worried about the safety of this component of the room. Some people might slip and hurt themselves so in consideration would the rocks be texturized to create better grip between them and the guests shoes? Would one rod be able to support the rock along with weight that would potentially not be axially loaded? Having a support structure with more point of contact might be better, having like triangles around the rock to redistribute loads.

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Nice storyboard and drawings. The concept sketches could use a little less text as paragraph form. Maybe, instead, make notes on the drawing labeling the relevant parts.

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Client 2:

Everything is very well done and well presented. Great work!

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Reviewer 3:

Your website is simple and easy to follow. I wish there was a link to navigate between your concept sketches and storyboard, but it isn't that big of a deal. Your sketches for the storyboard are descriptive and the touch of red added with the rocks give a good setting of the volcano. I do think that the drawings could have conveyed a bit better that you are in a spaceship. Your concept sketches are also really descriptive and the captions help illuminate some of the questions that I had from the actual drawings.

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Reviewer 4:

Sketch is good and demonstrative.

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Reviewer 5:

I like the exploded views and cross sections of the sketches shown. The shading and the reflections of the sketches are really well done. Possibly have the images be larger in the next presentation, I would like to see more of the detail you put into your sketches and storyboard design. Overall great job.

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