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Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Keval Babu

Keval Babu
team puzzled
[review]

StoryboardConcept Sketches
 Chinese Motif Maze Concept Sketch 1 Tilting table Concept Sketch 2 Chinese motif Concept Sketch 3 LED Countdown timer Concept Sketch 4 Ball Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Chinese Motif Maze: innovativeness and potential

Client 1:

I like that you've thought about the sound effects in the room, and themed them accordingly (Chinese music). I also like that you have wide, stationary handles on each side of the table, so you really need a person on each side to tilt the table in all directions - one person can't just take over and win the game himself.

Where is the ball at the beginning of the game? Is that a ball-return under some of the handles on the table?

What is preventing the players from just dropping the ball in the hole?

The timer can't just reset when the hole opens, because then players could just let go of the handles for a second and grab on again, and the timer would reset and they would have infinite time.

Usually, a game like this is difficult because players are trying to AVOID holes in the maze as they try to get to the other side. Are there extra holes in this maze that the players have to avoid on their way to the right hole? Or, is the table heavy, so it's difficult to tilt? If not, is this game challenging enough for 3+ adults? You'd have to test it.

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Client 2:

This maze looks fun. Requiring multiple people to maneuver the ball takes advantage of the difficulty in coordinating fine motions across a group. Should be very challenging, but engaging. The maze fits the theme well.

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Reviewer 3:

The storyboard is straightforward and easy to understand. How will the game reset if players don't win? I'm assuming the reset if players win is that the ball will fall through the slot and roll into the side niche, though this was also not mentioned explicitly.

I'd suggest adding a covering to the maze (could be a sheet of clear plastic) or some other way to prevent the players from just directly dropping the ball into the slot. Perhaps there are only certain entrances that the ball can enter and the rest of the maze is covered, or a buzzer sounds and players lose if the ball stops touching the table at any point after the timer starts.

I love the concept of controlling a maze with a tilting table though! It sounds fun.

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Reviewer 4:

Motif alone seems not enough to bring up the mood, probably a simplified version of the map of Forbidden City can ([url]), as when there are also other structures on the board. People can get impressed by just looking at the stuffs on the table. Just an idea...

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Reviewer 5:

Very nice storyboard. I think it sets a nice atmosphere. As a Chinese American person, I have some concern about how this might look presented by 5wits, a predominantly (or entirely?) non-Chinese employee company, as far I can tell. But I think the concept of balancing the ball into the hole is sound. I do wonder if there's a way for the players to fail though, and is there any way to create a sense of urgency without a timer?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Concept Sketch 1 Tilting table

Client 1:

When you say the springs are "engineered to strike the right balance between the user experience and target win rate of the game," do you mean that the springs are just stiff enough to make the table difficult to tilt?

I like that this would be cheap and easy to implement. However, as the springs wear out over time, the game would become easier. Consider how you would determine when the springs need to be replaced, and how you would construct the table such that the springs are easy to access when you do replace them.

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Client 2:

Having the table top on springs is a good idea, as it takes away a groups ability to have only one person lift a side at a time. Not being able to simply set your side down and let others act helps with forced cooperation. The springs may need to be damped to prevent this from bouncing too much.

How does this table reset? You may need to look into a mechanical ball lifting mechanism.

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Reviewer 3:

It is clear that the mechanisms for how the table will tilt were well thought out. Using springs is a simple and elegant solution to the table tilt! I'd like to see more detail that would shed light on the user experience of touching the table. How tall is the table? What do the handles feel like? Are they thin enough to wrap a hand around? Is it easy to control the table with just one hand on the handle, or do players need to use both hands?

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Reviewer 4:

It maybe more feasible to do adjustment on sensitivity if the coil springs are right beneath the table top?

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Reviewer 5:

Functional and straightforward, I think this would be easy to construct. Will the springs be electromechanical, with perhaps dampeners that don't actuate unless all players are touching the setup? Otherwise, it reminds me potentially of the "shaking the soda machine" use case where anyone can move it at any time. Great use of perspective!

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Potential, feasibility, user experience and human factors shown in the concept sketch, Concept Sketch 2 Chinese motif

Client 1:

I like that you've fit the maze to the theme of the room, and that you have some gaps in the maze that the players might initially want to use, but will later realize that they can't because the ball is too big.

One question: if the hole is in the center of the maze, and the ball does not have to travel to the other side of the maze in order to get there, is the other side of the maze wasted? Or maybe not: do most players accidentally send the ball over there while they're trying to finish the maze, and then they have to get it back to the center? Test to see whether most teams end up using many areas of the maze, or just stick to a few.

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Client 2:

The pattern shown may be a little simple, but the concept fits the theme very well. Good job selecting this.

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Reviewer 3:

The motif maze looks very cool. I like the idea of the gaps being of variable sizes. I wish that was more exaggerated in the drawing, or there was some indication of which gaps were of which sizes, because while I see some gap differences a lot of them are very subtle. Maybe that's the point in the game to make it harder for the players, but at least in the concept it'd be good to show; either way, further explanation is required. An additional line showing the winning path for the ball to follow would be good in this case.

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Reviewer 4:

Chinese motif actually is a Chinese word, what would the word be?

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Reviewer 5:

I am not too familiar with the history of this. I know there are a lot of cultural references with the idea of chi and finding balance, etc. Is this game playing off those? Good drawing!

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Potential, feasibility, user experience and human factors shown in the concept sketch, Concept Sketch 3 LED Countdown timer

Client 1:

Yep, that's a timer. Ancient China wouldn't have had digital timers, though. Could you make it look like something older, even if it IS a digital timer? Even changing the font of the numbers might help... this font is only used on digital clocks.

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Client 2:

This is a fairly standard off-the-shelf part. Not too exciting.

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Reviewer 3:

Having some kind of countdown is good to add the sense of pressure to the game, but I feel like there is a missed opportunity here. An LED countdown timer seems out of place in a themed room. There could be a clock the fits in more with the decor and theme of ancient China: there's a lot of room for possibility there!

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Reviewer 4:

The timer should also be on the table top? Then people can see easier?

Should it also be an ancient clock? I think the world's first clock is from China or something.

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Reviewer 5:

Great drawing! it looks like a real clock. I also see exactly how it would look in real life.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Concept Sketch 4 Ball

Client 1:

I mean... this is a ball. The sketch doesn't really tell me anything. Did you just want to practice drawing circles?

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Client 2:

This is just a ball.

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Reviewer 3:

Nice shading! If you were going to take the time to make the ball its own concept sketch, though, I'd prefer if there was something special about it as opposed to it just being a sphere. Maybe it could have more Chinese motifs or other decoration on it.

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Reviewer 4:

Great use of skills taught in class!

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Reviewer 5:

I definitely can visualize this ball. What material would it be?

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

I like that you explain your pictures in typed text below the pictures, and have speech bubbles that show what they players are thinking in the pictures. However, it would have been great if I could have navigated between the storyboard and concept sketches all from one page, instead of going back to the [url] page for the concept sketches.

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Client 2:

This idea was communicated clearly, but not beautifully. There were a few website errors when viewing this site in Chrome. The last two concept sketches were not needed.

Overall, this is a good concept though!

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Reviewer 3:

The drawings were clear and the websites were simple and concise. Watch out for some of the symbols not displaying correctly -- the quotation marks in the titles for the concept sketches displayed as symbols.

Eliminating the background behind the drawings would make for better presentation next time.

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Reviewer 4:

Love the simplicity.

Sketches would be better if there are dark/light shadows to show depth of dimension.

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Reviewer 5:

I thought your sketching technique was really strong, I just had some questions over the use of the symbolism. I'm not taking offense by any means, but I am questioning whether other people might. But the drawings and concept are very strong!

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