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Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Khanh Nguyen

Khanh Nguyen
team ark
[review]

StoryboardConcept Sketches
 Chocolate Piece By Piece Truffle Trifle Assorted Chocolates Tower of Flour Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Chocolate Piece By Piece: innovativeness and potential

Client 1:

The chocolates in a box theme is a nice skin to put over the classic sliding tile puzzle. The whole environment ties nicely together. I love the nutrition fact on the wall.

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Client 2:

A very creative approach! I like the visual of a larger-than-life box of chocolate. I think there is merit in reproducing the classic puzzles on a large scale - they are somewhat easier to solve if you've done them before, but not trivially so. The scale also makes the game a group activity, where the original game is not.

I think that the concept presented on your storyboard will run into some trouble due to the loose pieces. If you can figure out a way to trap them in a cage or let them roll on enclosed tracks, that would go a long way towards making this game implementable.

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Reviewer 3:

Enlargening/shrinking a well known object or scenario is always a fun way to create a room theme, so I liked how the box of chocolates was selected to make this room enjoyable. Also, the aspect of having one chocolate move at a time is an interesting mechanic because teams will have to select a leader to move and also communicate effectively to avoid the "too many cooks in the kitchen" aspect. My one concern is that this game might be too easy to solve and not leave the users with a sense of accomplishment. Also, perhaps instead of having the theme be candies (which may be less relatable for the targeted age range), selecting a theme with more pop culture relevance may be cool.

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Reviewer 4:

The puzzle idea is not the most innovative, but combining it with the chocolate theme is cute and interesting! I like the detail that the room floor is padded with velvet so that it feels like the inside of a chocolate box. I like the idea that all the players have to coordinate to accomplish the final pattern, and this feels like a game that requires a lot of teamwork, and I like the resetting idea.

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Reviewer 5:

The idea of a life-sized box of chocolates is very innovative! The theme is nicely interlaced throughout the room via the padded floor and related paper on the wall. This could be a fun experience for kids and adults alike. As the visual on the storyboard shows a life-sized map on the wall, one player could easily look up and roll one piece at a time. There is opportunity to build in more collaboration and teamwork in this game, perhaps by laying the map flat in a corner so that some players have to look at the map while others move the pieces.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Truffle Trifle

Client 1:

This looks fun!

These balls would have to be very large and heavy to prevent guests from simply picking them up and completing the pattern. These balls might crunch feet or pinch hands. Perhaps this could be fixed with instructions to only roll one ball at a time? This may have to be combined with a sensor option that would fail the group if balls were lifted or if multiple balls were in motion at once.

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Client 2:

I noted my concern about the loose pieces above. Reading further, I have some questions:

- how are you planning on powering the LEDs inside the truffles?

- what is stopping players from removing all of the truffles and just walking them to their correct spots?

- This sentence: "The dents on the floor could be on movable platforms that could automatically lift and shuffle if this is the case." just added $30k to this project! A no-shuffle-necessary game is the way to go.

I think this is a workable game, but put some thought into the real-world constraints that you will face.

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Reviewer 3:

This concept design is interesting and leaves me with many questions. How are the truffles retained in their grooves? Is there any retention force or are they just sitting there? With regard to self-resetting the room, if a group of users trash the space, how will the truffles return to their initial positions? Are these truffles small enough to roll out the door? There could be concern of the assembly getting spread across the open world.

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Reviewer 4:

I like the resetting ideas that are proposed for different scenarios, but I think the idea of building up an algorithm might be beyond the scope of this project. I like the idea of changing the color of balls and using that to reset the room. Overall, if the room wants to be actually built, a most simple and straightforward resetting method needs to be picked.

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Reviewer 5:

I appreciate the thought you put into the reset mechanism with the two patterns, preventing unallowed moves, and the players' ability to solve the challenge. How do the truffle pieces actually work? Can players lift the truffles? The electronic / mechanical components have to hold the truffles in place yet allow only one piece to roll at a time. Will sensors be used? If so, how?

The reset mechanism works well when the players complete the puzzle or are close to completing it. What if the players don't make much or any progress, and the initial state for the next group is close to or matches the solution?

Also, how will the players know that they have successfully completed the challenge? Perhaps the map on wall can light up, there could be a snacking sound, etc.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Assorted Chocolates

Client 1:

This looks like a very difficult puzzle, but very fun. Again, good job attaching a theme to a puzzle.

The underlying mechanics for this seem tricky, but very feasible. The boxes may need some padding to address pinch/crush risks.

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Client 2:

This is my favorite of your ideas, and I think the most feasible.I like that it will be a group activity, both in solving the puzzle and in pushing the blocks around.

Have you thought about how to score this on the one-three star scale?

A minor point: all rooms in Open World are equal - there is no such thing as a "third level" room. If you think the game will be too difficult, then you will have to change the game itself.

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Reviewer 3:

This is also an interesting concept, similar to the truffle rearrangement task. Now, however it seems a larger area of the floor is covered in these objects. Are they structurally able to support the weight of an adult? They seem low enough to the ground that users may naturally stand on top of these flat surfaces in order to survey the pattern or simply find somewhere to stand since it looks like the objects dominate the surface area of the room floor.

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Reviewer 4:

The idea is similar to the truffle trifle, but because the more regular geometric shape of boxes, I think they are easier to be moved around for resetting, so I think this room is more feasible than the truffle room.

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Reviewer 5:

Assorted Chocolates is a cool adaptation of the sliding puzzle game--I used to play it as a kid! This version seems easier to implement since the blocks themselves can prevent unallowed moves. How will the moves be limited and detected? A rail system could be a good option.

Assorted Chocolates has the same issue with reset as Truffle Trifle. Can the blocks be restored to the initial state?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Tower of Flour

Client 1:

Good job attaching the desert theme to yet another classic puzzle. It may be difficult to sense solutions or enforce correct gameplay here. The central challenge of the tower of Hanoi is that only one piece may be in motion at a time, combined with the stacking restrictions.

Perhaps this is an application for machine vision?

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Client 2:

Unfortunately, I don't think that the Tower of Hanoi (at least this version of it) will work due to the inability to reset. That's too bad - it would probably be fun to build and play. Can you think of a way to implement this so that it auto-resets?

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Reviewer 3:

The Tower of Hanoi game would be very fun to play in an enlarged setting. My only concerns like with the reset mechanism. If the previous group is successful, then there seems not to be a problem as the next group is just tasked with moving the rings back. However, if a group only finishes halfway, then the next group is left with a varying level of challenge based on the effort of the previous users which is now not controlled by the room, but rather whoever played it last. At an extreme case, a previous user who solved everything but a single move would leave a very trivial puzzle left over.

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Reviewer 4:

The room adopts a classic game and made it fit the room theme seamlessly. As for its feasibility, I wish there is more explanation about how does the system know when there is a bigger piece on top of a smaller piece. My idea is that gives each piece a unique tag on the bottom and a sensor on the top surface, so if the sensor picks up a tag signal that corresponds to a weight smaller than its own, the warning system will be triggered.

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Reviewer 5:

Moving the cake layers is a fun way to play the Tower of Hanoi puzzle. The instructions and warning buzz are helpful for guiding the players, but ideally the design would make it impossible to make unallowed moves.

The same reset issue applies. It can be confusing for a new group entering the room to see cake layers scattered about instead of a complete cake.

It's great that you thought about accessibility for players of different heights and ways to change the level of difficulty.

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

These concepts and the website that presented them were very well designed. Great work on communicating these ideas.

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Client 2:

Beautiful. Your website is among the best I've seen in terms of thoroughness, aesthetics, and artistry. Well done!

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Reviewer 3:

The sketching technique of the concept sketches and storyboard used 2 point perspective and shading that was minimal but conveyed very quickly the content of the drawings. Although the webpages were themselves also clear and easy to follow, the overall website navigation was difficult and buggy. On the main page, I think the link to the concept sketches was broken.

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Reviewer 4:

I love the sketching technique. It's very clear and pleasing to the reader. The description is very detailed and demonstrates that the person put a lot of thinking into the whole game process. The website is very cleverly designed, where the storyboard website is linked to the concept sketches.

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Reviewer 5:

I really like how you integrated the confectionery theme throughout the site, from the storyboard elements to the concept sketch icons. The storyboard and concept sketches are well-drawn and visually appealing, and the descriptions are clearly written.

The black and white palette is simple and elegant, but it might be helpful to use other colors as highlights. More details on the implementations would help readers see that they are feasible.

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