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Kristina Johnson
Alpha Centauri
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 navigating the constellations 1navigating the constellations 2navigating the constellations 3Presentation
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Reviewer 1:
Reviewer 2:
Client 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

navigating the constellations 1 concept sketch comments

Reviewer 1:

I would have liked to see a bit more of detail on the console more than just it's general shape. I think it's a good picture for a user experience story board, but as a concept sketch, I'd like to learn a bit more of the implementation of your idea, like what rotates? what is touchable? what

does the surface look like? how tall is it (for different users)? etc.

I do think this location may be the funnest and easiest for groups to circle around a consul when in a room, but I wonder about the appearance of constellations on the ceiling: would that imply that the ship is navigating upwards? Would you have to simulate the user being in a spaceship with a glass ceiling?

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Reviewer 2:

This is a neat way to present the stars to people, especially since it works with user's intuition that the bigger room will match the smaller control panel. This user experience definitely allows participation from various groups of people of all ages, and the difficulty level can be scaled. I would suggest making the room dome-shaped so it would better align with the spherically-shaped control panel (it might be difficult for people to spatially project onto a cube-shaped room).

I think you could have gone into a bit more detail with the description of this drawing. What type of feedback are users given when they recognize a constellation? How will you make it clear to users that the information from the surrounding room should be inputted into the control panel (i.e. will it just be one constellation shining or a combination of several, does order matter)?

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Client 3:

This looks cool -- I think a dark room with stars all over it could look killer.

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Reviewer 4:

A very clear project. The idea is deep without being particularly complex. At a first glance it seems that the project could easily be adjusted to fit groups of different sizes.

I really like this idea.

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navigating the constellations 2 concept sketch comments

Reviewer 1:

I agree that this could be like the default option for controlling the constellations. I agree it would be awkward for the user to have to turn around each time they press a button to see it on the ceiling above them. If you're matching the constellations in the display in front of you, though, then it could be a pretty cool way to look out into outer space before you. Have you considered how you'll have this effect of the stars at a distance to navigate?

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Reviewer 2:

The idea of having users trace out a path is interesting since it allows them to cumulatively see which direction the ship will go in. I'm not sure exactly how many people can be involved in the game through this setup. From my impression, it looks like any group greater than 3 or so might have visitors standing around while a few people crowd the controls.

I'm a bit confused as to how exactly the audio cues will correspond to what the users are supposed to do. I think you should have incorporated something to indicate "sound" in your drawing, like an intercom. Will it say something like "next, go to the Orion constellation"? Are users expected to know the approximate shapes of constellations, and then after some time of confusion the game starts blinking lights for them? Or is it simultaneous? I understand how blinking lights can aid the game, but what value does the audio have that is distinctly different from your first concept sketch? Your drawing here shows a differentsetup for the control panel, and it would help if you went into more detail about how exactly this control panel works and how users interact with it (maybe draw some people in the room to provide context). If the control panels match the stars that are directly above it, it seems like this game would be over very quickly since people would just press the corresponding buttons immediately under the highlighted section. It might be useful to incorporate some element of the control panel being out of sync to increase the difficultly level.

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Client 3:

I like mixing types of instructions -- audio cues are another cool way to provide direction to the group, though I'm not super clear in this case what that might be?

Perhaps an example audio clue would be helpful.

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Reviewer 4:

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navigating the constellations 3 concept sketch comments

Reviewer 1:

I like the interaction for the students to be directly touching the constellations and engaging with them, but I wonder if it's going to be too tight and uncomfortable for them to be kneeling all the time while in that room. How would the ceiling level change if there's a group of taller humans, like adults?

You can also incorporate the idea of pressure sensors in your other models, too. Also, they could be capacitive touch sensors instead of pressure sensors, and it might give it a more magical feel to it.

P.S. This one took an unusual amount of time to load the picture for some reason. Just FYI.

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Reviewer 2:

This is a good implementation of the idea - it allows people to move around, physically interact with the display, and it can probably be scaled to accommodate larger groups. I think this is the most feasible (in terms of what 5 Wits looks for) of the three ideas. It's really similar to the map touching display from the 20,000 Leagues adventure, so the technology is easily accessible for 5 Wits (although this raises the question of what your team would make that's different than what 5 Wits has). As with the other sketches, it would have been nice to have a stronger description of what is going on.

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Client 3:

I like a tactile climb around and touch things all over the place game.

It's not clear to me what the gameplay actually is -- why is there a certain path required through the stars?

What are we actually trying to do here?

But the visual and the interface could be awesome.

Capacitive touch sensing is another option for knowing when guests touch stars.

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Reviewer 4:

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Overall concept sketch clarity and presentation

Reviewer 1:

I think the visuals were very clear and indicative of the user experience more than the functionality of the different consuls. Overall, your web display was simple to understand. The captions for each storyboard, however, were a bit confusing at times, like when I had to read the first sentence that was the same in all of them, I doubted if I was actually on a new page or the same one before it.

I do like the fade in of the pictures, funner than just static images, and the fact that your entire team's sketches are all linked in one page.

I really like the refresh button on the right that takes you to the beginning of your concept sketches again!

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Reviewer 2:

Overall the sketches communicate the three ideas, although I am still a bit unsure what exactly is going on in the second concept with the audio cues. I think stronger written descriptions would have helped to give me a better idea of the entire plan for the room, and having people in the second sketch would have given a better perspective. It was easy to navigate between the sketches, and the general website layout is clean and simple.

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Client 3:

Beautiful drawings, neat ideas.

Adding an example here and there, of a clue, may help the viewer understand the full intent.

Nice work, as always, Kristina.

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Reviewer 4:

I think it would really awesome if, when the correct path was selected the whole system would light up, like a connect the dots.

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