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Kevin Schell
the great s cape
[review]

StoryboardConcept Sketches
 Control Rod Crisis Nuclear Core Bridge Crane Control Rods Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Control Rod Crisis: innovativeness and potential

Client 1:

The way you have it right now, after each group leaves, you'd have to push the control rods out of the core so they fall on in the floor before the next group comes in. This means the rods are dropped on the floor once every few minutes, which is a lot of wear and tear. It might be feasible, it might not... I'm not sure. However, if you ask each group to only put control rods in certain slots, instead of all of them, there is an easy solution for this. After each group, leave the control rods where the last group put them, but change the diagram that shows which slots need rods. (The diagram could just light up all the slots that don't currently have rods in them.) Then, the next group can just move the rods from wherever the last group left them to wherever they now need them.

I like that you've made the control rods only visible through a small window, to force communication between team members.

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Client 2:

This looks like a great teamwork challenge! Racing the clock to get these picked up would be really fun. The theme and game provide ample opportunities for good visuals.

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Reviewer 3:

I like the sense of urgency that the room theme and challenge create. Especially with the countdown clock. I am slightly confused as to what is stopping the players from just putting the rods back in with their hands. I feel like some people won't understand that you're not supposed to touch them because they're radioactive, but from a design standpoint it would probably be good to have this behind a glass shield or something.

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Reviewer 4:

The control rod crisis seems like a unique, fun and engaging idea. It is easy to implement. Only thing to think about would be how is it self resetting. You mention in the concept sketches that rods will be designed such that after automatic reset, asymmetric weighting ensures that they always roll into a position where they can be easily picked up. Not clear on how this automatic reset will happen.

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Reviewer 5:

The concept is innovative and immediately grabs your attention with a tasking challenge of teamwork. I believe it has the potential to create a great experience for the user.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Nuclear Core

Client 1:

How exactly are you sensing when control rods are placed in the slots of the core? I don't see the sensing mechanism in the diagram.

It's good that you've considered automatic reset. Just make sure the rods would survive being dropped on the floor repeatedly... or change the game as I suggested above.

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Client 2:

The reset mechanism as drawn looks feasible, but prone to jamming. It may be easier to use 6 pneumatic cylinders for reset, one under each control rod.

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Reviewer 3:

I like the amount of technical detail that went into this concept sketch. It seems feasible to implement. You mention that the game is self resetting, and have designed to to be so. One thing I would watch out for is that you will need to know whether or not the team was able to get all the rods in or not to determine if you should launch the second set or the same set to start the next game.

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Reviewer 4:

Clear sketch and looks easy to implement.

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Reviewer 5:

I believe the core has a great potential in its design. I would have like to see the integration of a bit more theatrics in the core itself. Perhaps a mechanism to give the user feedback on if they have placed an individual rod correctly, or some sort of positive feedback for the player.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Bridge Crane

Client 1:

I like that you've considered multiple ways to move the crane, and prioritized the robustness of the solution.

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Client 2:

This crane looks like a lot of fun to operate. It may be easier to use the same electrical drive for every axis, though the direct mechanical feedback would feel pretty nice.

The design of the hook, especially the chain to prevent spinning is great!

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Reviewer 3:

I think this is pretty fun, most people have played with cranes before and it is always challenging and engaging. I like the teamwork aspect that you worked in as well. This will definitely need to be tested for the appropriate difficulty. Difficulty can be changed by changing gear sizes I believe so that the crank is either more or less sensitive.

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Reviewer 4:

Understand the implementation of this. Only thing to keep in mind would be the design of crane so that its not easily tampered and does not end up hurting any participants.

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Reviewer 5:

The implementation of the crane has potential and users will naturally want to interact with the handles. I would worry a bit about using a gear and chain as it may be less reliable than an electronic implementation.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Control Rods

Client 1:

Really glad there's no tech in the rods. Also, I was wondering about edge cases where the rods move to a position where the crane can't pick them up, so I'm glad you've considered that!

Is this where you show how you sense that a control rod has been placed in a slot? It's a little hard to read your handwriting since it's so narrow.

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Client 2:

Weighting these rods to always be in a position for retrieval is great. Instead of embedding LEDs, perhaps these units can house light pipes for shining lights through from below?

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Reviewer 3:

I think this concept (along with concept 2) will need to be tested a lot to make sure it is the right difficulty. I wonder if it would be too difficult to do as is. The rim around the entire rod seems like it would help make it easier, but again this will definitely need to be tested.

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Reviewer 4:

Clear sketch with detailed views. Seems easy to implement.

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Reviewer 5:

I appreciate the amount of thought that went into a relatively simple element of the room. The asymmetric weighting is very clever. The concept is very feasible, but it may make aligning them into the slots more difficult for the user. It may be interesting to some sort of light or color to draw the users attention to them initially

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Your storyboard and explanations were clear! I just wish I could have navigated from the storyboard to the concept sketches, and vice versa. Also, it was very hard to read the handwritten text on your concept sketches.

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Client 2:

This idea is presented with clarity and is very well thought out. Excellent job!

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Reviewer 3:

The concept sketches were very clear and well done. The storyboard was less clear but still well executed. The website was easy to navigate as well.

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Reviewer 4:

Website is simple and easy to navigate. The sketches are great with good use of color and shading.

Only suggestion is the handwritten text on the concept sketches is not easily legible.

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Reviewer 5:

The story boards and sketches use the elements of two point drawing very well to show both depth and scale. The comments on each page were a little difficult to read, and could have been a little bit larger.

On the storyboard website, it would have been helpful to have more consistent grouping between each picture and its specific description.

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