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Home > Assignments > Concept sketch results > Reviews for Yifan Lu

Yifan Lu
6 wits
[review]

StoryboardConcept Sketches
 Blind Medusa! Medusa Shield Column Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Blind Medusa!: innovativeness and potential

Client 2:

I think the general light bounce idea is fun! Your storyboard is making sense.

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Reviewer 3:

I really like the concept of Medusa's eye and trying to reflect the laser back at you! One thing about the darkness bit, a few of my own concepts in the past relied on darkness to make the game harder, and the feedback I got back from the 5Wits people was that they weren't sure about how to make the room dark enough, as there were going to be open ceilings. However, if instead in your game it is more for the dramatic effect of all the lights going off rather than the darkness being an extra element in game play, it might be ok, since then it is more about the contrast in lighting level. So you could have bright lights in the beginning inside the room and have those go off (which would make for a dramatic effect, but it still ultimately might not be dark enough in the room for the game to be extra challenging because of that, unless people's pupils take a long time to adjust or something). Secondly, I could see people just using only the shield (which I presume is moveable?) to have the lasers look straight into Medusa's eyes, rather than using many objects to bounce off of each other. Maybe you could constrain all of the reflective elements in the room and allow them to only move in angle in one position, and that way players would be forced to use many objects. Also, do the players lose when they cross Medusa's lasers? I wasn't sure based on the storyboard, but I think that would be cool!

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Reviewer 4:

This is an awesome idea! It is whimsical and most everyone in the required age group will immediately recognize that they need to avoid being seen by Medusa. I do have some clarity questions but overall it is very good.

-How does it get harder? Can you make it so that if someone returns to the room Medusa's head starts moving faster? Or maybe the first round medusa moves slowly and randomly, and then as people beat the game and return she can start tracking any movement in the room.

-The failure mode is that the room goes completely dark. This is a good start, but it is unclear whether or not the players have to go outside the room and return to keep playing or if they turn back on after a few seconds....its also going to be hard to see in the pitch black dark. So my recommendation is to maybe have a strobe start instead of the blackness, so it adds urgency and chaos, and then have medusa speak like she cackles with an evil laugh and creepily says "I see you!!" or something!

-Parts that can be picked up and moved around will be easily walked away with, so watch out for that.

-I think adding more stationary mirrors around the room, and then having only one or two moveable reflective surfaces will help make it clearer to the players that they have to reflect the laser eyes.

-Youre going to have to walk the line between having strong enough lasers to be reflected across the surfaces and back at medusa to make it still detectable, while also making it safe for the players.

-How do you stop people from just putting a moveable mirror/piece in front of medusa and disabling her straight away?

All in all, really cool idea and definitely a great path to pursue.

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Reviewer 5:

cool concept! i like how it's interactive and players get to play with light to beat it.

i'm concerned about the potential hazards of the light hitting people's eyes. you should explore this more and make sure it's safe.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Medusa

Client 1:

Do Medusa's eyes also light up as you have drawn? A light sensor would work better than a motion detector here.

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Client 2:

It's really really hard to put electronics inside something thats moving like the head here. It might be hard to make too. I would recommend making the head stationary, and maybe simplify how much sculpting we do.

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Reviewer 3:

I think based on this concept sketch, my question from above (if people die when they cross Medusa's gaze) is answered, given that there is a motion detector here. Now I am curious as to how sensitive the motion detector is. Will people have to hide behind things or crouch down to avoid the laser to avoid it, or will people be allowed to be upright, but just very, very still. I think the first would be more interesting of the two! Also, I wasn't sure how the motion detector would detect light being hit on it, perhaps you would need another sensor (that detects light or something) but this might be harder to implement since you are trying to detect the light that the players are reflecting over the light that is already being emitted by Medusa, but maybe if you just made it so that if a certain threshold of light (that corresponds to two laser beams-ish) were shone onto the photo sensor, then the motion detector would turn off.

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Reviewer 4:

This is a great sketch, really clear. I am a little confused about the technology though. I think you should implement something like this:

-Thermo sensor to track the bodies in the room.

-IR sensor to sense when the beam has been reflected back. This needs to have a wide target so its not toooooo difficult to disable medusa.

-Lasers coming out of the eyes strong enough to be reflected back.

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Reviewer 5:

great idea! idea seems feasible and simple to build. i would not expose the rotating axle because players might damage it or get hurt. you can lower the head of medusa into that and cover it up with her neck.

it would be cool if each snakes moved too in order to make it more realistic. maybe electrify this [url]

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Potential, feasibility, user experience and human factors shown in the concept sketch, Shield

Client 1:

A convex mirror will cause light to scatter instead of reflect in a beam. Is this intentional?

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Reviewer 3:

I really like the idea of having the shield being bumpy and sometimes hard to reflect on, as I think it adds a good difficulty to the game. However, my concern with the shield being movable is how does the player use the shield on the laser without triggering the motion sensor? Now that I think about this though, maybe this is good because it might force players to first reflect light off of a stationary item, thus not triggering the motion sensor, then use moveable items to get the light back to Medusa. If that is the case (which I hadn't thought of until now, but now that I realize that is probably what the game was supposed to be) I like it! In your storyboard you only showed one shield, but perhaps having more than one or having the shields be really big and unwieldy would encourage more of a team effort, rather than having only one player utilize the shield.

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Reviewer 4:

Another really pretty and detailed sketch. I think that you should have the reflection objects be more clearly reflective though, because this will already be a difficult challenge since medusa is moving. So, if you want to do a reflective shield, I would recommend making it one that can reflect light at any angle.

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Reviewer 5:

wish you included more details. how does the handle look like? ergonomic here is important since people will hold it. how will you manufacture the convex shield and fit the design on there? how many shields will you have?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Column

Client 1:

Columns are nice.

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Client 2:

Got it! Makes sense, just as a barrier in the room.

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Reviewer 3:

The column looks really nice and I like the shading, but it doesn't seem like a necessarily central piece of the game that you are trying to play. But I guess that it could be used to hide behind, or maybe even the column has some small reflective piece hanging off of it, so that when Medusa's gaze goes by, for one small second maybe it could be like the laser goes into some really different but useful direction, so that players could line up to try to utilize that one second or so of reflected laser off of the column to make the game work! But either way, the column looks really nice and is a nice prop to have in the room.

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Reviewer 4:

This sketch is beautiful! Really well drawn. However, it does not do much to help me understand the design of the gameplay--I would have instead liked to see another shield iteration or medusa iteration, or perhaps another room configuration.

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Reviewer 5:

?

what's the point of this? how is this a gag? how does this fit into your room?

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Everything is clear, concise, and well presented.

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Client 2:

Nice sketches and nice storyboard. I understand what you are trying to say!

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Reviewer 3:

I really liked the shading technique used in all of the concept sketches, especially in the column! I think the first two concept questions were nice and really gave some good insight on how the game would work. I think that the storyboard could have been more fleshed out with just a few more drawings and descriptions, as I think I didn't completely understand how the game would go until I went through the concept sketches (as you can probably tell by the narrative of my critiques). The website was clean and did everything it was supposed to do, but I wish that there was a way to go to the storyboard from the concept sketches, especially since there is a way to go to the concept sketches from the storyboard.

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Reviewer 4:

Storyboard:

-These sketches are pretty good! They have nice straight lines and well executed perspective.

-Adding a little more variation in the grey-scale would help emphasize the layering of the room--right now its all the same color. Also adding a different color to the walls and floor would give it all a more cohesive look!

-Good description, a great balance of enough text to get the story across but not so much text that it is overwhelming.

Concept Sketches:

-Gorgeous sketches, really detailed and well drawn. Good shading.

-A little unclear on the technology implementation for Medusa, but that can be explored further.

Website:

-Pretty simple, good navigation.

-I wish the text on the website was a little bigger to make it more of a title/presentation feeling.

-A darker background would bring out the sketches/storyboard better since they are predominantly white. Having the light blue background gives your sketches an almost yellow appearance.

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Reviewer 5:

your storyboard could have been drawn with more details and scaled larger. it was tough to see your ideas and details since they were so small.

Your storyboards also lacked details. it was hard for me to understand your vision when you didn't draw much.

website is good. clean and clear.

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