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Concept Sketch Reviews
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Michael Arnold
moss piglets
[review]

StoryboardConcept Sketches
 Space Crisis! Who's Driving This Thing?! Spacecraft Stabilizer Platform Stabilizer Cross Section Platform Mechanism Presentation
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Space Crisis! Who's Driving This Thing?!: innovativeness and potential

Client 1:

This has some really neat elements! I really like the idea of having a light on an unstable platform and making players use their weight to hit markers on the ceiling. I think that this alone could be a great game.

Personally I would take out the spinning as I think it will make it too hard and less fun. Also the room being a 'pod' shape probably isn't possible with the OpenWorld wall system.

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Reviewer 2:

The theme and challenge look like a lot of fun! I especially like the entrance, with a good design its got great potentialy to really transport people into the experience. The stabilizer is also a fun challenge, but I feel like there could be some safety issues - getting an ankle stuck in between the floor and stabilizer for example. When you test the prototype it may be worth considering a remote stabilizer, for e.g. a ring on the floor around the stabilizer that players have to stand on, where they move on the ring will move the stabilizer in the same fashion without having to stand on it.

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Reviewer 3:

Highly interactive, physical, and also intellectually engaging. I think this is a great game idea. Furthermore, it would work well in a tight space and doesn't have too many moving parts. It's like taking a playground game and moving it inside.

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Reviewer 4:

This is such a cool idea! It's a really innovative way of using teamwork to "navigate" the stars. I like how the stabilizer also rotates to increase the difficulty. I think to increase the difficulty of the game, you might want to add "obstacles" to the stars on the ceiling. For example, if they hit a "black hole", all the progress they've made so far gets reset. I'm guessing you'd also have a timer for failure.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Spacecraft Stabilizer Platform

Client 1:

Nice sketch. This is very straight forward and well labeled.

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Reviewer 2:

Very clear design. I like the padded floor for added safety. The Grabrail may be easier to grab and hold on to if it was a hollow circle, like a railing you can fully wrap our hands around.

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Reviewer 3:

I appreciate the manner in which you sequentially address the items that users are most likely to have questions about, starting with this platform. Your drawing is excellent and really illustrates what is happening.

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Reviewer 4:

The raised and padded floor makes sense for this type of game. I'm wondering if there could be some sort of feedback mechanism that allows people to take a break from looking up at the ceiling the whole time. Players might strain their necks while looking up and navigating.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Stabilizer Cross Section

Client 1:

Smart design to prevent pinched fingers. Nice work.

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Reviewer 2:

Good consideration on the tight tolerance. After a lot of use the tight tolerance from the stabilizer platfrom may wear down the padded floor. Could consider a material that can be easily replaced as a pad on the floor for maintenance and/or a pad that is soft but as durable as possible. Again, think its a great design just concerned about safety when the Stabilizer Platform is below the padded floor. Perhaps the edges of the floor can be curved slightly so if someone falls off and hits the edge it wouldn't cause as much injury.

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Reviewer 3:

A really clear illustration, with nice border lines to emphasize the edges. The design is clear enough here that I do have questions about potential safety issues. What is the maximum angle you will allow, and how do you prevent pinch points?

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Reviewer 4:

The tight tolerance will be key to prevent pinched body parts. It might be worth exploring taking out the raised floor entirely. What if the stabilizer platform was like a top with an inclining bottom? That could possibly reduce the likelihood of players getting pinched between two parts.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Platform Mechanism

Client 1:

This would probably work, but would be much more technically complex than this. Remember that the entire weight of the platform and everybody standing on it is being transmitted through a single shaft in this design. That could end up being a lot of force. This force can't be transmitted directly through the electric motor without damaging it.

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Reviewer 2:

Support structure design looks really sound, nothing else really to be improved on and the user won't see this part of the gag. May be helpful to thing about how the platform sits on top of the mechanism so that it can be quickly and easily taken apart for maintenance. For example will there by heavy bolts to remove? Or is it possible for the platform easily sit on top of the mechanism.

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Reviewer 3:

The icing on the cake. By now, your reviewers are probably wondering what is going on with this platform, and you really clarify how the platform will work. The drawing is excellent-accurate, good color, and good perspective.

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Reviewer 4:

Great detail on the joint supporting the stabilizer platform. It looks completely feasible and functional according to your storyboard.

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Nice sketches and well laid out website.

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Reviewer 2:

Great sketches! Very clear, both on the storyboards and concepts. I also like how you shaded all the gags.

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Reviewer 3:

I genuinely enjoyed reviewing this one and would love to play this game. It's clear what the concept is, and what the technical details are. My only concern here is safety and avoiding pinch points, particularly for children. Great sketches!

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Reviewer 4:

Excellent perspective sketches and shading technique. The storyboard illustrates the concept very well and the web presentation, while simple, is very clear.

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