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Megan Thai
6dimwits
[review]

StoryboardConcept Sketches
 Power Plant Metal Piece #1 Metal Piece #2 Metal Piece #3 Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Power Plant: innovativeness and potential

Client 1:

I like this Gameplay a lot. Minesweeper is fun, and I really like you're interface to communicate the number without using a number.

My biggest concern is the high "I/O" count. How many individual wires need to run to each lever? (sense, R, G, B x how many levels) and how many levers are there? It seems like a lot! Maybe there's a way to simplify that number, and keep that part of the scope down.

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Client 2:

This is a really great take on a classic game. You did a great job giving it a well-themed look and feel and I like the idea of climbing on pipes to touch all the sensors. I do have some concerns with number of IO but I think this is a feasible game overall.

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Reviewer 3:

I like very much the theme and the gag. I think the idea of restoring power to the power plant has a LOT of potential. However, the gag runs into the risk of being either too simplistic and easy to solve, or to have a too high "luck coefficient". What I mean by this is that, if you make the gag complex enough not to be too trivial to solve, the user is going to have to be very lucky in order to complete the task, what always hurts a lot the experience of the gag, after all, luck does not really depend on the user actual mental abilities, but yes in a random and uncontrollable phenomena. You might argue that you could find an equilibrium point between being too simplistic or luck depend, but due to the way the gag is conceived, I don't see how could you do it, honestly.

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Reviewer 4:

I really like that multiple people can play the game. I also like that it is an active game, with players having to climb pipes to reach higher places. The decorations seem like they could fit the post-apocalyptic theme, but the game as it is might not fit as it is now as well. You could add an alarm that is going off saying the power system will shut down, and to stabilize it they need to activate enough of the power cells on the wall without activating too many of the bad ones. Also, do players fail if they get one red pipe right away? If this is the case a user could touch a red pipe on their first try, fail immediately, and think that they aren't supposed to touch the pipes at all the next time, which could be too confusing. In general I think it is a good game but the story could be developed a bit more.

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Reviewer 5:

This was a really cool storyboard that challenges the players both physically and mentally. I think it's pretty clear what the player is supposed to do, or they can guess it pretty quickly. Once the players figure out what they should do with the metal pieces, the rest of the game is pretty self explanatory. I think adding the time constraint definitely makes the experience more exciting and fun. With slight modification in terms of difficulty level, this room can be solved either individually or in a team. The room can also be self resetting which is an advantage.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Metal Piece #1

Client 1:

I think this makes sense. I see what you're talking about and I think people would respond well to this interface.

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Client 2:

Sketch is missing

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Reviewer 3:

*image missing

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Reviewer 4:

Good job considering the user experience by having the 2 displayed so that a user looking down on it as well as looking straight at it could read it. Some initial questions I have are how is it attached to the wall and how is it touch sensitive (what kind of sensor could be used). These questions would be good to think about to see how feasible it will be

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Reviewer 5:

I couldn't see your image, it was probably not uploaded correctly to your website!

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Potential, feasibility, user experience and human factors shown in the concept sketch, Metal Piece #2

Client 1:

Yeah, I think this is clear. A nice way to show the number without a number.

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Client 2:

Sketch is missing

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Reviewer 3:

*image missing

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Reviewer 4:

I like the added challenge of having to read the bars but it also seems very similar to metal piece #1. Is there a different mechanism for the touch sensitive part or is it the same?

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Reviewer 5:

I couldn't see your image, it was probably not uploaded correctly to your website!

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Potential, feasibility, user experience and human factors shown in the concept sketch, Metal Piece #3

Client 1:

I like this emblem. It looks like it fits the part, but is also very clear.

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Client 2:

Sketch is missing

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Reviewer 3:

*image missing

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Reviewer 4:

Why is this piece triangular instead of looking like a pipe? It might not fit the theme and decorations as well as the pipes do, but it could allow the players to see the signs better if one is on the angled side and another is on the bottom side for players to see when looking up. Also from a user experience perspective wouldn't player want to not touch the radioactive sign?

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Reviewer 5:

I couldn't see your image, it was probably not uploaded correctly to your website!

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Nice sketching and good work on the storyboard. You individual sketches could use a little more detail and description. But overall, very nice job.

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Client 2:

The sketches were not loading on the website for me. The overall idea was great though.

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Reviewer 3:

Web presentation is very clear and user-friendly, all in all, I think this is a very clever and pleasant design. However, I couldn't evaluate your sketch work because of the missing images.

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Reviewer 4:

Good beginning sketches and storyboard. The drawings and website were clear, but some of the sketches could have been developed more with concepts from class. Try the cylinder shading technique that we did in class to make the pipes look more 3-D. Also, try practicing 2-point perspective drawings more, your drawings were not in two point perspective.

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Reviewer 5:

The storyboard sketches were very nice, although I couldn't see the concept sketches individually. Your website was nice, clean and easy to navigate.

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