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Melody Mui
the great s cape
[review]

StoryboardConcept Sketches
 Tetris Complex Floor Plan Game Console Jukebox with Controllers Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Tetris Complex: innovativeness and potential

Client 2:

I'm not sure this is feasible. How is a multi-player game of Tetris done? Are all players controlling all falling pieces? In that case, wouldn't a group of players just figure out who is the best at Tetris, and have that person do the game? If the TV screen is located where a short person can view it by jumping on the trampoline, wouldn't a tall person be able to play the game without jumping on the trampoline?

We can't block the exit door with a brick wall or a gate, because people have to be able to leave the room in case of an emergency. Therefore, how are we going to ensure that people put the controllers back at the end of the game?

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Reviewer 3:

I really like the idea of live action Tetris with a real wall. That sounds super fun and like something that many people would be interested in. This is an exciting idea and one that can be executed in several different ways. The storyboard was a bit confusing in terms of your proposed plan this idea, but I think there is a lot of potential.

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Reviewer 4:

I think it's an innovative idea and it should beeasy to reset.

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Reviewer 5:

The game has a whole seems fun! Tetris is recognizable and I think the objective would be clear. Slightly unsure about the feasibility of fitting a bunch of trampolines in the room. What happens if the users pick a different song? I like that the controllers have to be put back in the box to open the gate, ensuring easy reset.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Floor Plan

Client 1:

Trampolines are inherently dangerous, and may be difficult to operate. Maybe another type of activity would be easier?

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Client 2:

How high up are the TVs? In the drawing, it looks like they're above the top of the wall where people enter the room. We have to make sure all of our games fit WITHIN those walls, which are 10 feet high. Therefore, the top of the TV could be at most 10 feet off of the ground.

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Reviewer 3:

The attention to detail with this concept sketch is good- it was helpful to see the dimensioning. I wonder how feasible this is with respect to the trampolines. Will all guests realistically be able to jump up high enough to see what's going on at the higher levels? Keep in mind that guests will be of varying heights, weights, etc. I am still unclear on why two separate displays are needed- which one controls the actual brick wall? Some text with this picture to explain the significance of this concept and why you wanted to present the floor plan in detail would have been helpful.

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Reviewer 4:

Would you please add more description about your floor.I am not sure how is that made and set up based on your sketch.

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Reviewer 5:

As I mentioned above, I'm not entirely sure if you could safely fit that many trampolines in the space. Maybe the entire floor could be a trampoline? Also, what is the benefit of having the trampolines set at different heights initially?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Game Console

Client 1:

A brick wall that disappears into the floor is hard to do without specialized construction. This effect could be projected onto a white wall with a doorway, but that would probably be much less visually interesting than the concept as drawn.

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Client 2:

As I noted, we have to stick to a maximum height of 10 feet. Open World games have no ceilings so that sprinklers on the ceiling of the venue can get water in the room if there is a fire, but that can't happen if something taller than 10 feet is blocking the path of the water from the sprinkler into the room.

It looks like there are multiple games of Tetris being played here... how would you tell which controlled went to which game?

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Reviewer 3:

I like the idea of maximizing the use of vertical space. However, I am not sure that guests will realistically be able to jump high enough on the trampolines to see the top screens. Again, I am confused by why there are 6 screens- guests are each controlling one with their controller- but how does that translate to moving the actual brick wall? I think this needs some further thought- you want guests to logically be able to control the movement of the brick wall. It would have been useful to see more detail on the brick wall as well. I still don't have a good understanding of how that works- since it is a key feature, it would have been a good one to do a more detailed concept sketch of instead of simply including it as an additional detail of the room.

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Reviewer 4:

It's a good sketch.

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Reviewer 5:

I like that the room takes advantage of the lack of a ceiling, but would have to make sure that people can feasibly jump high enough to be able to see the top screen. Would each player be responsible for a different floor, or would the floors alternate showing hints? Would have to put some thought into the timing of the games based on however quickly someone would reasonably be able to jump.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Jukebox with Controllers

Client 1:

Getting to pick your own music for a challenge is a great idea! Especially if this leads to slightly different gameplay, or if the gameplay is centered around the beats of the music.

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Client 2:

I like that you tried to make sure the controllers were back where they were supposed to be before letting the players out of the room, but as I said, we can't do that. We could prevent the players from winning the game until they put the controllers back, but people might decide they want the controller more than they want to win the game, and just walk out with it.

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Reviewer 3:

I like this idea and the fact that it forces guests to reset in order to leave the room! Great attention to detail there. The close-up views also helped me gain an understanding of the interface guests would be dealing with. I think this is a fun aspect of the room as long as it is easy to use quickly and doesn't distract from the rest of the room. It seemed well thought out and was the easiest part of the game to understand.

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Reviewer 4:

Good sketch and description. Wonder what's the size of it? The interface is intuitively easy to follow.

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Reviewer 5:

I really like the built-in reset capability with the controllers! If a user picks a different song (other than a tetris theme song), would they just play to that song instead?

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

This central idea of this game is communicated, but the video presentation makes it hard to quickly review the sequence of events while building a mental picture of the described experience.

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Client 2:

Making a YouTube video of your storyboard and adding music when the music started in the game was cute.

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Reviewer 3:

It was very creative to do the storyboard as a video! However, that wasn't entirely necessary since you were just showing text and pictures (plus music). It would have been useful to also have the pictures and text so that I could glance at the different panels instead of having to watch the video over and over to try and figure out the concept. More labels and descriptions would have been useful- for instance, the top picture was interesting but confusing because I wasn't sure exactly what you were trying to show with it since it was not a concept sketch. The drawings could have been more clear- it was good that you used two-point perspective and shading where appropriate, but the drawings were still a bit messy. I appreciated that the storyboard and concept sketches could be accessed from the same page on the website.

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Reviewer 4:

Overall sketch technique is good. story is easy to follow.

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Reviewer 5:

Really clear! The video was a nice way to allow for the music to be played. The concept sketches were clear and helped explain the layout of the room well. Labels were super helpful. Sketches are nicely done.

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