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Rick Mullen
Alpha Centauri
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 control consolestar chart 1star chart 2Presentation
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Reviewer 1:
Reviewer 2:
Client 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

control console concept sketch comments

Reviewer 1:

This console looks pretty retro. It seems like it would be simple and easy to use. Maybe there is a way to slick it up some in order to bring the sci-fi into the future.

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Reviewer 2:

This seems like not that fun of a task, and seems like something that only one or two people can do. Nice drawing however! Looks very realistic.

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Client 3:

I like this idea a lot.

The auto-manual switch is a cool idea, that would clearly "start" the game for the players.

The sketch is nice, but the written description carries this idea -- the sketch could have visually depicted what is written (there is nothing on the screen?)

But I think the idea of a coordinate/math puzzle is a great one.

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Reviewer 4:

I really like the interaction with the console.

Making it bigger and more approachable for a large group could be good (like the chess challenge in the spy adventure we went through).

The desktop surface also seems a little unnecessary -- the only thing there is the auto/manual switch, which could be anywhere.

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star chart 1 concept sketch comments

Reviewer 1:

If big enough, this star chart would allow many users to work at once. It is also very easy to reset. Difficulty could be changed with smaller (and more) stars, etc. Will there be a guide for users who don't know constellations?

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Reviewer 2:

This seems cool. Very similar to the 20,000 challenge. Think it could be implemented with just a few touch sensors behind the panel in the proper places.

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Client 3:

This would be very cool.

This may be one of those example of a game that really wants to be on screen (as much as I prefer to do things off screen whenever possible).

Google "transparent display" or similar -- they have cool screens now that you can see through, which might look very sci-fi in this type of application.

The idea of tracing out the constellations and seeing info pop up is very neat.

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Reviewer 4:

I really really like this approach, especially if it's really big -- even more, if the displayed constellations can shift around as the ship navigates from waypoint to waypoint, like you're getting looks at different parts or regions of stars.

Perhaps consider adding figuring out the coordinates of the constellation as a part of the challenge from axes on the map or the like, rather than just giving them?

Also the challenge works great for the 5wits model -- resetting, all group sizes, timing control, etc.

Great concept!

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star chart 2 concept sketch comments

Reviewer 1:

This chart would also allow multiple users and be easy to reset. You would need to work on making sure that this looked really cool and sci-fi and not just like a projected map of stars which could seem hokey and lame.

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Reviewer 2:

This seems like a neat idea as well, as long as users do not block the view of the projector. There could also be an info screen to the side of the wall. Overall I think this idea can work and be a good challenge for the users.

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Client 3:

I like this derivative of the previous idea, and really appreciate the attempt to get things off a big screen if possible.

Depending how much, in terms of lighting and effects and sensing, needs to be in the wall, it may or may not make sense.

But I think some derivative of this gameplay would be a very neat concept for the show.

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Reviewer 4:

I much prefer the star chart 1 concept.

I don't think this approach gives nearly as good of a user experience, especially since people inspecting/touching the chart would be prone to blocking the projection, although you could perhaps project from behind a translucent screen to effectively deliver star chart 1 with a projector.

Any sort of user-exposed projector just seems like it would break the sci-fi feel, since people are so familiar with them.

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Overall concept sketch clarity and presentation

Reviewer 1:

Your drawings and descriptions are clear. Some of the drawings seem slightly off with perspective but I understand the general idea.

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Reviewer 2:

The page has issues when it is too skinny. The items at the top run over the images. Overall organization was good, however.

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Client 3:

Clean and clear sketches, with helpful (and necessary) explanations -- the drawings do not stand on their own, but with the well-thought paragraph of notes, these ideas come to life.

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Reviewer 4:

Excellent, excellent sketches.

Very very clear and well done.

The descriptions are similarly top notch.

The web layout is clean and clear and works well, though the fixed header at the top is a little thick and sometimes leads to awkward up and down scrolling to see the images or the images/description.

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