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Nick Ambrogi
Alpha Tangerine
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 circuit connection puzzlefuel cells & receptaclehyperdrive windowPresentation
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Reviewer 1:
Reviewer 2:
Client 3:
Reviewer 4:
Reviewer 5:
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circuit connection puzzle concept sketch comments

Reviewer 1:

Nice drawing, it made it clear for me to understand the idea.

I'm thinking about the experience though, and I'm not sure I would be too excited to play this puzzle. It looks like any ordinary tile-sliding-puzzle. We want the guests to believe they're on a spaceship, a great feat of technology. In the control room I'd expect to find something more interesting, new, futuristic, flashy and impressive. Also I'm having a lot of trouble seeing why the hyperdrive circuit was designed in this way, on a sliding puzzle where it can be shifted around and not work anymore. It detracts from the believability of the adventure.

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Reviewer 2:

Very cool puzzle! Servo driven wheels seem complicated and prone to jamming. Also expensive to have one behind each tile. Maybe have each tile have lights on it or LEDs or something to show the path so it can electronically reset instead of manually? Or have only one thing (such as the bottom location) reset so you only have to move two tiles.

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Client 3:

This is a neat idea, we have never successfully pulled off a sliding tiles puzzle -- the big challenge is the self-reset, so I appreciate that you have considered this, though i remain very concerned about being able to do it robustly.

This looks like a cool puzzle.

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Reviewer 4:

I like the concept of having moveable tiles. I think it can be designed in a robust way.

Is there some type of knop in the plates? It might be hard for some people to grip the tiles otherwise.

Maybe there are some advantages in having the game lying down horizontally instead. Then it would be easier the slide the tiles around. A horizontal layout might also make it possible for more people to gather around, and participate in the gag. And short visitors might be able to reach all tiles more easily, if dimensions are thoughtfully chosen.

I think it s great that you have thought about the reset function.

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Reviewer 5:

This is a great incorporation of children's sliding puzzle into a Sci-fi themed adventure. Since everyone has played it one time or another in their childhood, no instructions are needed when people start this game. I think it could be really fun to play a large scale sliding puzzle, especially with the satisfaction of seeing the power gauge response after completing the puzzle (maybe even have the circuit light up internally with LED).

I am not sure how you can involve more than 3 or 4 people at the same time to solve this puzzle, unless your story board is actually proposing to solve the circuit, fuel cell and welding problems at the same time, which can be difficult for 2 people to complete in the allotted time. There is a clear end solution to this game, so it is not like the puzzle can automatically time out if the users don't solve the puzzle in time (which is also very frustrating). Do you have any solutions for that?

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fuel cells & receptacle concept sketch comments

Reviewer 1:

This drawing is great! The shading looks really well done.

I like that you gave dimensions and weights. It really helps me imagine the product. I would've liked a bit more explanation on how exactly it's difficult to install. The LEDs are an important touch, I think. They make it look cool.

As I understand this game (it wasn't clear to me), the players have to rotate the rod as they push it into the canister. I'm curious about the feasibility of retracting the features on the rod. Perhaps you can instead have these features in the receptacle.

Can you design it so multiple players are required?

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Reviewer 2:

This seems like a cool puzzle. Will be difficult to make them not very heavy but have actuators that are robust to retract each of the features. Is the cell inserted by spinning until it falls? Unsure how the challenge varies or how the puzzle is solved.

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Client 3:

I think this idea has a LOT of potential.

It is visually obvious what needs to be done, but it may not be at all easy to do, depending how we vary the pattern on the fuel cells.

My guess is that you would want the cell to be a static/dumb prop (no batteries), and retract features within the box to vary the difficulty in real time.

I can see a wall rack with a dozen of these cells that all need to be inserted, and part of the challenge will be testing and figuring out which ones can possibly go into which holes.

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Reviewer 4:

The idea of refueling something is interesting. However, I m not sure if a loose part with a weight of 12 lbs is the most optimal way of doing it.

To what height over the ground would the cells need to be lifted? Can visitors get hurt if dropping the cell?

Will the system reset?

Maybe you could have two zones/locations, one for used cells and one for new cells. The sign belonging to each zone could then be switched between visitor groups. (I m sure there are different solutions to this.)

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Reviewer 5:

The fuel cell with LED indicator looks really cool.

I am curious to know what interlock features you have in mind. It can be frustrating for the users if they try to put the power cells in but they can't see what's going on inside the receptor to solve the puzzle. Also, from the story board it looks like there are a bunch of power cells laying next to the receptor. If all power cells have the same locking features, only the first insertion is a challenge and the rest would not be very interesting. On the other hand, if the cells have different features, it would also be frustrating if the users try very hard to fit a power cell in and it turned out this power cell doesn't fit into that particular receptor.

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hyperdrive window concept sketch comments

Reviewer 1:

This certainly seems doable. What exactly are the guests seeing in the tube? If it's just fog and lights, I think you can make it more impressive. Maybe it's a view to see the reactor they just re-powered. They see it roar to life.

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Reviewer 2:

This seems like it would be a cool visual effect. It is just showing flowing fluid through the tube once the hyperdrive is activated?

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Client 3:

A neat visual effect idea.

I could see this done on a large scale, could look very cool.

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Reviewer 4:

I like this concept; it s very feasible in my eyes.

I also think it floor level layout it great; visitors can walk around it. Another possible layout could be having a pillar/cylinder shape between the floor and the roof.

It would have been great if your team s storyboard could illustrate this experience, it would be a great ending.

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Reviewer 5:

The hyperdrive window can be a good visual feedback to the user when they complete all of the puzzles in the room. Since it is originally dark, this window has to be designed so the users would actually see and appreciate it when it lights up. I can't really relate the hyperdrive window with something that mounts on the floor (also, a slightly heavier middle school student standing on it can cause a lot of damage). Maybe place this window somewhere higher and more prominent, like on the control console or next to the power receptor. I like the use of fan, fog and LED at the same time.

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Overall concept sketch clarity and presentation

Reviewer 1:

It took me a bit of time to figure out the fuel cell game and what the window was showing. I think some images showing the fuel cell being used, or rotated and inserted (do both cylinders come out?) would help. Also an image of what you see when looking through the window.

Good level of detail in the images. I could've used a little more context: place them in a room, next to people, next to related objects.

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Reviewer 2:

I like that all of the items are on one page. Makes it easier to navigate to each.

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Client 3:

Nice clean sketches, I like the bullet notes.

Could possibly benefit from more context / surrounding area in a couple images, but this is well done.

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Reviewer 4:

Overall clear and clean sketches. I like consistency in the presentation; 3 bullet points and a short text under the sketch for each concept. However, I got a bit fooled by the perspective of the right fuel cell lid/handle at a first sight. Your team website was clear and simple, no issues.

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Reviewer 5:

The overall presentation is very clear. It is easy to understand the ideas based on the images and concise text. Most of the sketches, including perspectives, use of color, and shading, are really good. The perspective of the circuits on the tiles, the fuel cell caps, and the hyperdrive window can be improved. I am not sure if the lack of upper and lower right corners of the black background is on purpose or not, but it gives the feeling of incompleteness and even carelessness.

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