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Or Oppenheimer
spiro
[review]

StoryboardConcept Sketches
 Monster Under the Bed Wall Mirrors Book Mirror Monster Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Monster Under the Bed: innovativeness and potential

Client 1:

Interesting idea. I like the "monster under the bed" concept (very relatable!) and the idea of redirecting the laser back at its source.

I think you'll find that you won't be able to see the laser without adding some fog or smoke to the air, which may or may not be thematically appropriate to the final version of this game. You may have to abandon the bedroom idea in favor of a swamp or dungeon to fit the necessary fog into the game.

How are you planning to address replayability in this room? Right now, once you've solved it that's it! There's no reason to come back and try again.

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Client 2:

Lasers are fun! 5 Wits have built a couple of different games with lasers and guests always enjoy them.

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Reviewer 3:

The game of adjusting the mirrors to reflect laser beams seems really physics-y and interesting - definitely an innovative game! However, I am not entirely sure if the game would be exciting enough for the target audience though - they (ex. group of teenage boys) may be looking for rooms/ games with more elements of mystery/ thrilling challenges. I am also a little concerned about how precise the laser beam has to be to defeat the monster, and how do you encourage everyone in the group to help adjust the mirrors instead of one person doing it? Also, how does the team 'win' the game - do they have a time limit for the task?

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Reviewer 4:

I like the unique combination of a monster under the bed and using lasers. I think that you could make it even more engaging or scary even by having the monster move out sometimes from under the bed, or make sounds, or have a second monster. It's not clear that you HAVE to destroy the monster to get out of the room; it seems like you could just avoid its laser eyes and be on your way. Or you could make it more time sensitive? Like there's a clock ticking down to when the monster is going to come out from under the bed (like at "midnight")? And you have to figure out how to unlock the door before then. Cool idea, I think you can make it even better!

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Reviewer 5:

I like the idea of the storyboard! Disguising the laser as an one-eyed monster is an innovative way to incorporate the theme into the challenge. This storyboard is pretty straightforward and has potential.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Wall Mirrors

Client 1:

In designing these, ask yourself whether you want this to be primarily a dexterity-based game (players have to be accurate to within a few degrees on each mirror) or a mental game (each mirror has a small number of positions that it can be in, and the game is coming up with the right combination of those positions). Either could be fun, but which way you choose will inform your design.

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Reviewer 3:

The mirror should be easy to implement, although I would be a little concerned about some players yanking and pulling the mirrors off the wall to 'cheat' the game and reflect the laser beam directly into the monster's eyes. That aside, you may consider having some of the mirrors attached to the wall with a retractable cable, so that every member of the team would have to play a part in directing the beam!

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Reviewer 4:

Really nice sketch. The idea integrates with the storyboard really nicely to have mirrors that move. What if they're funhouse mirrors that move the lasers in a way that isn't necessarily obvious? That might add a level of complexity to your idea. The way you have drawn and explained seems very feasibility and I like that you included a way for it to be easily reset at the end. Also, what if you had some of the mirror slightly turned when people walked into the room to signal that they are able to turn the mirrors. As a user it's something I would never think of on my own because mirrors are so fragile and breakable, I would definitely not move one unless I had a clue to that it could be moved.

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Reviewer 5:

It was easy to understand the mirror and its functionality. I appreciate the reference from the storyboard for size reference. This idea is feasible and has potential. Maybe an improvement would to go into more of the mobility function. How would the mirrors move? degrees of freedom? Could there be indicators on the frame for people to grab so they don't dirty the mirror part (which could obscure the laser)?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Book Mirror

Client 1:

I like the hidden mirror idea. Maybe you could make these spring-loaded so that a player has to keep pressure on them to keep the mirror visible. That adds a complication to the gameplay and also solves the resetting problem pretty easily.

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Client 2:

A mirror bouncing game becomes incredibly difficult once more than one or two mirrors come into play. I would be very hesitant to add any more than that or else the game is too hard.

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Reviewer 3:

I like the idea of hidden mirrors! It may be cool if there are multiple of these hidden mirrors that the players have to look for. However, I have the same concern & suggestion as the wall mirrors - how would you prevent players from yanking on and breaking them, and perhaps use a retractable cable for attachment to encourage players' involvement.

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Reviewer 4:

I like having non-obvious mirrors. In the bookshelf is a good place to put one- will the people actually need it though? Like that's the benefit of using this hand held mirror as opposed to the other mirrors in the room? I'm wondering if anyone would ever think to look there. It also seems like this idea has high breakability potential. If I was pulling a book/mirror out of a bookcase, I would pull it hard and expect it to come all the way out of the bookcase. If someone didn't realize it was attached to a pulley on the other end, they could yank it really hard and break the mirror. That could be a mess to clean! Maybe you can add mirrors as part of things that aren't inside a bookshelf but like are part of the backside of a calculator or other things that might be found in the room.

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Reviewer 5:

I like the idea of using not obvious ways to use mirrors in the room and the idea is very feasible and has potential. Maybe you could've delved more into how the rope/resetting mechanism works in the sketch instead of just in the explanation?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Monster

Client 1:

I'm going to play devil's advocate here and argue that you don't need this monster element at all. Hide a pair of glowing, scary eyes under the bed and you get the same effect at a fraction of the cost. You don't want to spend time and resources designing a cute/scary monster that will almost never be seen! Two eye beams might make for some interesting game solutions as well...

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Reviewer 3:

I like the cute little monster! One suggestion would be allowing the monster's eye to move around every once in a while to increase the difficulty of the game.

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Reviewer 4:

I like the monster- but am not sold that it needs to be as cute as you have designed it. I think that the intended audience for escape the room is usually teenagers and adults, so it might not fit with the age range and interest of the user. As I mentioned earlier, I think the monster could do more instead of just sit there with its laser eyes- it could come out slightly from time to time or make a noise so it's more engaged or maybe even scarier. It's also not clear from the storyboard what happens to the monster when it gets hit with the laser- does it retreat?

Just an idea, but I think there has to be some elements you might be able to borrow from Disneyland rides. Maybe there is or was a Monsters Inc ride?

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Reviewer 5:

The monster can be easily implemented to have one laser eye and has much potential. One thing I would be more interested in finding out about is how the monster would detect the laser if it was pointed at him. You mentioned it in your explanation, but I think going into that aspect more would have been good since that is a pretty hard question to answer.

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Nice clean design (looks like you used bootstrap, maybe?), with easy navigation. Your sketches are so interesting! There are two completely different styles. Your detail sketches have such clean shading that they could almost be pencil drawings. Very impressive!

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Client 2:

Great storyboards. Very clear and easy to understand.

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Reviewer 3:

The storyboard is clear and easy to understand, and the sketches are really well done - everything's in proportion, and the shadowing is done well. The website is also easy to navigate.

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Reviewer 4:

Really nice sketches and storyboard. I thought that that they were clear and well thought-out. My main feedback is to make sure that the elements match the appropriate age and interests of the user and also to make the room more engaging!

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Reviewer 5:

The sketches were very well done. I liked the use of greyscale and then indicating the laser with red so it was very clear. Shading was good and gave a lot of good information in the concept sketches! One thing is that I think maybe adding smaller sketches to the concept sketches to illustrate various aspects of the concept would have helped to convey certain points more.

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