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Pranay Jain
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 the enginethe puzzlethe experiencePresentation
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Reviewer 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Client 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

the engine concept sketch comments

Reviewer 1:

Gets the idea across but I think you could have added some details to really make the thing exciting. I'm thinking Star Wars pod racer engine!

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Reviewer 2:

The idea of this engine seems pretty simple - almost too simple to be in a sci-fi setting. The way you drew it casts its style clearly, but it reads more like it belongs in a submarine or water-going vessel than a sci-fi craft. If that was your intent, then you nailed it though - it comes across very clearly.

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Reviewer 3:

The idea itself, to get the engine running is a very good one that fits well in the space environment!

Maybe you could make the engine looking a bit spacier, right now it looks more like a submarine. But other than that, I like very much that it is something big in the room that you can see moving once you are finished. Even if you would redesign it, I would definetly keep that aspect of the game.

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Reviewer 4:

After looking at your storyboard, is this engine inside the large tube (where one of the people sees it spinning in the last frame)? There seems to be some discrepancy here, as your images place it on the ceiling of the room.

This looks like the gear/engine room 5wits already has in the 20000 leagues adventure. It would be cool to see it re-imagined as more sci-fi.

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Client 5:

I like the spinning overhead turbine visual gag a lot.

We used that in 20,000 Leagues and it is visually impressive.

As we are not building 20,000 Leagues again in Syracuse, I like the idea of re-using that concept in this show.

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the puzzle concept sketch comments

Reviewer 1:

I get the idea but some arrows describing air movement would have made it clearer.

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Reviewer 2:

The puzzle looks like it could be effectively incorporated as something that 5 Wits is looking for. I wonder if you could make it appear more extremely broken before getting fixed, like how the gears in the engine room for 20,000 leagues were actually detached from the wall before we put them back together.

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Reviewer 3:

I like a pipe puzzle. Maybe you could give a little more of a background story to it, like "the cooling system must be reinstalled to do ..."

Especially the idea that air flushes out on the side is quite nice, it makes people understand somehow why they are supposed to solve the puzzle.

What I don't quite get is how the resetting mechanism is supposed to work. I think that people would not think that they solved the puzzle if they did not connect all ending pipes with each other. It would be a good idea to explain that a bit further.

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Reviewer 4:

The reset mechanism is good. Again these seems like the same as the gear wall in 20000 Leagues. Does the person need to turn the faucet? Can it just be gushing out air normally? I think it would make more sense, if the engine just exploded, air would've been flowing.

For the puzzle shape, I would try exploring alternate geometries. It's nice that it's a vertical puzzle, but it still looks a little flat and possible a little boring.

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Client 5:

This is a typical 5 Wits type puzzle -- could be very neat.

It ha to be very mechanically robust.

This sketch is of course an overview and doesn't really get into how the pieces would connect, how it would self-reset, and how the system would sense success.

Those will be the key questions if you move forward with this idea.

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the experience concept sketch comments

Reviewer 1:

Well drawn and gets the idea across!

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Reviewer 2:

The idea of fixing the engine is cool from a nerdy perspective - but having the engine closer to the participants might engage them more and have a greater 'wow' effect. Having these elements be relatively large inside the room will definitely make people feel like they are really in the experience.

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Reviewer 3:

As I said, definetly a good idea and the puzzle should be fun.

Yet your set up: "...inside a room that has a rustic set of pipes clustered on single or multiple walls. A huge engine in above... acompanies machinery sounds" makes me more feel like I am in a normal ship or submarine, not a spaceship.

Maybe you could do something with lights, a speaking boardcomputer or a bit more of a space relevant background story ("see the damage the aliens did to our cooling cycle...) that would help with that.

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Reviewer 4:

Great drawing! I like the shadow of the pipe.

It's nice that the engine is out of reach so people can't break it or accidentally get hit when it starts spinning. This last picture doesn't add too much new content, doesn't innovate on this concept, but i like how it shows how everything comes together.

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Client 5:

I like the physical connection between the game on the wall and the effect in the ceiling very much -- nice to tie it all together and give the guests a feeling of "we did it!"

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Overall concept sketch clarity and presentation

Reviewer 1:

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Reviewer 2:

Leaving the drafting lines in your sketches is a little distracting, but they very clearly convey the ideas that you are describing and look pretty darn good. Putting people in the last one gives it a good sense of scale, too.

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Reviewer 3:

The presentation is ok. When I clicked on your link I landed on the group website and needed to look your name up again in order to know what your design is, that could be done more user friendly, like starting directly on your page.

While the pictures explain what is going on, they could be a little more detailed concerning the location and how people are supposed to interact.

Furthermore, I would consider to make something to click on in order to get to the next picture instead of scrolling.

Additionally, in order to make it even more clear, I would place the text beside the picture.

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Reviewer 4:

Overall I think this is all doable. Your sketches are great, nice use of color and shading. Good work bringing everything together, having people to show placements and relative sizes.

Nice, clean web design.

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Client 5:

Very nice sketches and narrative, the intent is quite clear.

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