2.744
Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Ryan Gulland

Ryan Gulland
spiro
[review]

StoryboardConcept Sketches
 Taming the Basilisk Cable Actuated Snake Cable Actuated Snake Mechanism Unknown Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Taming the Basilisk: innovativeness and potential

Client 1:

Lots of interesting ideas in here. My biggest concern is that your beautiful basilisk will be torn to pieces by its second week of exposure to visitors. Your drawings seem to indicate that the basilisk is in a perfect position for people to jump, climb, and swing on it - and if you give them the opportunity to do any of those things, they will!

I'm also not quite clear on how the button presses control the movement of the basilisk head. They don't seem to appear in your sketches (unless I missed something...?) You also say that they need to use a "well timed series of presses" but I'm not clear on how timing relates to the movement of the head. A little more description of the user interaction would help here.

I would love to see this built - I'm just not sure that Open World is the place for it.

return to top of page


Client 2:

Keep in mind that these rooms are small. The average size room will be about 100 square feet. This concept may be difficult to pull off in such a small space.

return to top of page


Reviewer 3:

I really like the idea of taming the basilisk! Avoiding the swinging head and tail is a fun physical challenge, and figuring out how to guide the head to the tail requires team coordination. The adventure would appeal to a wide audience.

Some questions about the gameplay: What happens if a player touches the basilisk? Do the players have to keep pressing the cobra in order to move the head and tail, or are the parts swinging as the players move them?

It's important to consider how to ensure safety as well with the swinging basilisk.

return to top of page


Reviewer 4:

The storyboard gameplay is really nice and unique; it would definitely be a game I would be interested in participating. It both incorporates physical activity from the user in a innovative fashion as well as a puzzle aspect to solve the room; thus I believe that it holds a lot of potential for the OpenWorld concept.

return to top of page


Reviewer 5:

Great drawing and story depth.

The serpents on the lock of the door can be more suggestive and conspicuous to tell people that this is a hint. Otherwise, it may be dismissed as a design and people can take too long to figure out, which may affect the turnover of audiences (and thus profit).

return to top of page



Potential, feasibility, user experience and human factors shown in the concept sketch, Cable Actuated Snake

Client 1:

Again, I think that this would be *really* cool - I just don't think it would survive in the Open World environment.

I really like the scale of the basilisk. It makes visitors feel small, which is great! I wonder if you can achieve that by hinting at the basilisk rather than showing it - a monitor that shows an eye gliding past that's the size of your head, or slithering marks that are feet across.

return to top of page


Client 2:

This video is very helpful. What happens if someone grabs the snake? Can it take a beating?

return to top of page


Reviewer 3:

Neoprene is a good option, and sewing sheets together in ring sections to form the basilisk's skin seems feasible. To hide the underlying structure and achieve a more even appearance, it may be helpful to support the neoprene with a mesh.

return to top of page


Reviewer 4:

I like this concept a lot due to its simplicity yet it would provide a lot of entertainment to the users. Since the movement of the snake tail can be modulated to have a lot of movement across the room it would definitely have players on their toes, literally!

return to top of page


Reviewer 5:

This is very feasible and achievable. Audiences can feel the grandeur and power of the snake tail.

return to top of page



Potential, feasibility, user experience and human factors shown in the concept sketch, Cable Actuated Snake Mechanism

Client 1:

You're right, that motion is very organic - the holy grail for motion animators! What if you included this as a thematic element out of visitor reach?

return to top of page


Client 2:

Does this snake have sensors? What are they and how would that work?

return to top of page


Reviewer 3:

The sample tail looks like it works well and is quite menacing! The two-stage design creates a great effect. How sturdy is the construction, especially on a larger scale with the potential of players touching and holding onto the basilisk? How can the design ensure the players' safety?

return to top of page


Reviewer 4:

Nice amount of detail went to this development f the concept. I like how you also incorporated the video example of the actual mechanism at work thus proving the feasibility to implement this concept in a playroom. The sketch also provides a nice description of the anatomy of the mechanism. There might be some safety to consider since, obviously, the client would want the random movement of the arm to harm the players.

return to top of page


Reviewer 5:

Again, this is a smart mechanism, loves how it can be achieved and controlled easily by strings.

My concern is there should be a drawing focusing on the safety of this tail machine.

return to top of page



Potential, feasibility, user experience and human factors shown in the concept sketch, Unknown

Client 1:

Same comments as above.

return to top of page


Client 2:

return to top of page


Reviewer 3:

I'm not sure which is the third concept. It would be helpful to learn more about the mechanism for controlling the head and tail, how the tail locks into the head, and the interaction between the cobra button and the basilisk.

return to top of page


Reviewer 4:

There's no 3rd concept per se that I could evaluate. But a possible suggestion is to explore the concept of the "control panel" with the different buttons that allowed the players to actuate the movement of the mechanism to win the gameplay.

return to top of page



Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

I think your choice of layout is a little more appropriate to a personal website than one whose goal is concept presentation. The large blocks of black between the storyboard panels makes it difficult to compare the frames with each other. There are also a couple of links that give me a certificate error - I don't know if that's because the content you're linking to is not being served correctly or if there's some problem with your code. One in particular that I repeated a few times was to go to your storyboard page, then click the menu icon and the "CONCEPTS" option.

I really like your sketching style. Very nice sense of depth, and I appreciate that you use heavy black lines where appropriate (too often sketches are tough to read from a distance because they don't show enough contrast). Nice job with the human figures as well, they're impressively dynamic for how simple they are.

return to top of page


Client 2:

There were some nice drawings and information presented in this storyboard.

return to top of page


Reviewer 3:

The large panels of the storyboard are effective and immerse the reader in the game experience. Including more panels can address the questions posed above.

The concept sketches are clear, and the gif is a great illustration of how the tail works. For the exterior, drawing the diamond pattern would help the reader visualize the effect.

The navigation bar in the upper right is helpful, but the labels don't quite link to the corresponding section.

return to top of page


Reviewer 4:

I love the website presentation! It's aesthetically nice and well-formatted between the different contents. The drawings are also very good. They clearly communicate the storyboard and the different components of the snake tail mechanism. My only suggestion would be to also consider how would be the mechanism that would be coupled to the concept and allowed the players to control the movement to win the game.

return to top of page


Reviewer 5:

Some words can't see clearly as they are white words with white background.

Otherwise, the drawings are very beautiful. I also love the simplicity and it is very easy to understand.

return to top of page