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Sherry Ren
Alpha Centauri
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 rotating dome with constellation puzzlerotating dome implementationfloor puzzlePresentation
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Reviewer 1:
Reviewer 2:
Client 3:
Reviewer 4:
Reviewer 5:
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rotating dome with constellation puzzle concept sketch comments

Reviewer 1:

I really like this sketch, color really helps add excitement to it. I like the idea of adjusting these rings to create constellations and solve a puzzle. There appear to be more than three rings how will the users control all the rings with only three wheels? I think the motivation to find a way to engage more participants is useful but I question if adding resistance to the wheels to require greater torque will detract from what otherwise is a cerebral puzzle into a physical exercise. As a participant if we look up at the sky and the stars are unlit until they reach their final location how will we easily be able to track their movement? Would the simplest solution to the current puzzle be to rotate each wheel in one direction until it lights up and then move on the next wheel?

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Reviewer 2:

It's a bit confusing what's going on in the sketch and the description is so long! If it takes a lot of time to explain in a concept sketch, I'm afraid that it will take longer to explain in the actual game! It's a cool idea though and I'd love to see it take form!

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Client 3:

This is a very neat idea.

It would look awesome!

It is mechanically quite complex -- this would be a challenging build.

Perhaps the lights would turn on when a ring is aligned with its neighbor, regardless of absolute position, so the game wasn't as simple as rotate each ring till it lights up?

I think this is neat, though challenging.

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Reviewer 4:

Interesting concept!

I like how you thought about resetting the game as well as incorporating more people.

I think it could definitely have a great "wow" factor.

Think about how to incorporate a way for guests to know which steering wheel turns which ring (or do they have to figure it out themselves?)

So are you only trying to align one constellation in this concept?

Would there be any indication for what constellation you're trying to align?

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Reviewer 5:

This is an interesting concept! It will be a huge project to make the whole ceiling moving, however the

wow

effect will totally worth it. It is not necessary for all the control wheels to be in the center of the room. If they are scattered on the walls around the room, more control wheels can be added to the system allowing more participants to be involved. And the control mechanism can be easily hidden behind the wall. Another thought is to make all the rings keep spinning. And participants have to adjust the speed of spinning until they are all in correct relative position and at same speed. This will add difficulty into the game as well as some dazzling effect, which could be fun.

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rotating dome implementation concept sketch comments

Reviewer 1:

Again the drawing very effectively conveys what is going on in the image and the description. I wonder if it is most effective to have both a physical tie into the puzzle such as the rope based rotation and require an electric computer controlled motor control for reset? This may provide more modes of failure without substantial benefit. Could instead the controls be set up like a fly-by-wire steering wheel in some new electric cars. Where there is no mechanical connection but the human but instead the steering wheel acts as an input devices for a computer. What does the gear system do in this design?

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Reviewer 2:

Great considerations! From the drawing, I'm still unclear about how the entire system will function as the drawing only depicted one ring and I assume there will be upwards of 10 rings in the system. I'd like to see more clarification on the entire system!

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Client 3:

A neat idea for actuating the rings in the ceiling.

I think I like your handwheel idea better -- the round "input" device seems to work conceptually with the rotation of the ceiling.

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Reviewer 4:

You want to make sure that you gear it so that it's not too hard for guests to turn, but at the same time not really really slow.

Also think about what would happen if two people tried to rotate the same ring clockwise and counterclockwise at the same time.

If you could get one system for users to interact with to rotate CW and CCW, I think that would be ideal (and would also avoid two users competing and messing with the rings).

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Reviewer 5:

It doesn t seem necessary to make a mechanical control system

electrical control could be more feasible and reliable. Different rings could be controlled by different motors independently. This will make the speed controlling of the rings more flexible.

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floor puzzle concept sketch comments

Reviewer 1:

This drawing also provides a clear window into the experience which I believe is promising. This works effectively to engage a much larger group of people by having so many more inputs. There are a few more details that I would be interested in knowing, how will the players know what the correct solution is that they need to set it too? Do the empty spaces also have stars on them? Lastly while it may be possible to adjust the difficulty of this puzzle it seems like that could not be done on the fly if a team is really struggling with it.

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Reviewer 2:

I'm confused... what is the puzzle part? Is it like that game where you have to slide the blocks around until they align to a picture? I'm not sure I understand the puzzle aspect... But it looks like it has the potential to be cool!

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Client 3:

This is very neat -- a slide the tiles game in the floor is a unique idea.

I guess the real challenge may be self-resetting?

Perhaps there is a way to make this an A and B state game that toggles between two solutions.

I like the reflective ceiling idea a lot -- it would look cool and give you a neat overall view of this puzzle taking shape.

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Reviewer 4:

Super cool concept!

I can see any size group enjoying this puzzle.

When you say that the difficulty can be changed by changing the number of fixed blocks, do you mean blocks already in the correct spot?

In this case then couldn't you only change the difficulty before the puzzle begins and not on the fly?

Also, how would this challenge reset itself?

I'm assuming you would use LEDs in the puzzle pieces, and you could have the same set of LEDs in each piece, but selectively have some turned on and some turned off to mix up the pieces to reset them.

If that is the case, then you'd also have to think about powering and controlling them all but allowing them to move and slide.

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Reviewer 5:

This is a cool concept! I like the idea of turning the whole floor into a large puzzle!

It is important to think about a mechanism under the parts that allow them to move around easily. Safety issues should be taken into consideration

people could fall down if the floor under their feet slides to one side suddenly. In addition, more thought should be put into how to make disabled people (in wheel chair especially) be more involved.

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Overall concept sketch clarity and presentation

Reviewer 1:

The website is very effective at containing the necessary information to evaluate the ideas. It is not overly complex but very clear. It might be nice to have a way to increase the size of the image for closer inspection. When shrunk navigation starts drawing over images.

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Reviewer 2:

Overall, pretty good! My only comment is that there was a lot of text in the first concept and I had to scroll down to read it all. Then I had to scroll back up to refer back to the photo. It was a bit distracting!

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Client 3:

Great drawings, your ideas a expressed very clearly.

The written narrative is helpful. Well done.

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Reviewer 4:

Very clean and crisp.

Different sized windows, however, make a lot of the white links harder to see.

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Reviewer 5:

The perspective and the shading of the sketching look awesome! The cautious using of color pencils makes a great effect of stars shining in the dark sky.

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