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Rebecca Smith
SG-2
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 the wallthe refueling tablethe coding consolePresentation
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Reviewer 1:
Client 2:
Reviewer 3:
Reviewer 4:
Client 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

the wall concept sketch comments

Reviewer 1:

Wall looks good, I get a good sense of the scale and interaction you're going for.

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Client 2:

I'm not exactly clear on the game play or what the "puzzle" is.

I would make sure that the heights of the cubes are made to be accessible for all ages.

I would also consider some type of handles for the game pieces.

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Reviewer 3:

The wall would be a great hands-on game, and the use of LEDs makes it a lot more fun, but there isn't as much of a tie-in to the scifi theme. Having removable parts may present the issue of people not inserting all of them back in place for the next group, or having them damaged / thrown around.

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Reviewer 4:

I like the idea and the design. I think the concept is well designed and simple and easy to finish. However, you do need to consider how to get a larger group of people to participate. Also, you may need to design the height to fit young child or adults. I do like the thought of using a solid base to hid the blocks and the tapered shape.

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Client 5:

I like the idea of this cool looking wall a lot, and using the same block architecture for multiple puzzles.

Making the blocks illuminate from within (and contain batteries) would look awesome, though I'd hesitate to put electronics in free/untethered props if there is any other way (we've done battery powered props before, and they are an operational and maintenance challenge, regardless of how elegant the recharging system that is devised.)

But I think the concept is very sound, even if the blocks are passive.

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the refueling table concept sketch comments

Reviewer 1:

Clean drawing, I wish you would have included some arrows or diagraming features that let me know more about how you envision interaction. Multi frame illustration maybe that shows states of the table would really make this clear and exciting.

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Client 2:

Are there more blocks then holes?

What happens to the unused blocks?

Do the blocks or table change colors?

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Reviewer 3:

The claim is that the difficulty can be adjusted for each group by changing the design, but we don't know the group's skill level at this game ahead of time. Instead, difficulty should scale dynamically even within the one group's pass through the room, but changing the design during the course of one game playthrough may be confusing, seem random, etc.

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Reviewer 4:

The concept is neat; however, it may require a complicate circuit design, including light up the block, connect the block base to the table, and turn on the switch to activate robot. Also, the shape of the block could be better designed? Since it will be places on a table, it could even be a jigsaw puzzle! :)

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Client 5:

This could be a neat game -- one can imagine a lot of gameplay options with colored pieces and an illuminated table.

Just filling the blocks into colored slots is a simple option for sure -- more complexity could be added by combining blocks to make target colors, or keeping up with slowly moving patterns, or any number of gameplay options.

Pretty neat.

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the coding console concept sketch comments

Reviewer 1:

The wall looks good, the arrows and text in perspective could use some help. The arrows do not abide by the 2 point perspective you set up and thus look out of place.

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Client 2:

This game has a nice "ending" where you can see your hard work pay off.

What happens if the sequence you input is wrong?

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Reviewer 3:

Programming a robot's path would be quite fun, and if the players could see an actual robot moving around after executing the code, that'd be even better. The reset idea of simply dropping the blocks to the ground is a great idea and sounds like it should work pretty reliably.

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Reviewer 4:

I don't quite understand how to play the coding console. Will there be an actual robot? Or will there be a robot face on the wall? How should the visitors move the blocks around? Will they slide them along certain path or do they need to carry it around?

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Client 5:

I like the idea of physical components to encode commands for the robot a lot -- that is a very accessible entry into programming even for those who are unfamiliar.

We would need to uniquely identify each of the pieces, so perhaps that is an RFID type system involved?

Or a pattern of magnets (depending how many different block "commands" there are)...

This is worth exploration.

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Overall concept sketch clarity and presentation

Reviewer 1:

Overall everything is clean and clear. Adding different lineweights might help make the drawings pop a bit more and give depth.

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Client 2:

Some of the concepts were slightly unclear to me in this presentation.

It looks like this game has lots of potential to be lots of fun.

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Reviewer 3:

The sketches are simple, but have clear perspective and the lines, shaidng, and use of color are very clear, sharp, and legible (they'd be even better with some penciled-in highlights).

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Reviewer 4:

The web presentation is neat. However, I whisk they could be organized in the same format for the entire group. Also, there could be a group introduction page. I do like each team member lists a short description about their concept sketches.

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Client 5:

Nice drawings, great descriptions, you design intent is quite clear.

Well done.

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