2.744
Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Sean Ricks

Sean Ricks
5 Wits First Dates
Write a review

 light-up tiles 1light-up tiles 2light-up tiles 3Presentation
Average Rating
 
Reviewer 1:
Reviewer 2:
Reviewer 3:
Client 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

light-up tiles 1 concept sketch comments

Reviewer 1:

I like the modularity of the embodiment.

Assuming you want the panels to remain flat, and just light up when the user walks on them (not depress into the floor like a switch), then it can definitely deliver the appropriate experience well.

On the implementation side -- the lighting scheme proposed won't give a nice even tone across the translucent panel as the LEDs will essentially spotlight certain sections, unless you have really high LED density on that panel.

Consider lighting it from the sides with a tube or something like that.

return to top of page


Reviewer 2:

The most technical of all the drawings as well as providing the most information; hard to imagine the experience from this one alone

return to top of page


Reviewer 3:

My main question/concern is how sensitive the piezoelectric sensor will be - will participants need to be standing in the middle to activate it? I'm not sure how large each tile would be, but it seems that having a fairly large area in each that could activate the sensor would be ideal.

Keeping the top surface clean and not visibly altered will likely provide a more positive user experience- good design consideration.

return to top of page


Client 4:

Useful sketch, as you consider the layering of components in this very tight assembly.

Keeping the finished product as short/thin as possible will be important.

return to top of page


Reviewer 5:

The drawing is clear and it explains well how the tile works. More elaboration on what the piezoelectric sensor does would be good. Also if the tile is translucent, how will you be able to see the bolts?

return to top of page



light-up tiles 2 concept sketch comments

Reviewer 1:

I really like this tile design.

Using a more interesting or nontraditional shape that people don't see in floors often emphasizes the immersion and the "not in Kansas anymore" experience.

It might be really cool to not only light up the edges, but also some sort of organic design in the panel itself.

return to top of page


Reviewer 2:

Did not really show anything of value, basically just a hexagon in 3D...womp womp

return to top of page


Reviewer 3:

The hexagonal shape is a nice variation on the square tile, and having only the edges lit up would look pretty cool. I imagine having these in a dimly lit room would make for a good effect.

return to top of page


Client 4:

This I like a lot -- the hex tiles have a unique feel and I agree that they work well with "alien tech".

The big cons are that you need multiple piece footprints to fit into a square area of floor, but I think that could be overcome with the design of the surrounding plain floor.

Very cool idea.

return to top of page


Reviewer 5:

Is the tile reflective like in the drawing? Definitely feasible. I think the next concept drawing is what actually goes into the potential of the hexagonal tile.

return to top of page



light-up tiles 3 concept sketch comments

Reviewer 1:

Makes sense and would look very good in application.

I think you guys might need some more thought about the details of the challenge/puzzle to really nail down the user experience.

Maybe try some sketch models and try it out yourselves to see what gives you the most compelling experience?

return to top of page


Reviewer 2:

The arrangement of the tiles provided a better idea of what the user may see

return to top of page


Reviewer 3:

The idea of having some tiles touch-sensitive and others without a feature is a good one (and making the difference clear probably makes sense) - I'm picturing a larger group with people accidentally stepping on tiles while trying to complete the challenge, or the system getting overwhelmed if too many tiles are being activated at the same time. This is a smart way to prevent that.

While having the correct tiles form a symbol or message of some sort would be cool, I think it's still a fun interaction without that result. This reminds me of the challenge in 20,000 Leagues to press buttons in a specific order to empty the water (which I found to be one of the better ones for engaging many members of the group).

return to top of page


Client 4:

This looks neat.

I think the lighting system in this floor should be able to be independently controlled, so we can use it for lighting the room, for effects, for random patterns like you have drawn, and also for the arrow pointing to the door game.

Essentially, each tile is just a switch, feeding that input out to a control system, and each tile could contain RGD lights that are controlled separated, so a large variety of games/effects could be programmed into this floor.

return to top of page


Reviewer 5:

I like the idea more with hexagonal tiles. You can definitely still make arrows with this design, they will be just as good as the storyboard arrows. User experience is more thought out.

return to top of page



Overall concept sketch clarity and presentation

Reviewer 1:

Very clear sketches, concise and well done descriptions, and overall good looking site.

return to top of page


Reviewer 2:

Drawings were fine and commincated idea effectively

return to top of page


Reviewer 3:

For cohesion's sake, showing the tile in the first sketch as a hexagon would have been nice. (Or, noting in the text how the first sketch's layout could be adapted for the hexagon shape. For example, as the tiles in the second and third sketches only have light around the edges, the LED layout would probably be different than as presented in the first sketch.)

The sketches are simple and clear. Between the images and the text, it's very clear what you are trying to present. Effective use of 2-pt perspective.

More explanation in the text would have been appreciated, by pulling the sketch back to the overall storyboard. Particularly with the third, since you mention that the tiles would not form an arrow, it would be worth stating that this would mean a different outcome or goal for the challenge. (Instead of seeking an arrow that would point to the correct door, what would it be in this case?)

return to top of page


Client 4:

Clear, simple drawings, very attractively presented.

Well done.

return to top of page


Reviewer 5:

Drawings were good, site looks great, it had your whole team on there.

return to top of page