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Stephen Suen
Smoke and Mirrors
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 spot the difference lockcaptain's chairwarning lightsPresentation
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Reviewer 1:
Reviewer 2:
Client 3:
Client 4:
Reviewer 5:
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spot the difference lock concept sketch comments

Reviewer 1:

I like the idea of having digital and physical interaction. The hologram would be a cool visual effect, and handling security cells maybe a cool experience for children by itself. It may take a while for users to understand that the differences are very small and the visuals need to be enlarged.

Also, it seems like this game would be good for 5 people groups or less. How would you accommodate larger groups? How would this reset?

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Reviewer 2:

Love this graphic, and the details of the capsule. The figure demonstrates the require motion very well. "other side" is confusing, I am not clear on what that means. But the blue looks rad

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Client 3:

This could be a fun game.

Make sure it is playable for both adults and kids.

Many of our most liked games have "forced communication" so I see lots of potential here!

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Client 4:

Sounds like a great puzzle.

I love the look of the "security cells."

I'm interested in the "hologram projector" and how that would actually work?

This could be very cool.

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Reviewer 5:

The activity looks large enough to engage most, if not all, of the users in a hands on puzzle that fits in well with the storyboard's theme.

It relies on teams working together to accomplish a goal, which inherently makes the task more fun and rewarding.

My concern lies in the hologram projection part of the game.

Would the 3D images be presented on a large touch screen type device?

It seems very difficult to build.

Also, how would you design the security cell system to automatically remove the cells from the slots?

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captain's chair concept sketch comments

Reviewer 1:

Nice drawing, Stephen! How many chairs are you planning on having in the room? I'm a bit concerned about only a few (or maybe one since it's captain's chair) person being able to enjoy this cool chair. It is a nice prop, but may detract from the main game. Maybe a safety hazard as well when people are organizing themselves into two groups around the console and the door?

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Reviewer 2:

Chair is less cool than the lock. The motor is so abstract that I don't get a sense of how it works or why there is a detail view of it.

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Client 3:

This is a great prop, but unfortunately only one person can sit in it at once.

Is there a way to add more "wow"?

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Client 4:

I like the captain's chair idea -- very "star trek".

How could this be expanded to make a compelling experience for a dozen people at a time?

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Reviewer 5:

The captain's chair looks like it would be a great visual effect and really help in selling the collision.

It's vibrant color and sleek design will definitely draw attention to the center of the room.

Building the chair seems very do-able; there are plenty of design sources, like interactive theaters and simulators, to draw from for this effect.

I would make sure that the chair is emphasized in the room by possibly putting it on a higher ground level in the middle of the room; I wouldn't want it to go unnoticed.

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warning lights concept sketch comments

Reviewer 1:

This is another cool prop that everyone can enjoy and be impressed. Seeing the color change from blue to red in slow motion can be very exciting and cool. The gradual change may not be the best way to indicate urgency though for this scenario, compared to immediate change effects followed by flashing lights. This concept seems more appropriate for slow and gradual danger like gas leak, rather than fast-approaching danger of losing air.

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Reviewer 2:

The textual description is very vivid for what you are describing, but the graphic doesn't convey the same feeling. Why not a small view of how the room is arranged and a large detail of the "lava" lamp light?

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Client 3:

This element has a very nice visual effect.

Be very caution when attempting to move liquid around.

It can be very difficult to keep clean and contain.

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Client 4:

Another cool visual gag -- lava lamps look awesome.

Building an industrial sized effect based on that phenomena could be a very unique visual effect.

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Reviewer 5:

The warning lights would be another great visual effect to captivate the entire audience and get them believing in the story more.

The system fits in perfectly with the overall story and seems like it's pretty feasible to build.

However, the viscous liquid would have to clear up before the next group enters; do you have plans to solve this problem?

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Overall concept sketch clarity and presentation

Reviewer 1:

Overall, great drawings with good amount of detail.

I needed to read the writing on the right to understand your drawings, especially for the Spot the Difference Lock drawing. I wish the drawings were more stand-alone, perhaps with supporting captions.

Perhaps for this specific concept drawing, you can show the entire room in landscape format to show the two people's relative locations and their actions. It took me a little while to understand that they are two different people even after reading the storyboard.

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Reviewer 2:

Pics are too small, but the site is clear and the drawings crisp. Some work with a finer lineweight for detials would add depth.

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Client 3:

The drawings were nice, but I wish they contained more detail.

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Client 4:

Great sketches, very clear, very creative.

The verbiage is helpful and descriptive, well done.

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Reviewer 5:

The concept sketches were done very well.

The detail of the sketches with the shading and small bursts of color really helps selling the ideas.

I could get a good sense of what the user would be doing in each situation from the drawings.

The website is very easy to navigate with the main menu in black on top and the sub-menu for each person's sketches.

The feedback given when hovering over the buttons is reassuring.

The presentation of the sketches and the short summary on the website was done well; it was impossible to get lost on the page.

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