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Concept Sketch Reviews
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Thomas Mangan
scribbles n bits
[review]

StoryboardConcept Sketches
 The Concrete Jungle Gym Rotating Bar Breaking Bar Hot Bar Presentation
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard The Concrete Jungle Gym: innovativeness and potential

Client 1:

An intense monkey bar experience sounds like a great idea for this project.

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Reviewer 2:

I like the idea of a physical challenge, but I wonder how you plan on implementing this to ensure the users will actually use the monkey bars, and not just walk to wherever they need to go. I understand the concept that you're trying to go after here being escaping a crumbling building, but you can maybe think through the concept of escape a little bit more. I think this really comes down to how users will interact with the environment around them, and ensuring that the only path they can take is the one that you want them to. Again, I like the physicality here, and there is potential for a really fun room, you just might want to think a little more about the user experience, where in reality, people might not always interact with things the way you envision them to.

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Reviewer 3:

I'm not entirely sure on what the goal is? Are you trying to climb out of the room? It appears that parts of the ladder will break. How do you ensure safety and that someone will not slip and fall. Doesn't seem like a situation that most people would want to find themselves in even if it is just a game.

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Reviewer 4:

I enjoyed the simplicity of the concept but with the many intricate traps within the game. I can imagine that the floor would be an illusion of an empty floor from a skyscraper making it really scary. It would even be more believable if there are fans blowing from the sides to simulate the strong winds on the top of the skyscraper.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Rotating Bar

Client 1:

This could be really cool. Is a rotating bar possible or is that too hard? This design may require some significant power to consistently turn that bar. Does that present safety risks?

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Reviewer 2:

Nice sketch! I'm not sure how I feel about using a motor to turn the bar. It'd have to be a relatively strong motor to not stall with the weight of a person swinging across, but there are probably motors that would work well for this that are also relatively cheap. The first thing I thought of when I saw this in your sketches was this: [url]

I know the bar isn't rotating the direction you depicted it, but it's a pretty tough obstacle and completely powered by human interaction which is pretty neat!

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Reviewer 3:

This could be a bit difficult to implement especially if you have people hanging off the bars. The torque needs to be enough such that the bar will continue to move even when someone grips it but not so much that it prevents people from grabbing it at all.

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Reviewer 4:

The idea is feasible and really simple to implement. The only concern I have would be if the bar can be rotated both ways and can detect the type of grip the player has used. ie, if you use an overgrip, it rotates one way and if you use an undergrip, it rotates the other. This would help prevent any injuries if they grip the bar really tightly.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Breaking Bar

Client 1:

TOO HOT TO HANDLE- Great, great job attaching the link. That is super helpful in explaining your concept. Heating a bar is a very scary concept. There would have to be extra effort to insure that the temperature is constant.

***Some of the labels of the concepts do not match the labels on the review form. I have title my review to explain which concept I am reviewing.

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Reviewer 2:

I like the concept of a bar retracting after being held, but you definitely need to consider pinch points if you pursue this. Having a user hold a bar that suddenly retracts is not the safest thing for the user's hand.

Actually this might not be what's actually happening and only the inside moves. I'm not really sure from looking at your concept sketch. I think it's a neat idea to install something that feels weak to the user, but just be careful moving forward with this.

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Reviewer 3:

This is a very good concept and nice touch having the link as proof of concept. You may want to be wary of how people will react to this however. One burn may deter people from continuing to try the game.

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Reviewer 4:

The breaking bar sounds a bit complex for its function. I'm not so sure on how it works. Perhaps just have a hinge and a catch to release the bar? To reset it, you can use a motor to move it back into position.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Hot Bar

Client 1:

DROP IT LOW- There are some concerns to make this work. For one, be careful that as the pin retracts, that it does not create a "finger pinch" where the bar can snag your hand. Also, to pull something sideways while having someone hang on it may be tricky as the forces are perpendicular.

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Reviewer 2:

I think this is an innovative way of creating something dangerous. When I first read your storyboard, I was like "no way would this be safe to the user", but I think this is a cool way of circumventing this potential hazard. You still have to be careful that although this is an illusion, the users don't know this, so you might need to have some disclaimer or something before you enter the room that everything is safe and whatnot. Just be careful with these sorts of things because I'm sure that 5 wits wants an engaging experience, but not one that is so engaging and realistic the users don't want to interact with the rooms without feeling uncomfortable.

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Reviewer 3:

You need to ensure that even the few seconds of full weight will not damage the system. How do you make sure that these down cause someone to fall down and hurt themselves.

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Reviewer 4:

This sounds like a really interesting idea. I was honestly quite afraid that the people will be burnt but the illusion of it being burning hot is really cool. The only thing I'm afraid of is if people who don't know about the illusion complain to the company of being burnt. Also, perhaps include a sign that it is really hot to give a heads up. Perhaps make it into a pipe carrying hot water instead of a rebar?

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

The drawings were a little tricky to read, however adding the link in the concept sketch was a plus.

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Reviewer 2:

I like the hover/expand feature of the website, which made things clearer to me as I was perusing the site. I think overall it could have been cleaned up a bit and made to look a bit more modern, but content-wise, everything is there and presented well. The storyboard could maybe benefit from individual pictures/typed text, but it's clear enough that I can still understand it as is.

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Reviewer 3:

The storyboard could be bit clear on its objective. Also there's a lot of white space on the page that takes away from the image and descriptions. It would have been better to make those bigger such that they were easier to read rather than expand when hovered over. It would have also been useful to have the concept sketch title on the sides or above such that they could be easily identified as different ideas. Overall, I'm not sure if people want to envision themselves in a falling skyscraper.

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Reviewer 4:

The storyboard and concept sketches are presented clearly on the website. The enlarging of the photo when mouseover is certainly interesting although I'm not sure why not just make the photo that large in the first place.

I'm not sure if it was a mistake in the html but the concept 2 appears to be the hot bar instead of the breaking bar and the breaking bar appears as concept 3 in the webpage.

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