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Tushar Swamy
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 engine layoutpuzzle layoutpuzzle implementationPresentation
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Reviewer 1:
Reviewer 2:
Reviewer 3:
Client 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

engine layout concept sketch comments

Reviewer 1:

The proposed design for the engine is not particularly compelling.

It seems to fall into the "traditional puzzle with a sci-fi skin" camp, rather than taking full advantage of the source material.

Specifically, the puzzle box is just kinda tacked on and doesn't make sense as a part of the engine itself.

Definitely doable, and the overall layout has potential, but I think having people working in and around the engine could be more interesting and exciting.

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Reviewer 2:

One thing I like about your drawings is that you followed a clear storyline in detailing out the elements of the experience. While this works, I think you need to make sure to take these concept sketches beyond the narrative and into the conceptual details. For example, it might help to focus in a little bit on the details of the engine layout. One of my big challenges with this concept is that the wooden table with the block game doesn t really fit cohesively with the engine. It might help to recreate the puzzle to blend into the environment so that it looks like it belongs.

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Reviewer 3:

It was easy to understand the overall concept from you sketches and text. A bit more shading could have helped add depth to the sketch.

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Client 4:

I really like seeing half the engine coils coming out of the floor like that -- feels massive and very neat.

An opportunity for some neat visual gags as well, conveying a sense of motion.

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puzzle layout concept sketch comments

Reviewer 1:

Similarly the puzzle layout isn't particularly exciting.

I don't think it's appropriately challenging or collaborative, nor do I think it scales well to larger groups.

Spreading the puzzle out around the room and the engine could yield a much better experience.

It would also be nice to have multiple puzzle layouts or the ability for the system to adapt the difficulty if needed for timing purposes.

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Reviewer 2:

I think the concept of the puzzle could work really well. Again, I think you d have benefitted from really designing the puzzle to match the aesthetic and feel of a spacecraft engine.

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Reviewer 3:

If you team advances with this puzzle design I would make several boxes in a row. This would allow larger groups to also have more people involved in the activity.

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Client 4:

The puzzle itself could be designed to look more like engine parts somehow -- making it really appear like the group is doing something "real" to get the engine going.

And of course, it needs to self-reset, which is always a challenge with games involving physically manipulated parts.

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puzzle implementation concept sketch comments

Reviewer 1:

The puzzle mechanism in theory definitely satisfies the requirements of the scenario.

The dove joints, at least as drawn, do conflict with the reset mechanism -- they would prevent the pieces from falling out properly and consistently.

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Reviewer 2:

I like this concept sketch because it works out some key details of the puzzle experience. However, I d recommend prototyping the dovetail joint design. I have a hunch that a dovetail joint in that orientation will have a tendency to bind and get stuff. What other sorts of joints are less prone to binding? Might be worth exploring some different concepts.

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Reviewer 3:

I like that you have though about how this activity can be self resetting in order to automate the experience more. This will definitely save 5Wit's time, specially with back to back groups.

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Client 4:

I love that you are thinking through the technical details of "how this would actually work" -- often non-contact forms or sensing (magnet switches?

optical sensors?) end up being the most robust way to detect an object repeatedly.

These pieces will take a BEATING from guests.

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Overall concept sketch clarity and presentation

Reviewer 1:

The sketches were clear, and the overall web layout was fine.

More concrete separation b/t the separate sketch/caption pairings would be nice -- I thought the first caption went with the second image at first glance b/c of their relative positions.

Also, the handwritten captions were a little hard to read.

Maybe try a clearer print script next time?

The 2 point perspective in the sketches also seemed wobbly and distracted from the idea as a result.

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Reviewer 2:

Your concepts were easy to read and understand because the supporting text and order really helped to explain the story. However, I d recommend a few things to improve your sketches. Firstly, I would advise that you continue to practice your perspective. Think critically about what you are drawing, and use your vanishing points. Take the time in creating details within your drawings. for example, if there is a slot cut in a cube, don t guess at the angles of the lines that create the slot - figure them out analytically with perspective. That being said, the color and line quality of your drawings does have a very attractive artistic appeal - sort of haphazard, but charming. I think for product concept sketches you d be better off taking away the color and focusing on your perspective.

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Reviewer 3:

The website background could be made slightly lighter to make your text more readable. I would use 2.744 website's background as an example.

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Client 4:

Really great job, with the sketches and the annotations.

You are clearly thinking this through, awesome work.

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