2.744
Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Victor Lesniewski

Victor Lesniewski
5 Wits First Dates
Write a review

 challenge startinteractive tilespoint of departurePresentation
Average Rating
 
Reviewer 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Client 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

challenge start concept sketch comments

Reviewer 1:

The sketch itself was clean and well constructed but was a bit confusing in conveying the idea. After reading the description I think you've put some thought into the implementation of the idea that I'd like to see conveyed more through the sketch.

return to top of page


Reviewer 2:

The visual representation of sound waves is a nice way to get the sound aspect across to people. Being able to replay the message is a nice touch, but I worry that sound waves may serve as a red herring more-so than helping users identify the correct tiles. You guys could have the message cut up into snippets that match the tiles so people aren't trying to figure out when the different sounds should start and end.

return to top of page


Reviewer 3:

Large displays generally give the feeling of clean/slick design, which fits the Sci-fi theme very well (as we have all seen in sci-fi movies). I like the fact that you can both visually (by waveform) and audibly match the message, because this allows users with impaired hearing to also participate in the challenge. Furthermore, different waves/audio files can be saved in the system, so even people who have played the game before can enjoy a challenge when they come back.

My only question is how would people know that they need to touch the display to start the game, especially for users from older generations? Perhaps the start of the game can also be tied to the closing of the door into this room.

return to top of page


Reviewer 4:

I would love to see more details on what the screen would look like and how that would correspond to the alien sound. Overall, I really liked this drawing!

return to top of page


Client 5:

I really like this idea, very sexy, very alien.

Google transparent displays to see some cool semi-see-through screens that are coming out, that could look killer in this application.

I like showing the waveform to guests a lot.

return to top of page



interactive tiles concept sketch comments

Reviewer 1:

This sketch displays the embodiment nicely. I would like to see human interaction in the sketch to get a better sense of how that would work.

return to top of page


Reviewer 2:

The infrared style of actuation is a clever one. It need to be made clear to the users how the tiles are actuated though. I'm not certain they'll pick up on the implementation of the tiles quick enough to realize they could use their hands as well. Multiple infrared sensors in a single tile would be a good idea as you don't want users to become frustrated with the actuation of the tiles.

return to top of page


Reviewer 3:

This IR transmitter/receiver idea is simple but effective. It sounds very sci-fi just by telling the users that there is "IR technology" in the room. Being able to activate the sensor by waving of the hand also allows users who are less mobile to get involved.

It concerns me that just by standing around the room, the sensors would get activated and different audio beeps would be played at the same time. This can cause lots of confusion, especially at the beginning of the game. Also, people can get very excited during game play. If they wave their arms around, for example to catch the attention of a friend or just to show their excitement for getting a beep right, they can accidentally activate a sensor.

return to top of page


Reviewer 4:

I loved that you considered durability when choosing the infrared sensor instead of the pressure sensor. Great idea! And the drawing illustrated the concept very well!

return to top of page


Client 5:

Great thinking!

Physical switches are almost always more prone to failure than optical sensing.

The challenge is setting up optical sensors to work as reliably and intuitively ("I'm touching the corner of the tile, why isn't it working?") We've had some good luck with sensors like this... http://www.automationdirect.com/adc/Shopping/Catalog/Sensors_-z-_Encoders/Photoelectric_Sensors/High_Performance_AC-z-DC_(Cutler-Hammer_Enhanced_50_Series)/Diffuse_Reflective_(1351E_Model)/1351E-6517

Active sensors like this send out IR then read it bouncing back, so you don't need an electrical connection on both ends... it could simple be mounted in the ceiling for example.

return to top of page



point of departure concept sketch comments

Reviewer 1:

I thought this sketch clearly identified the embodiment and purpose of the idea. It was clear and nicely worked out. A next step would be to focus on implementation of the concept.

return to top of page


Reviewer 2:

The patterning of the tiles would seem to be essential and a nice visual focal point. The door implementation seems a bit complex and may be more appropriate for a entrance to the entire experience. The door does, however, convey a futuristic theme.

return to top of page


Reviewer 3:

Iris doors are always cool! I like that you proposed to change the arrow to a symbol, so people must try to completely solving the puzzle instead of guessing what the final couple of tiles are.

return to top of page


Reviewer 4:

I like the flexibility of the patterns on the floor. It was great that Victor pointed out that it could either be an arrow pointing to the right door or a symbol to be used later on in the game!

return to top of page


Client 5:

Got to love iris doors.

Very cool.

return to top of page



Overall concept sketch clarity and presentation

Reviewer 1:

The site was nicely done.

I would have liked for the sketches to be able to speak with less dependence on the text descriptions. The sketches themselves were well constructed and nicely laid out.

return to top of page


Reviewer 2:

Your writings clarify the drawings which are minimalist in nature but not so much that they detract from what you are trying to say. Larger drawings that five more context, especially in the case of the infrared sensor would be a nice addition. The sound wave display at the challenge start would also benefit from some added detail.

return to top of page


Reviewer 3:

Great sketching and use of color (i.e. green to fit your overall web theme)! I like the tiled arrow for navigation, which fits your story board very well. It is very easy to understand what your ideas are, even without the text.

Please check your spelling and grammar before submitting, since it was a bit confusing to read at first.

return to top of page


Reviewer 4:

Very good! It was very easy to navigate and the descriptions helped a lot to understand what was going on in the drawing. Great job!

return to top of page


Client 5:

Great sketches, simple and clear.

With great thinking behind them.

Well done.

return to top of page