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Veronica Newlin
Alpha Tangerine
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 charging the hyperdrivecooling the enginehelping the mechanicPresentation
Average Rating
 
Reviewer 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Client 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

charging the hyperdrive concept sketch comments

Reviewer 1:

Will the game be able to accurately pick up the sounds of the users? How close to the recorded sound do the users have to be? If there are other sounds in the room from people talking or working on other games, will this interfere? I think that this is a feasible game, it's easy to play and to reset. I'm unsure if this would actually be fun and if it would involve a large group of people. Also, will there be a way to extend play time or change the level of difficulty? Maybe this concept could be used in a smaller and quicker part of the experience like opening a door.

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Reviewer 2:

The idea of charging the battery for the hyperdrive fits very well in the spaceship environment and I like it! I would hovewer consider to charge it with something different then noises. While it could be fun (except if you have to scream, then it gets annoying) it just does not fit very well in the space concept.

Maybe it could be carged with another physical ability if you want to go in this direction. (like fast reaction to lights or something where people have to do an activity synchronously.

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Reviewer 3:

This seems fun! Wouldn't think to get people mimicking sounds to charge a battery but if you get a group going, it could be fun. Will users be instructed by a recorded system to make noises to charge the battery? Does volume matter or just matching the sound? This seems like an all or nothing concept--it has to be done well (in which case it could be memorable) or not all. Testing feasibility and game play in the sketch modeling phase could be really insightful.

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Reviewer 4:

Cool concept! I like that you can use a lot of people, or only a few, and it can vary depending on time. It would be neat to see the sketch apart from the room with some of the internal components that you think might make up part of it. Is the front piece it's own screen or will the charging only be seen via lighting LEDs across a window?

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Client 5:

A very neat idea -- working with sounds the guests make could be challenging (ambient noise, many people) but could be very neat if you pull it off.

I love unique interfaces like this to a game.

How would you sense what particular noises were being made?

I think this could be very cool.

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cooling the engine concept sketch comments

Reviewer 1:

This game seems the most fun and like it could involve the most amount of people depending on how large the machine is. Maybe you could add some extra tasks such as putting together some of the pipes or having to figure out a specific order to untangle them, etc.

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Reviewer 2:

Great game! The reason I did not chose "outstanding" is because you could have said more about how to untagle the cooling pipes in a fun way. (Thats a bit hard to imagine on my own). But the concept fits very well in the space environment. From your three ideas I would go with that!

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Reviewer 3:

The tangible tubes and coolant spraying effects can really make this concept fun. Do users put connect tubes to any point on the engine? How would you inform the game play for this if a particular pairing of tubes to engine mountings is needed? Also you may need to dive into the visual design of the engine to make users feel like they're working on a spaceship engine.

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Reviewer 4:

Nice idea for a hands on game. The sketch clearly portrays the idea. One thing to consider might be how to make the game playable by people who are wheelchair bound or little kids. Maybe some coolant pieces jut out from the side rather than just the ceiling. Think about what type of "coolant" would be good to use. Perhaps having a coating on the engine that repels the liquid would be good so it seems "newer" for the next team.

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Client 5:

Very nice sketch.

I understand the intent of this challenge.

The "coolant" could be fog/haze as opposed to a liquid so there isn't the need to recycle a fluid.

We have pretty much forbidden the use of water in these shows, particularly in any open system, because it gets everywhere, grows things, and destroys everything over time.

But a neat idea.

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helping the mechanic concept sketch comments

Reviewer 1:

I'm not sure how fun this game would be. Most people have to clean up their rooms/houses on a daily basis and it's more of a chore than fun. This might get monotonous over time. You should also think about how to change the level of difficulty and how this puzzle will reset.

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Reviewer 2:

I do not like this game a lot. Sorting my toolbox is really not fun in the first place. Sorting someone elses toolbox is even worse. Furthermore you don't explain how this game detects it when you are sorting and I have no idea how its going to reset itself.

Maybe, if you want do do a sorting game, do it with some "alien artefacts" that need to be activated in their current spot and then put into a different spot. This also provides a "self resetting".

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Reviewer 3:

Would many people want to organize tools for fun? I think a sketch model would clarify what this experience might be like and how you can ensure fun game play and some difficulty. Self-reseting this challenge could be tricky and adding some complexity and variability might present challenges. It seems like the story board has many smaller puzzle concepts, so it may not be crucial to have all the elements in each puzzle, but it would be worth presenting. How might you detect whether the tools are in the right place?

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Reviewer 4:

Interesting idea that also teaches a good concept. My biggest question is how is the game reset? The game does seem scalable and interesting.

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Client 5:

A sorting challenge -- fun, especially for certain personality types.

How would this reset?

Just dump out the tool boxes somehow?

Not sure if this has the 'cool' factor going -- perhaps there are other high-tech, alien looking things that would need sorting, versus common/recognizable objects.

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Overall concept sketch clarity and presentation

Reviewer 1:

The drawings are well done and help to explain the concepts. The descriptions are clear and I understand the games/puzzles from them. It's a little unclear if all three games would be implemented in the same room or if it would just be one that the group chooses. The cooling the engine game was also slightly unclear.

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Reviewer 2:

Not much to say. Clear website. Good contrast to see the text and the pictures. The pictures are very well drawn and structured. Besides the fact that you draw the machines very well, there is not much that distracts me from your presentation (with the small downside that it also does not provide a "spacey" looking environment).

Besides that it could have been nice to see a little bit more of the mechanism and how the task is explained to the visitor in the first picture. Furthermore, instead of scrolling down, I would use something to click to get to the next page.

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Reviewer 3:

Good simple sketches that convey just enough information. The captions are informative and not too long.

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Reviewer 4:

Overall the team website is very clear and in align with the theme. It would be nice to have the sketches presented a little larger, although they are still understandable. Also, I would encourage you to use some of the sketching techniques used in class to create perspectives with specific objects.

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Client 5:

Nice sketches, very clear and well presented.

Good notes, helpful.

nice work.

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