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Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Wei Xun He

Wei Xun He
tinkerdoodles
[review]

StoryboardConcept Sketches
 Dying Wish Stone Facade Mysterious Sarcophagus Stone Plates Presentation
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Dying Wish: innovativeness and potential

Client 1:

I'm not sure I understand the last part of the storyboard on how they stones appear and how the group knows what to do. I like setup and room layout though. I think that could be a neat setup. I'm not sure we will be able to limit people from speaking, because there will be ambient noise from other people in the room.

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Client 2:

This looks like a fun game, although there are a lot of elements that make it a little complicated. It's ok for groups to lose a room on their first try, but they have to be able to figure it out eventually. You'd need to test to see if the majority of groups could eventually figure it out, or if it's too hard.

I like that all the hieroglyphs have to be touched at once, that makes it challenging for the players (sort of like a game of Twister). Is there any cue to the players that touching the glyph once and then leaving it is bad? Maybe it could light up when you touch it, but then dim when you leave?

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Reviewer 3:

I think an Egyptian theme would definitely be interesting and fun, but perhaps a little overdone? It is unclear to me what the interaction is supposed to be once the stone plates come forward. What are the people supposed to do exactly? Just touch the matching symbols? Why is the person lying across all three cushions? What happens in the room if they talk anyway?

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Reviewer 4:

The storyboard looks really interesting! I liked the overall concept and the execution. The author does a nice job of setting the context by displaying the intent and story behind the theme.

I have a few suggestions, it would have been better to draw more descriptive sketches in the storyboards. For instance, a sketch to show the participants interacting with each other near the puzzle in order to solve it would have been amazing. Also, it'd be great if he could add elements to make it engaging for more than 2-3 players.

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Reviewer 5:

I think this idea has a lot of potential. It will get multiple people involved to solve the puzzle. It also has a nice reveal in the end that will reward the guests for solving the puzzle.

However, I think it would be very difficult to control temperature in the room. Perhaps having something like a fan that would get turned on would be enough rather than actually feeling a change in temperature.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Stone Facade

Client 1:

This would be nice, but dry ice is tricky, because it's a consumable that requires attention from a staff member. There are other industrial hazers/foggers, but they are just expensive.

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Client 2:

Unfortunately you can't have the entrance always open like that. We have to have entry doors that players can open and close. Also, regarding the fog: would this be something that could be running all day, in a venue that is open from around 10am to around 8pm?

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Reviewer 3:

This will definitely look nice and help in portraying the theme. The photo of the limestone brick does not show up for me so I can't really see what you intended to make it out of :(/ I really like the video with the fog machine though since it shows how you would feasibly make the smoke!

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Reviewer 4:

The implementation of this is pretty easy. It is a simple yet effective entrance for the overall theme. I really liked how the author conveys the actual implementation plan by relating it with existing technology. The experience would be dramatic for the players and with the right combination of lights and music, it sounds a bit scary as well!

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Reviewer 5:

Is this the main entrance to the room or do they enter through the outside door first and then they run into the brick wall and enter the main room?

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Potential, feasibility, user experience and human factors shown in the concept sketch, Mysterious Sarcophagus

Client 1:

I understand what you're trying to do here. I like the combination of motion, air, and audio. I think using fans in the room is a cool effect.

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Client 2:

I like that you've thought through how the final effect will be achieved. However, you didn't specify how the coffin will know when the right hieroglyphs are being touched by the player. What sort of sensor will you use?

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Reviewer 3:

The coffin is definitely essential to any Egyptian-themed room! It would have been nice to see exactly where you wanted to place the pneumatic pistons in the coffin and how that effect would have looked in your concept sketch. I kind of can imagine it, but would have been clearer with a sketch! I like that it is resettable and I think people would really enjoy seeing it! Again, the videos are pretty helpful in explaining how it would work.

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Reviewer 4:

The main gag of the room is well designed! It has the relevant level of detail for implementation and I could easily visualize the overall experience as per author's intent. From the details like pneumatic piston to the hieroglyphics, everything looks well planned.

The idea is wonderful but it's sketch could've been improved with the techniques learnt in the class.

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Reviewer 5:

the mechanism envisioned to lift the coffin lid certainly seems feasible,

Have you looked into other mechanisms to open the lid? I think it is useful to think more about other possible ways to simulate this motion before settling on an implementation? Perhaps motors can also work.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Stone Plates

Client 1:

I think if you would do this, it would probably be controlled pneumatically. It's a lot of cylinders and valves. The budget/scope might be really high. Maybe there's a way to do this puzzle with fewer stones, or more than one step of pushing the same ones.

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Client 2:

I understand how the plates move in and out, and I like that there are a ton of hieroglyphs on the walls at first, to obscure which ones are important. I don't understand what you mean when you talk about the split-flip displays, though. Why would you need to change what is displayed on the tiles? If you push just a few tiles forward, isn't that enough to identify which plates have tiles with important hieroglyphs?

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Reviewer 3:

I like that this concept is very straight forward and I can imagine how it would be implemented. Do people need to constantly be kneeling on all three for it to be exposed or is it just once they have done it it stays exposed until the end of the room? What kind of textures and what look were you imagining would happen with these wall panels?

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Reviewer 4:

This concept sketch looks great! I observed that the author had used 2-point perspective for cubes in space very well in this sketch. It included the relevant details for me to understand and visualize the experience. It is not very difficult to implement with the currently available commercial technology and seems quite effective as well. Awesome job!

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

Nice storyboard and concept sketches. Everything was very clear. Nice job!

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Client 2:

Excellent. Easy to navigate through, and I liked the addition of the Youtube videos to your concept sketches to help explain what you were going for.

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Reviewer 3:

I think your concept sketches are great in showing the general look and feel of what is going on, but I think they could be a little clearer in explaining the interaction! Also, I'm not really sure if it's just my computer but the white navigation arrows are randomly floating in the center of the page and blocking text. Also, the limestone brick picture did not show up :(.

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Reviewer 4:

The author's storyboard was quite clear although, I would recommend him to add more sketches to help understand the flow better. The sketching technique for both the storyboards and the concept sketches could be improved by following the lectures and incorporating the fundamentals of 2-point perspectives. I would also recommend the author to label the concept sketches to help the viewer understand the placement and use of the mechanisms mentioned in the description.

The website design was clear and well-organized. I enjoyed navigating between different pages, reading the storyboard and looking at the concept sketches.

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Reviewer 5:

The images were clear and useful, and the website was easy to navigate. I would have appreciated more detail for the sarcophagus concept sketch, maybe showing where the pneumatic piston will be places, where the buttons are (along all sides, only some of the sides, on the top etc?)

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