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Concept Sketch Reviews
Home > Assignments > Concept sketch results > Reviews for Yakov Berenshteyn

Yakov Berenshteyn
scribbles n bits
[review]

StoryboardConcept Sketches
 Earthquake Revisited No Building Supports External Building Supports Internal Building Supports Presentation
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Storyboard Earthquake Revisited: innovativeness and potential

Client 1:

Keep in mind this room needs to be self-resetting. There will be no staff member entering the room to restart the game. Also these pieces are big! Are they heavy? What material are they made out of?

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Reviewer 2:

Is there any signs showing guests win the game? Could you clarify minimum and maximum number of guests to play this game?

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Reviewer 3:

The storyboard looks great! There are some aspects which I really liked especially the aspect of picking things up by hand and building it in real time. It would have been better to describe the user experience more elaborately in words.

I had a small query though, how do you plan to reset this? The ones without building supports would be easy to reset because they would just fall off. The ones with the internal support would be reset due to the retraction of the internal support. But, what about the ones with the external support? I couldn't find that in the concept sketches.

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Reviewer 4:

Interesting and unique idea with all pre-reqs taken into consideration in terms of being engaging for various age groups and being self resetting.

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Potential, feasibility, user experience and human factors shown in the concept sketch, No Building Supports

Client 1:

When the pieces fall, how do they get jumbled up to make it a puzzle? Is the correct piece always lying on the floor next to the correct base?

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Reviewer 2:

I think this structure is pretty feasible to set up and work around!

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Reviewer 3:

This seems like a nice idea! It is quite engaging and thoughtful. The players would need a lot of coordination in order to be successful.

However, since we need to design the game for groups ranging from 2-5, how would this component of the game be accomplish-able for smaller groups? Because the trade-off here would be the fact that if you decrease the number of "No Building Supports". Then, it would become quite easy for larger teams and we need to keep the win rate under tab.

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Reviewer 4:

Easy to understanding and definitely involves team work and seems to be self resetting.

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Potential, feasibility, user experience and human factors shown in the concept sketch, External Building Supports

Client 1:

How does the show sense when the pieces are in the correct position? How do the pegs come out for reset?

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Reviewer 2:

It's feasible to set up. Do you have any materials in your mind already>

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Reviewer 3:

This is a great concept! It would be very engrossing and fun for most groups as I can imagine. It would involve around 3 people at a time, so the collective aspect also gets catered to.

The only problem is with the reset. It'd be difficult to reset this as the ultimate thing that would get built would be stable. I think you could add a similar retraction based mechanism as the internal supports to reset these as well.

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Reviewer 4:

Since the support beams and balancing each other, seems like this will not be self resetting. That's worth considering.

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Potential, feasibility, user experience and human factors shown in the concept sketch, Internal Building Supports

Client 1:

If the timer is on a moving part, how does the wiring work? What is the story for why there is a countdown clock? Should the clock be on the monitor in the room (all rooms have a monitor in them)?

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Reviewer 2:

It's feasible to set up. Do you have any materials in your mind already>

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Reviewer 3:

These would be simply to build, captivating and will most likely possess the self reset capability. My only concern with the overall layout is that all the parts would fall right where they're supposed to be. So, the only difficulty would arise out of putting the parts back together. I was wondering if there could be a way to make this slightly harder for the participants and lengthen the game play.

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Reviewer 4:

Internal supports idea seems feasible and engaging for audiences across age groups. Based on the description it seems self resetting as well because of the 15-30 sec retraction.

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Sketching technique, clarity of storyboard and concept sketches, and their web presentation

Client 1:

This presentation was slightly confusing. This concepts may not be feasible for this project if it is not self-resetting.

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Reviewer 2:

Overall sketch is good. Some shads should appear in the picture which didn't. Presentation and clarity is good.

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Reviewer 3:

The overall website presentation was simple and clear. The links seemed to working fine with the well-defined layout. My only suggestion would be to include a bit of content common to the overall theme of the team. I couldn't relate well to the storyboard in the first go. You could briefly describe the setting of the theme. Also, it would have been better if the storybo Also, the website could have been made more graphic and intuitive in nature.

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Reviewer 4:

Very clear sketches with good use of markers and shading to depict 2D vs 3D spaces. Simple and easy to navigate website with clear and crisp descriptions of the gags.

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