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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Bottle Target with Light (looks-like)


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Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
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Feedback on the concept explored by the sketch model

Client 1:

This is cool, and if people attention is focused on the bottle, I think it would look great. My concern is if people's attention is not focused on the bottle, in a busy room it won't get noticed.

I like the direction you're going in, but this is just something to keep in mind.

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Client 2:

Awesome - love it. I also love that there are 'no moving parts.' Great concept demonstration.

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Reviewer 3:

The target bottles seem to be a good way to provide theme-appropriate targets for the shootout game. In the storyboard, these were cutouts, but I think having physical objects like you've done adds to the themeing and makes the room more immersive, so I would suggest staying with that.

Maybe also exploring different target objects that don't light up as nicely as glass (like villain cutouts or other objects) to see how the effect would work could have been helpful. It also might have been interesting to see if there was some way to create a shattered glass appearance by lighting up a broken glass pattern on the bottle.

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Reviewer 4:

It's good that the concept explored what the bottles would look like, but I feel like there is a bit of a disconnect between the looks-like model and the storyboard. The storyboard mentions that the bottles would be knocked down if the target is hit, and implies that the bottles would be flat pop-ups, but the looks-like involves glass bottles. An explanation of why the team decided to use this for the looks-like would be good. Since this is a looks-like model, further discussion should include what the bottles would actually look like in the real room, including whether they will be like the glass bottles of the model or the pop-up versions of the storyboard.

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Reviewer 5:

So does this bottle also fall down? Does the light turn on when you shoot it or turn off?

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Reviewer 6:

Sketch model was clear and straightforward. Would have been interesting to see some exploration of the design of the room, maybe, to determine something like how many bottles you would want, ability to see the target at the anticipated distance (and how this informs target size), etc.

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Feedback on the execution of the sketch model

Client 1:

Nicely built. Seems to work the way you wanted.

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Client 2:

I like that you tried a bunch of different bottles, a bunch of different target sizes, etc. Well done.

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Reviewer 3:

I think the chosen lighting scheme looks good and gives good visual feedback to the players that they've hit a target.

I wish there was more exploration of the target size to actually test which one was best with users, maybe having them stand at different distances and see how good they were at hitting them to optimize difficulty without making it too hard. Again, maybe exploring other objects to get a good idea of how all the targets in the room would look collectively could have been helpful.

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Reviewer 4:

The sketch model explored two things (the general bottle size and how much of the bottle would be lit up). The model seemed to satisfy the second question of the bottle lighting, but there wasn't discussion on why the team ended up picking one bottle size over another and what were the reasons that led to the decision. I do think that the lit-up bottle looks super cool, though, so great job with that!

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Reviewer 5:

Looks like you got a nice light effect through the whole bottle. Have you explored sound effects to add to the feeling of hitting the bottle?

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Reviewer 6:

Sketch model was well-executed. Decision to light the entire bottle seems evident. As I mentioned just above, I would have liked to see how distance from the bottle played into the anticipated size of the target.

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