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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Internally supported building (works-like)


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Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
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Feedback on the concept explored by the sketch model

Client 1:

I'm confused about which sketches/models reference internally-supported buildings, and which reference externally-supported buildings, because all the sketches/models seem to have both. So, I'll put comments here for all the works-like sketches/models.

The concepts explored in the sketch/model are basically the same as those presented in the the storyboard, so as I said, I like them.

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Client 2:

I'm going to give you guys feedback for this game's 'works-like' models all at once instead of splitting it into two review forms.

So, I'll start by saying I love the idea of this game.

My main concern is this: I would think about how the structure is sensed. If the foam blocks have conductive wire through them to sense a completed circuit - the blocks are now far more fragile and harder to build. Are their other ways to sense when the structure is whole?

The method of withdrawing a pneumatic cylinder to reset the building is quite clever. That one building could have a taller base, to house the piston itself, while the other ones had shorter bases.

My secondary concern, but one I think is less problematic: The building 'foundations' will likely look more like plinths in reality, and have to attach to the walls to keep the building structures from wandering around the room. It means that the buildings are likely to be around the edges of the room, and not in the center, unless the center structures are attached to the walls by other means. We are looking to entirely avoid bolting or using tapcons to attach things into the floor, to help keep the rooms portable.

TL;DR: Your game concept is unique and interesting, and I love it - but I have concerns about how it'll work when put into a practical setting and when it involves sensing game progress.

As a side note, I actually could see it skinned inside of a 'superhero' theme, with the buildings being a little cartoony in their design and paint treatment. (It also explains why the person is the size of Godzilla. The personal urge to go Rampage on the buildings is high.)

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Reviewer 3:

I like the design implemented for this prop, specially the retracting system to restart the gameplay (similar to the gears in 20,000 leagues). Also, I like the fact that the props utilized approach the looks like model; adds a nice touch to the presentation of its workings.The only aspect that I would say that is lacking is the actual mechanical system that retracts and allows the building to collapse.

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Reviewer 4:

Using internal supports is a helpful clue for the users to put the blocks together. The blocks would have to be light enough to safely fall on users yet durable enough to withstand being thrown around. Using irregular edges and surfaces for the pieces may make the puzzle more interesting.

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Reviewer 5:

It's a smart way to support the buildings internally, but make sure for a reset that they can actually be retracted without going into the floor. It might be worthwhile to have multiple internally supported buildings. Also you could look at other shapes instead of just one angled cuts that could alter the difficulty.

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Feedback on the execution of the sketch model

Client 1:

You showed the basics of putting together buildings pretty well in these sketches/models, but left some important things out.

For example, one of your sketches shows a timer that will count down until the internal support retracts. Will that timer be visible to the guests during the game? It didn't appear in the storyboard and is never referenced anywhere else.

Also, how is your internal support going to retract? You said that it will, but didn't add anything to your sketches showing how you will accomplish that, and in your model the internal support is a single piece of wood.

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Client 2:

Very good job figuring out if the game is doable - and how the way the buildings might interact to keep them upright. You've addressed how to reset the game, which is awesome. Great job.

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Reviewer 3:

I believe that the model was well executed; the presentation allowed us to get a clear picture of its working mechanisms. As I said the only lacking aspect was the actual mechanical system that retracts. Apart from that, good work!

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Reviewer 4:

The sketch model clearly illustrates how the internal supports work. With the internal supports periodically retracting due to aftershocks, does that mean that users have to completely rebuild the city between aftershocks or risk the buildings falling apart? It would be helpful to test the retraction mechanism and its durability.

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Reviewer 5:

It was cool to see you guys have trouble with the puzzle during the presentation to show that it was not as easy at it may have looked.

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