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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Cerberus's Lullaby Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
Reviewer 8:
Reviewer 9:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

I think this game still needs some development if it's going to be pursued.

1) How is this interesting for more than one player? If it is 'touch the strings in the order written on the box,' how does this involve 2-4 more guests?

2) What gives this room replay value? Or is the fun in this room discovering what you need to do?

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Client 2:

Great game! This is simple enough for most groups to understand but still challenging. Having players "play" multiple parts of a melody together would be a very satisfying experience that most people can tell is correct or incorrect audibly.

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Reviewer 3:

i like the idea, but i question how interactive it will be to engage at least 3 people.

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Reviewer 4:

I love the idea of playing the musical instruments to put Cerberus to sleep. However, I find it really hard to draw the link between the Pandora Box and Cerberus, except that they are both from Greek Mythology. Since the Pandora Box is not important to the storyboard, perhaps you can consider changing it to something that Cerberus is guarding? Or making it such that there is an exit on the opposite end of the room but Cerberus is preventing you from reaching it and you have to put it to sleep before you can sneak pass him.

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Reviewer 5:

The elements of opening Pandora's box, releasing evil, and taming the monster with music are well-integrated into the storyline. Users have likely read or heard of the Greek myth, thus enriching the experience. Requiring the instruments to be played together is a good use of teamwork and makes sense within the story. Detecting the correct tune by the buttons pushed or strings plucked is a feasible way to implement the gag.

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Reviewer 6:

I think this concept has a lot of potential. Once the players figure out what they need to do, it should be a lot of fun with the physical and aural engagement. I just wonder about the clarity to the players of knowing what they're supposed to do. I guess my first thought would be to open the box, but I'm not sure if I would immediately think to play music, since my knowledge of the Pandora story is that I suddenly want to try to slam the box closed.

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Reviewer 7:

The Cerberus' Lullaby storyboard dutifully explains the play of the game. I would like to get a better understanding of how the instruments are played, and if there is any feedback mechanism to know whether the lullaby is being successfully played. I imagine that if the box is not touched the game will end prematurely... is that the desired experience?

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Reviewer 8:

Objective of the room seems clear. Would just want to make sure that there was something for all (up to five) people to be doing simultaneously, but seems to work!

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Reviewer 9:

I really like the idea behind the challenge of having players memorize a few notes, and replay them on the instruments. As long as those notes change each time, I think it would work really well. I also like the idea of a growing cerberus.

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