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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Buttons (looks-like)


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Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
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Feedback on the concept explored by the sketch model

Client 1:

Looking at your buttons I'm concerned about durability. In the story board the game looks fast paced and hopefully frantic. With people running around and most likely very aggressively pressing the buttons they must be very robust.

I think the 3rd option of a flat surface could work really well. Would you pair it with a touch sensor?

Also more interesting lighting behind the button would add to guest experience.

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Client 2:

Great looks for these - I love that you've explored different concepts for buttons. But I fear you're trying to reinvent something that is an off the shelf product.

I would recommend looking at a point controlled LED ring (from Adafruit, or similar 'neopixel' kind of product) that mounts around an existing button that could be RGB or single color. (Suzo Happ has every button you could ever want, and they're designed to take millions of cycles.)

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Reviewer 3:

The sketch model explored different possibilities what the button would look like, and I agree that this is a pretty important factor of the room. I think it would have been good to let other people interact with it to get multiple opinions. One other thing you could have explored is the size of the buttons, which is also fairly important. It seems like you have a pretty good size there, though it's always good to model them and see.

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Reviewer 4:

The look and feel of the physical interaction with the room is critical in this board. The ability of the team members to immediately recognize the buttons and the mechanical feedback is a large fraction of their ability to succeed and be enamored by the room. I would have liked for the buttons to also test other play avenues, such as twisting motions or pulling of knobs. Variety in the objects used to save the core might improve the difficulty and attraction of the room.

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Reviewer 5:

The buttons are a crucial part of the game, so it's nice that different designs of it are explored in the sketch model. I really like all three designs, although the 'classic' option seems the most appealing because of the color.

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Reviewer 6:

I vote flush mount since any flexible material will eventually tear, and/or be broken by players.

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Feedback on the execution of the sketch model

Client 1:

I think the model is well done. I can understand what the game play is and they type of feeling they room would convey to the guest. I get a little lost on how the viruses are presented. I'd like to see more

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Client 2:

I love how thoughtful you were in your testing, and the different approaches to you took to the button casing itself.

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Reviewer 3:

I like the variety of buttons you made. They are also high enough fidelity to be able to tell which one would be well suited for your room. I personally like the two big round ones more as they look like they'd be really satisfying to press. It would have also been good to see them lit up with the appropriate game colors (red and blue) to get a clearer sense of the aesthetic.

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Reviewer 4:

Vadim explored multiple fabrication techniques and came up with designs that had positives and negatives across the three criteria that he deemed necessary: positive feedback to pressing; easy to make and maintain; and robustness and safety. This allowed for a comparison across his designs which seems to have narrowed the options for the team. Although this is not a works like model, I would have appreciated a test of the lighting and a mockup of a positive and negative pressing of the button.

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Reviewer 5:

Overall, a great job on the models - they are simple yet serve their uses very well. Moving forward, another aspect to consider/ test would be how big the buttons need to be - if the buttons are too small, they won't be as fun to press (or slam), but if they are too big, they may seem childish/ not as cool!

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Reviewer 6:

I like how you manufactured different concepts. That's what the assignment is for!

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