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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Gumball Track Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
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Reviewer 12:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

I like this idea as an OpenWorld room. I think balancing it so that it is hard enough but not impossible is going to be difficult.

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Client 2:

I like the basic idea of this game - which is a rotating pipe section puzzle.

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Reviewer 3:

1. I like the idea of the sugarland. I am not sure if it can be fit in the story of Hansel and Gretel and the Candy House. I think this makes it more interesting. Plus, all of us have good memories from that story.

2. I think to improve the physical aspects of the room, the intersections can be placed in places on the wall that are not easily accessible. For example, the players need to climb a wall to access the intersection.

3. I am assuming that the move of the gumballs in the tubes is totally gravity driven. If that's the case, it would be great if you can explain a bit more the mechanism that brings the gumballs back to the container.

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Reviewer 4:

I love your room theme!

-I think the timer in the gumball machine is a good idea, but I think it may be better if its built into the room. Whats to stop the players from twisting the timer back again?

-Three important details I couldn't figure out from your storyboard:

1) what is the winning state? They dont fail? They get a certain amount of gumballs in?

2) whats the failure state? time runs out? they mismatch the gumballs?

3) how do you self-reset if they get a gumball into the wrong container?

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Reviewer 5:

I think this is a great and fun idea, and well executed. My only concern is how to make it a non-binary outcome game (i.e. one star, two stars, three stars awarded vs simply win or lose).

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Reviewer 6:

Playing with a gumball machine is a fun experience and brings back fond childhood memories. The vibrant colors and intersecting chutes create a Willy Wonka atmosphere, and the gameplay has interesting mental and physical components. Transporting the gumballs back to the container would require quite a large mechanism.

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Reviewer 7:

This is really cool and original. My only thing would be that the timer might be hard to pay attention to while you're organizing the tubes. A suggestion would be instead to make the gumballs come out every ~5-10s (depends how long the track is), or even make it so as the game continues the gumballs come out faster, so that players have to account for what color ball is coming next. If they get the ball in the wrong color hole too many times they lose.

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Reviewer 8:

I like this game and think it does a good job at including all members of the team and maybe people work together to solve the puzzle. I also like that it incorporates a mental challenge but also a physical one as people will have to be moving all around to change the tracks. I think you could think about what happens if the miss a gum ball/ how the will lose. What ways could you make the game more challenging.

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Reviewer 9:

The storyboard would definitely take the participants back into their childhood (except of course, if you are still a child)! The overall experience seems engaging for 1-2 people. I was wondering if you could expand the puzzle for more people. For instance, a simple sensor that informs the number of participants in the room and launches the requisite number of gumballs simultaneously.

Also, it'd be great if you could add some more audio cues to enhance the user experience.

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Reviewer 10:

I think this room has a lot of potential. There is a nice amount of problem solving and creativity involved, especially because it forces guests to think about the quickest path to get a gumball into the correct hole. My only comment is that it seems like this may only require a few people to win the game, depending upon the complexity of the track and the speed of the gumball; something worth thinking about is how you will ensure that the game can be interactive for all group sizes.

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Reviewer 11:

Looks like a really fun game that I would like to play. My suggestion would be to find some way to model the game so you can decide on how many branches and connections make the game the right fail rate within the timer time.

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Reviewer 12:

I like the design of this and how well it integrates the team and can be pretty challenging depending on the rate at which the gumballs drop!

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