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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Magnet Maze (looks-like)


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Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on the concept explored by the sketch model

Client 1:

As I said above, it doesn't really fit into an art museum theme. (If anything, it might work in a science museum.) Maybe tweak it to look more like an interactive sculpture or something?

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Client 2:

Love it. Nice little laser-cut parts. Designing the maze is tricky - to allow for good 'ball pass' options for the players, and to make sure the beads don't become trapped when they drop.

Think about designing your maze as a series of 45 degree angles to keep it from getting stuck in a corner. This would force it to roll to the bottom, regardless.

I would examine the moment where the guests reach the end of the maze - how do they deposit a marble that is trapped to their magnet? If they do so by simply pulling the magnet off the glass, the marble may just roll away, and not through the hole.

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Reviewer 3:

It's an interesting idea and I like how you figured out a way to involve more than just two people, but I am unsure how the teamwork aspect works. Can multiple people be using different magnets at once? I think, given the low success rate, it's necessary to make sure other people can be working on other aspects.

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Reviewer 4:

I think the magnet maze could be fun- it definitely encourages teamwork like you suggest with the short magnet strings.

As I mentioned, is there a cool way to make this more integrated into the theme? Maybe use stacks of books or other objects to form the path of the maze.

As was mentioned in the review, it might be pretty tricky to get the balls to reset if they are left in the middle of the maze - you would have to either pull the back out or specially craft the maze so that they would all roll to a collector.

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Reviewer 5:

The room itself doesn't have that many components. It's basically just the maze and the spotlight, so focusing on the part that teams will interact with is important.

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Feedback on the execution of the sketch model

Client 1:

This model cleared up a lot of the questions I had from the storyboard, which is good. Were you happy with the 25% success rate that players had moving the ball upwards? Did players get frustrated, or did they enjoy the challenge? It's great that you've already playtested some elements.

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Client 2:

Great sketch model! I definitely wanted to play with it, to get a sense of how it'd work.

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Reviewer 3:

Really nice design! It looks great. I wish it was more clear what the scale was though, a picture with a person next to it (or other stand-in figure to give an idea of size) would have been helpful.

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Reviewer 4:

Good execution of the acrylic - the model looks pretty professional and gives a good impression of what the final product would look like. I also appreciated the play testing that you mention at the end where players had to try to pass the ball off between magnets, as that helped validate the difficulty of the game.

The model works and helps to illustrate exactly how this game could be implemented. Nice job.

The looks-like sketch model also functions almost like a works-like, so that's a nice bonus!

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Reviewer 5:

The maze is intuitive and easy to see what needs to be done. I think highlighting or drawing attentions to the slots that need to be filled with the magnet pieces would make it easier for teams to start. The team should spend most of their time actually trying to solve the puzzle and not figuring out what needs to be done. Not sure if it matters too much, but there are color coded handles, do they need to guide certain balls to certain holes or can any of the handles move a ball to any of the holes? Are the strings attached to the handles limiting which balls can be accessed? Possibly color coordinating the ball, handle, and hole would be beneficial. I was a bit confused about how the resetting aspect of the game works. Are all the balls deposited to the bottom? And if so, does that mean that the team has to use more than one stringed handle to move the ball around to the required hole?

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