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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Pandora's Box (works-like)


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Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on the concept explored by the sketch model

Client 1:

I think you could create a good sense of foreboding with some good sound design and some flickering red lights from inside the box.

Also, think about maybe opening the box slower? Having it just 'pop' open doesn't really build a sense of suspense.

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Client 2:

Having the box jump when touched seems like a good, mildly startling effect. This box doesn't explore the difficulty of finding the musical cues in in the Greek gibberish on the side. This may be an important gameplay element to test.

Internal sound may not be needed in this box, as most Open World rooms will have several overhead speakers which can make sound effects feel more enveloping than this tiny speaker could.

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Reviewer 3:

people are curious, how do you intend to keep people from prying open your box. i also designed a box, and as opposed to opening it very minimally, i intentionally opened it all the way, and designed the storyboard such that people need to respect the "box" and not touch it, else they fail the room. and to address safety, i would only close the box when all living humans leave the room.

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Reviewer 4:

It's a critical question, the user interaction with the box. Nice work choosing that to investigate. I would be curious if you placed the box on a table in a room with the label "Pandora's Box" how many people would open it, but you'd have to set it up so people are enticed to open it.

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Reviewer 5:

The works-like of Pandora's Box was identified as a critical element to the experience. This works-like model is not only used to test the means of accomplishing the tasks but rather answering questions of the effects that could be included in the game and whether these conform to the 6wits design requirements. Another question that I would like for a works-like model to address is whether the box needs to be touched in a specific way/location and if there are any other physical interaction points beyond with it after it has opened.

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Feedback on the execution of the sketch model

Client 1:

I love the foam core box, and the attention to detail. Great execution of your idea - and thank you for taking our feedback about the fog!

Also, nice touch with the Zelda sound effect. ;)

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Client 2:

The box is well executed and looks good. The tiny fan inside may not be powerful enough for any guests to notice, but it does convey the concept.

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Reviewer 3:

you mentioned that you didn't achieve the effect that you intended, but how close is your model to the intended scale? is this supposed to be a human size box that people would struggle to pick up, if yes, then the size of the box is important to give away the appropriate experience.

i wouldn't be so quick to blame the lack of immersion on a feature that you didn't have, cause we can go all day listing those.

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Reviewer 4:

It sounds like there would be coordination between this box and other components of the room, such as the projection. That's fine, just something to keep in mind. Do you envision making the box any bigger? Right now it's sized so that only one person can stand close to it. Maybe the real one could be huge or something and require people to climb inside.

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Reviewer 5:

Ryan's thoughtful descriptions of his rationale in including certain elements to the experience allows the reader to truly understand the questions he was looking to answer with the model (e.g. the decision to not include any smoke effects). As mentioned earlier, the use of the model to answer questions about the experience rather than only centering on the technical feasibility is a huge value-add to this model.

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