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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Money Vacuum (works and looks-like)


 ConceptExecution
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Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on the concept explored by the sketch model

Client 1:

Very creative. From your storyboard sketch, it looks like this setup will need to be duplicated 10+ times. Make sure that whatever solution you go with can come in under budget with those kind of numbers. Whatever you use to open and close the sliding screen in the final version will take up a large piece of that. Also keep an eye on your IO numbers. Each of these modules requires a minimum of three IO points - at ten units, that pushes the limits of what we would like to maintain for Open World.

I would also start thinking about space constraints. I don't know how big the fan is that you're considering, but make sure you can fit the cabinetry to house 10 of them in the allotted space.

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Reviewer 2:

The concept behind showing more money as more money is vacuumed is innovative and interesting. It appears to have adequately answered the question of "will this work" as it was identified that airflow is key to it operating in a realistic manner. Another potential question about this concept is whether users will understand what they are doing and how it aligns to the plot. I am unsure if users would understand that they are vacuuming up the money to steal it. This might be clarified by labeling on the box, or if one doesn't want to make the puzzle easier, the labeling could just appear once money vacuuming has started. (Or the countdown of how much money is left in the bank could appear when the money vacuuming starts.)

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Reviewer 3:

The self reset portion was the exact thing I was wondering about so it's great that you chose to explore that part. The experience of vacuuming money sounds really fun, but it's important to see how practical that is.

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Reviewer 4:

The model explores how the bills would be reset, which I think is a clever concept. I also think the testing of the fan and bills is key to the gameplay, so I like how you discovered that a stronger fan and lighter bills were needed. The rolling screen is another mechanism that seems difficult to execute--you may want to experiment with that next.

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Feedback on the execution of the sketch model

Client 1:

It looks like you put a lot of work and thought into this. Good job! I would have liked to see the fan you used, or even just the specs for the fan.

My main suggestion is to consider how this model will inform your future decisions, particularly in regard to scaling the concept up to allow for multiple lockers.

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Reviewer 2:

The picture of the sketch models is nicely laid out and explained, though it would be nice to see it in action also in a video. The conclusions drawn from the sketch model seem to be relevant and helpful, so it appears the sketch model works! Another possibility to consider is what happens if the crank is turned backwards. Does nothing happen? Does it still work? Does the vacuum become a blower rather than a vacuum?

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Reviewer 3:

I thought this was a great attempt at a sketch model. You tested a number of components successfully. I was slightly confused about the hoses. From the storyboard I thought the hoses were separate from the box and the goal was to match the hoses with the appropriate shape, but you've permanently attached them to the box.

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Reviewer 4:

Looks great and performs pretty well. The mechanical operation is quite cleverly constructed and the balance of the fan and bills seems to work out in the sketch model. I think it is well executed and solves the design questions you set out to answer.

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