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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Arduino-Based Model (works-like)


 ConceptExecution
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on the concept explored by the sketch model

Client 1:

I like this system, it is very simple and easy to understand. The references within the text to how it could work on a full sized room were clear and helpful.

More development of what this actually looks like in an overview of a room would be the next step. How do the paths look? How do they light? These types of questions are where to explore next.

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Client 2:

Great job identifying that we need to solve the 'button mashing' problem with this game. In the actual product, we would very likely avoid using arduinos whenever possible. They are great and reliable 95% of the time - but that 5% failure rate is just really hard to cope with. We used to use them in museum exhibits fairly frequently, and they are a recurring maintenance issue. They just love to 'nope out' sometimes.

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Reviewer 3:

Holding is great for larger teams, but may make the game too easy for smaller teams.

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Reviewer 4:

The concept explored is whether the logic for the game actually works and to test how users may react to this kind of game. These are important questions because this game is rather complicated and is pretty much a black box to the user when they enter the room and start pushing buttons. It is still unclear to me whether the user is supposed to figure out some sort of "rule" to the game, or if they are supposed to eventually push the right combination of buttons to complete the game. From this works-like, it seems like there are hidden "dead-ends" but the users will need to figure that out as they go. It was interesting to see how the circuit reacts when the user tries to brute force the game because that's definitely what some users will resort to.

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Reviewer 5:

I think the concept is straightforward and makes sense.

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Reviewer 6:

This is obviously a critical part of your room, and it was a great concept to explore in the sketch model. I think the solution you came to is really elegant, and can be implemented quite well into an escape-room. It's really awesome that only a specific sequence of pressed buttons will light up the LED, but it's also really simple, and this is great! As the logic is the same no matter what scale you build it on, I can see programming multiple puzzles to be solved by users, or perhaps once they solve one, the room would flash to a new puzzle they would have to solve.

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Feedback on the execution of the sketch model

Client 1:

Sketch is good, I was able to easily understand and move though. The model was very simple yet conveyed good information. I bigger physical representation of the button/path system would have made it even better.

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Client 2:

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Reviewer 3:

You thought through people trying to brute force and demonstrated the functionality of the buttons. I would have liked to see paths (or a bulb representing them) also light up/change color.

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Reviewer 4:

This sketch model is well executed because it seemed like the logic works. On the other hand, when trying to understand what you were doing in the video, because the buttons were so small compared to your fingers, it was unclear which buttons you were pressing that turned the main LED green or red. Perhaps a simple animated diagram or an even bigger bread board with spaced out, bigger buttons would have been a nice touch to present your concepts better. The visual representation of the dead-ends and the circuits that work was a nice addition to understand what was going on behind the scenes. It may be useful to see other users try it out for the first time especially because this is a rather complicated game.

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Reviewer 5:

I think this demonstrates very clearly that the concept works at a fundamental level. The diagram was very helpful! The next challenge would be to see if this could be applied to a larger scale, but this is a great step in the exploration process.

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Reviewer 6:

Being a works-like, it answers a critical question of the feasibility of such a design, and you did a great job exploring this with this sketch model. Looking at the storyboard, this seems to be the most critical module of the room, with the rest being primarily aesthetic. You're in a great place, and I would be excited to see where this goes if your team chooses to continue with this project!

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