2.744
Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Light and Force Sensor Setup (works-like)


 ConceptExecution
Average Rating
 
Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on the concept explored by the sketch model

Client 1:

I think you need to rethink how you sense this entirely. Here's why:

- We are not putting wires in the floor. We are not putting anything into the floor to help keep the rooms more portable. We may need to tapcon the monsters down, but that is literally as far as we want to go with Open World.

- And more on that note, we are not putting sensors in the floor. It will be walked into submission in the matter of a week.

- Sensing 'one portion' of the shadow will be incredibly confusing and frustrating to the guests. We do not want to obscure feedback to the guests - and giving them 'eh, well, this part of the shadow counts but this part doesn't' isn't a great way to do it.

I recommend looking at a vision system camera, maybe? Something that looks for a pattern on the floor, and uses that to determine where people are standing. Then, you can use that to figure out if a person is inside/outside of the monster's shadow.

return to top of page


Client 2:

This looks like a challenge to me, mostly because of what it takes to put force sensors in the floor. It's not clear how you will be able to cover the whole area in the shadow with sensors. It seems like a lot of electronic equipment to put in the floor, which has been a known problem for us in the path.

Sensing this game may be a challenge.

return to top of page


Reviewer 3:

I think this was a solid concept to explore. Figuring out the light source and creating the shadows seems fairly straightforward. However, figuring out how to know if players are hiding in the shadow or not seemed tricky and it seems like you guys explored different ways to do that (comments on that explained below)

return to top of page


Reviewer 4:

Great sketch model that really explored different implementations, and helped provide information that would be useful for you in order to determine how to proceed.

return to top of page


Reviewer 5:

Nice sketch model! Very true to your storyboard, and a great start to scale up from. I would only worry about the idea of not standing in the shadows - play testing might tell you if people naturally want to jump into the shadow of a scary monster cutout. The opposite might be more effective - you have to hide in the shadow?

return to top of page


Reviewer 6:

You've done an excellent job of outlining what you need to learn from your sketch model and documenting what you learned from the model. Despite the fact that it is scaled down, this seems like a pretty high fidelity model in the sense that what you learned is going to translate to your full scale model well.

I do think that the level of resolution on your force sensitive floor is going to be an interesting challenge. The buttons concept could be workable, but it could possibly make the room less dynamic if there are relatively few meaningful places that people can stand.

return to top of page



Feedback on the execution of the sketch model

Client 1:

return to top of page


Client 2:

Having said all that, I think your execution of your plan came out really nicely. It's a nice mockup and proof of method.

Well done!

return to top of page


Reviewer 3:

Your sketch model looked really cool. Your monster looked terrifying but exciting for the game. The light source also created a solid shadow. I think the choice of force sensor on the tiles is very smart. However, if you decide to go with multiple shadows of the monster appearing at the same time, it'll be hard to have many force sensors under the tiles to cover all that area. You also mentioned that the force sensor was finicky, so maybe look at other choices that might work instead. Another idea you can explore is having your light source move and tilt a little bit, that would result is your shadow getting larger or smaller and moving around, which would make the game more interesting.

return to top of page


Reviewer 4:

Simple, well-executed, and gave useful information through it's construction. I liked how you made a mini-room to really get a more realistic feel of playing it.

return to top of page


Reviewer 5:

Well done! Seems like it works just as planned. My only question is how you would make the cutouts stiff enough so that it doesn't break when someone runs into it.

return to top of page


Reviewer 6:

As I stated above, I think this is a pretty high fidelity, well executed sketch model (perhaps high-fidelity isn't a universal compliment for sketch models, but I think it made sense in this case). I could easily understand how your model works - everything is cleanly assembled and presented.

return to top of page