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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Zip-line (looks-like)


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Client 1:
Client 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on the concept explored by the sketch model

Client 1:

I love your different looks at what the zip line 'hang from' device. It works great in an industrial or space theme, to have the pipes and the zip lines.

I think it fits very well into one of our rooms.

Great attention to detail with the forced perspective single-point floor!

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Client 2:

This is awesome. As for the image on the floor, that may be tough to pull off. The players in the room will not have the bird's eye view that you have depicted. I don't know if that image will read well or if it will be lost by the user. I love the idea so I hope it works! Great job!

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Reviewer 3:

You definitely tackled the problems you set for yourself!

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Reviewer 4:

It seems fun but how will players get back to the other side of the room if they need to? (Maybe they don't, in which case disregard). Zip-line just makes the room very linear in terms of flow. I'm also not sure how challenging this part of the room would be or how it really fits in (people can just run across the room in the 20 seconds of warning time)

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Reviewer 5:

The concept of the zipline is very clear. It is something that people will be familiar with in terms of general functionality, so you have room to expand on it by adding some potential twists. One concern is the resetting of the zipline - it looks like you have it an angle, so this will help ensure it lands in the same spot after the game, but need to make sure it's feasible to ride up against gravity. As a random idea, you could treat the zipline as a "spacewalk" that requires one player to get to a switch "external" to the space craft. Maybe this requires getting a jumpstart to ride the zipline up at a modest angle and catching a handle at the other end.

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Reviewer 6:

Yay ziplines! The idea of a self resetting mechanic seems good too. I wonder if there would be a way to pad the edges of the platforms too so no one falling off the zipline could hurt themselves on the edge of a platform? The three ideas for a handle seem reasonable, though I am unsure if the inverted T handle or seated swing would actually be easier, as they might be harder to get off of without falling when the zipline is at the top of it's track. The U shaped handle shown in the works like might have a greater potential as it will not tip to one side when the user removes a hand. To better accommodate users of varying heights could the landing platform also have two steps of different heights one could land on, or the zipline handle could have rungs at different heights?

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Reviewer 7:

I really like this concept and think it's one that is really appealing for guests entering the room. The idea of having it start at the bottom position is a cool way to add difficulty while making it self-resetting. I think the distance between the walls might need to be adjusted to accommodate people of different heights being able to reliably push off and reach the other side.

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Feedback on the execution of the sketch model

Client 1:

Great job showing your concepts and ideas. I love your attention to detail, the little scale people - very well done.

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Client 2:

The sketch model is very clear and has been executed well. Are the other team members too close the zip line? Can they or should they be helping the person zip lining by pushing them as they are hanging off the wall?

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Reviewer 3:

Thanks for explaining everything. It was great!

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Reviewer 4:

This is an awesome looks-like. Covers everything really well and really well executed.

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Reviewer 5:

The sketch model is really outstanding because it takes a relatively simple concept but illustrates a number of iterations and use cases. It appears that you have done a lot of thinking as to how the player experience unfolds with respect to the gag, such as making the floor appear ominous to signal that one cannot land on it. The use of multiple perspectives and little humanoid characters to show scale and use is particularly helpful.

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Reviewer 6:

The sketch model is executed very well and appears to match the theme of spacecraft in both the zipline and the rest of the room. The illusion of falling into a duct is also an interesting way to inform users they may not touch the floor. The use of the entire room being gray other than the warning lights and the handles will help the users figure out what to do, while keeping the room's theme consistent.

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Reviewer 7:

Your exploration of the concept was excellent and thoroughly explained with good pictures. I liked the variations that you went through in order to answer the key questions about the concept. Some more exploration into options for avoiding people stepping below the zip line could have been explored. In addition to having a visual indicator on the floor, you could incorporate motion sensors or even physical barriers since it is ultimately a safety concern!

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