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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Ball & Hooks (works and looks-like)


 ConceptExecution
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Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on the concept explored by the sketch model

Client 1:

This is probably the hardest part of the storyboard to get right, as it determines a lot of the difficulty of the game.

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Reviewer 2:

Choosing the mechanism to pick up the rods makes sense and I understand why the works-like was created for that. I want to see more discussion for the thought process behind the looks-like, specifically regarding why a ball was chosen to be part of the model. The page does mention that the glow-in-the-dark part helps players navigate the crane, but in that case the direct mechanism (the hook, the claw, the suction, etc.) could also glow. What is the function of the ball, and what is the reason why it was chosen?

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Reviewer 3:

Great job exploring multiple concepts, I liked how you found the pros and cons of each to see what works well and what did not. I think the glow in the dark concept could really play well into the atmosphere of the game. Have you thought about using blacklights? That way you don't have to re-charge the glow in the dark paint every time the game resets. Having all kinds of things glowing would also help make things look more radioactive and dangerous.

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Reviewer 4:

A hook might be too hard to grab the cores, especially if they're laying on their sides. I understand your hesitation to use an electromagnet or a vacuum.

My other comment is about the cores themselves. GID paint requires charging to work and the effect is weak/nonexistent in a lit room. I know you mentioned LEDS, but how will they be powered? Will a Open World employee have to stop by at the end of the day to plug them in?

What if the base of the nuclear reactor has inductive charging pads? The cores could be charged when they are in the solved position. This assumes that people will be able to leave the puzzle solved for a substantial period of time....

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Reviewer 5:

I think that the concept is very good. It makes sense that whatever is used to grab the things needs to be well thought through.

Although you mostly explored mechanical hooks, having a claw or vacuum system would could be something that another member of the team could do, which might help solve the problem of not being versatile for different sized groups.

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Feedback on the execution of the sketch model

Client 1:

Great job being willing to try multiple approaches for picking up a control rod.

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Reviewer 2:

The glow-in-the-dark aspect of the looks-like is very cool! I'd like some more discussion on how this would be implemented in the room (glow-in-the-dark paint? LEDs?) and if forms other than a ball might be explored.

For the works-like, I like that several different mechanisms for the hooks were explored in the sketch models. Some more analysis on which mechanism would be best for the actual implementation of the game is required. There are a few sentences stating some of the pros and cons, but further analysis on how feasible it would be to implement each type and what direction the team will be pursuing would prove that the sketch model helped to answer the question.

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Reviewer 3:

I like the idea of having the radioactive symbol on the pickup mechanism, it adds to the danger and atmosphere of the game. However, I would suggest playing with different materials and different paint and texture effects. The foam ball and the painting of the canisters seem a little rough and might look better a bit smoother. Also, I might suggest using expanding foam to create "radioactive material" or leaks in the canisters as an added effect to the game.

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Reviewer 4:

Very well formed foam core.

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Reviewer 5:

One concern about the current design of the ball with the wires as hooks is that the wires are very thin. It might be difficult for people to see them, especially if the room is dark enough for glow in the dark to really be noticeable. So maybe these should glow as well, or at least be thicker.

Overall, I think the execution is good. The sketch models really answered the questions and were useful in testing to see if things would work.

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