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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for The Wall (looks-like)


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Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
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Feedback on the concept explored by the sketch model

Client 1:

- 24 IO points is a lot! I think you can get away with half that, and change the gameplay to accommodate it. Perhaps the game is simply to get across the room once without touching the lasers, and the extra IO points help you scale the game difficulty for differing group sizes.

- The cloth covering is a concern. This will get dirty/ripped/torn down quickly. (PS - for future designs, look into scrims, like they use in theater productions. For static images, they are visually more appealing than projecting onto a screen, although more expensive).

- I understand that this is a looks-like model and not a works-like model, but is the ring of red lights an accurate representation of what your laser indicators will look like?

- I'm confused about how you are going to place the lasers. If you put them behind the screen, the beam will be visible at the point where it hits. If you place them in front, then they are visible to the players.

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Reviewer 2:

Having the guests push the buttons offers some motive for the guests to work together and navigate the laser maze, which definitely offers some cool opportunity for fun.

As before, I think the vanishing button concept could be pretty frustrating for players because it will be very difficult to go to the exact right spot after stepping off the pressure pad. Maybe having the projections be static, and then using the red LEDs to temporarily illuminate the buttons behind the projection when the guests enter the room could help to mitigate some of that difficulty.

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Reviewer 3:

Hiding buttons behind fabric walls is a good idea and making sure that their light cannot be seen is really important to ensure a fun user experience. It is a good idea to use a dark color so that dirt from many visitors doesn't show up on the walls. I would make sure that the vector graphics used really give a convincing sense of museum, especially if the black fabric limits your choice of graphics that can show up when projected; the ones shown in the sketch model make me think more of a living room wall than a museum.

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Reviewer 4:

I am not sure if projector image of a museum will create hype for players.

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Feedback on the execution of the sketch model

Client 1:

I'm curious about the options that you explored before/after the black cloth option. I think there are probably options out there that are aesthetically a bit more pleasing than that.

I wish you had showed a bit more about your choice of lights for the sensor indicators and how you might approach the visible-sensor problem.

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Reviewer 2:

I like the vector art and the physical implementation of the sketch model - it clearly shows the buttons when illuminated and hides them otherwise as was intended.

One thing I would have suggested looking at was trying to match the buttons with the shapes of the objects so that they integrate a little better in the scene, maybe have them be rectangular outlines of books or something so that there is a little less juxtaposition between the buttons and the shapes of the projections. Also, maybe a diffuser plate could help to make the individual LEDs less obvious on the black sheet.

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Reviewer 3:

This looks-like sketch model does a nice job of exploring if the buttons can be seen behind the fabric wall. It would have been a little more convincing to see pictures from testing of more combinations of colors and projections to show that black with white vectors was indeed the best choice at this point (the website mentions that this testing was performed but does not show pictures of it).

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Reviewer 4:

It is great that many considerations have come into place when doing the model.

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