Overall rating from peers, based upon 4
reviews: 
| 1-marginal
2-ok
3-good
4-very good
5-outstanding |
Reviewer 1: This storyboard is creative, I'm not sure ...
Reviewer 2: The proposed sketch models fall into the ...
Reviewer 3: Your storyboard has a lot of extraneous ...
Reviewer 4: This is a nice storyboard. There were a few ...
Reviewer 1:  |
This storyboard is creative, I'm not sure how various people will react to shrinking. (Do you really need to shrink? It's the ocean, and an underwater sea adventure. I'm not sure if adds to the experience.) I really like the interactivity and teamwork needed to identify the sea monsters, and am curious as to how you will implement the different monsters.
I'm a little disappointed that we go into a library full of books that we don't bother touching. Are they necessary? The specimen tube system is very visual, it almost seems illiterate-friendly. Will the projected specs be accompanied with a computer voice? The audio reinforcement will help those who don't read so quickly.
Something from your presentation that I didn't catch was how you were going to reset the challenge - something like putting things back to not disturb the monster? You may want to reconsider that one, it doesn't seem believable. Perhaps if the captain was OCD.
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Reviewer 2:  |
The proposed sketch models fall into the storyline; however, on scene 9, it is still vague how the team decides to rush to the library, find a specific book, and implement the idea of placing capsules in the tube. From the user s state-of-mind perspective this is not self-intuitive, on a different problematic issue, this will cost 5 Witts a tremendous amount of time for team members to decide by themselves what to do next, and I would assume that it requires the guidance of a 5 Witts staff.
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Reviewer 3:  |
Your storyboard has a lot of extraneous information that doesn't pertain at all to your sketch models. Perhaps you might want to narrow the focus of your storyboard to correspond to the models you made and include more details about that part of the story.
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Reviewer 4:  |
This is a nice storyboard. There were a few frames that I felt were a bit unclear. I like the concepts that you have here making people feel that they have been shrunken down and shrimps are now really jumbo. I still found the 4th, 5th, 15th, and 17th frames a bit confusing. I would like to see those done again. I also felt that a link to a larger frame would have been helpful to see a larger version of this storyboard. The next room frame was confusing because I was not sure what that disk was for a while, on the right hand side of the frame. I finally figured it out that I could have been the door to the library with that little caption there further on the right. I tried to look at it as it was and I felt that maybe writing library on top of that circular door might have made this frame be able to stand more on its own then it would have with that annotation there on the right. I really really like the adventure though. It is fun, and it can easily be made into something that everyone will enjoy (like ipods). This game can be something that provides people with a learning experience. I like how as soon as the visitors finish one challenge, they are immediately prompted with another one. Maybe you could have shown people in that challenge slide to provide a sense of how people will be interacting with this challenge. Will it be solvable by one person, by many? Will teamwork be required at all? These are just suggestions. I felt that the storyboard was relatively strong. It could have used a bit of greyscale and tone to help provide some contrast. That is just an opinion though. Nice work overall.
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