Overall rating from peers, based upon 4
reviews: 
| 1-marginal
2-ok
3-good
4-very good
5-outstanding |
Reviewer 1: great incorporation of various elements in ...
Reviewer 2: The looks-like sketch model of a watery ...
Reviewer 3: This sketch model is really something. It ...
Reviewer 4: Your sketch model is very impressive! The ...
Reviewer 1:  |
great incorporation of various elements in the sketch model to lend it a very unique and authentic feel. i can imagine the finished product fitting in very well with the overall theme.
return to top of page |
Reviewer 2:  |
The looks-like sketch model of a watery screen is well presented. The 1/20th scale factor indicates how this model will look like in a full scale environment, but by looking at the second picture, where you have figures of a man and a little girl standing in front of the pneumatic levitator contradicts with what you proposed earlier as a scaling factor which I think it should be within a 1/40th range. The use of the human figure embedded in your scaled-model is an efficient approach in presenting the human factor in terms of having the user interacts with the surroundings. Moreover, the metallic look of your model together with the use of a shell gives a believable look of how this part of the submarine would look like (Design for Environment). I would be concerned about the money constraint in terms of what you re proposing in your generated model to address functionality of the artifact (e.g. receive, scan, and display a specimen container) and the physical structure of the model which would exceed the pre-set budget assigned by the client ($800). Instead of having multi-functional device (receive, etc), you may want to try simply using an overhead projector and have water falls on the glassy window, this will give a very effective simulation by understanding user s state of mind in terms of creating an environment within a submarine by using water falls and pictures projected on it. This is exactly the same technique that 5 Witts is using now at the first stage in the Tomb game where you re having the talking pharaoh picture projected on falling water. Considering the cost factor and analyzing the objective functionality for this scene would sufficiently move your project forward. It is thoughtful of you to separate the works-like and looks-like model of your proposed sketches in proofing the concept. My comments about the technicality of proofing your concept is first you are referring to speed with a psi unit which should be changed to applied pressure, also by watching the movie I couldn t figure
out how did you determine lifting up a 2.62lb is feasible and how is lifting speed is controlled; it seems from the 2 movies that it only travels in a unidirectional motion (upward) which limits the controllability of having the level goes up and down. The video of the foggy screen is not working! Your interpretation of proofing this concept is exactly what I have stated earlier as the artifact which is used at the Tomb by projecting Pharos s picture on the falling water, but instead of the Plexiglas, you may also want to consider having a bundle of equally spaced-thin ropes that are aligned and fixed at two points and having droplet of water runs through them which will give you a clearer image of what you are trying to project.
return to top of page |
Reviewer 3:  |
This sketch model is really something. It really looks like an artifact actually recovered from the time of Captain Nemo. Steam-punk is written all over this. I really love the large steam-punked squid that you have next to the watery screen display. It is a small but simple model of what you are trying to achieve. My only concern is that you should work on the human-use elements of this by lighting up the tube, or have it flash or something so that people know to fit the specimen container into the tube on the left hand side of the model you created. This way, there is no uncertainty and you are able to easily communicate something (users knowing where to put the specimen tube) without needing to verbally communicate it. If you do need to, it should be done with as little words as possible. One way you can do this is to functionalize this model and give people a small specimen tube and see if they know where it goes. That will be a very large part of the success of the design since you would no longer be isolating the functional pneumatic levitator and it would be integrated into the full scale version of the model you created. It would be a good idea to work to get an idea of how people will interact with it. From an aesthetic perspective, I feel you have the look just right. Maybe a bit of bright work in there (like some wood bright work) or maybe some rivets that are not the same color (steel rivets or something) to give a bit more flare to your concept. This is just a suggestion; I am not sure if it will necessarily add or take away from what you have already created. Lastly, I wanted to see how you made this. It would have been nice to document this formally with your sketch model. That way, I feel I would have been able to provide greater feedback since it may or may not translate to the same manufacturing methods when you scale this up to full size. Either way, this was really a job well done.
return to top of page |
Reviewer 4:  |
Your sketch model is very impressive! The fine details you included, from the rivets to the gears to the cables/wires, really bring your model to life. I also love how your choice of colors really conveys a steam-punk feel. The overall scaled design is also great because I can get a good sense of how people might interact with it. I don't really have anything negative to say about your model; I thought you did a very thoughtful and excellent job.
return to top of page |