The looks-like model of a capsule illustrates the capacitor that will be used to charge a tube in the contribution of killing the monster. However, in terms of operational principles would there be a specific order of placing the capsule specimens that the team needs to collect and places them accordingly in the tube, since this what I had in mind when I first read the team storyboard where the members rush to the library and try to find a clue on how to kill the monster and thus collect specimens of marine creatures found in the capsule specimens as stated in the clue book. I would strongly advocate this idea to add more challenge to your artifact and eventually by understanding the users purpose and mind; it would add a lot of fun as opposed of just collecting capsules in random order. In terms of functionality, you can consider electronic switches rather than using RFID reader to follow a certain sequence in placing such capsule as specified in the clue book. Also, it is still not clear to me how the team would arrive at the decision to rush to the library, find a specific book, and implement the idea of placing capsules in the tube. From the user s state-of-mind perspective this is not self-intuitive, on a different problematic issue, this will cost 5 Witts a tremendous amount of time and I would assume that it requires the guidance of a 5 Witt employee which violates one of the client requirements of designing an interactive game without staff oversight. In reference to the human factor, you have stated that capsules are big enough that can be easily allocated by team members; this may not be necessarily true, you still have large objects that can be overlooked by members of the team if they are placed in an angle or in a confined location that are not viewable from all directions; so I would suggest to ensure that the places where you plan to store all the capsules would be within an acceptable height and viewable angle that different persons at different heights could easily allocate. Also, in parallel
to the human factor, the human hand grip size should be considered for different ages and different genders. I would suggest having different users experience your looks-like model and then you analyze their feedback in terms of hand grip and what weight are they expecting this capsule to be? Then you can set your marginal and target values in terms of design specification when you move this project forward. I checked your previous concepts sketches (e.g. door, table, & book) to check if your model has been refined, but since they differ in your previous concept sketches, I would still recommend to state within your description of your generated sketch model other alternatives that you were considering (Pros, Cons) which will assist us, as reviewers, to understand how did you select this sketch? Before moving this artifact forward, I would suggest to consider safety factors in terms of the material used for the capsule casing (i.e. glass, or plastic), if glass is considered then you need to take into consideration that children might drop the capsules and hurt themselves (anticipate users misuse), and if plastic is selected you need to evaluate the durability of the material for extensive usage by different teams over a long period of time.
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