Overall rating from peers, based upon 2
reviews: 
| 1-marginal
2-ok
3-good
4-very good
5-outstanding |
Reviewer 1: I still cannot draw a relation between the ...
Reviewer 2: This is a very simple three framed ...
Reviewer 1:  |
I still cannot draw a relation between the second and third scene where the group is boarding the submarine through solving the combo lock and awaken Nemo. I would suggest having additional scene where the team interacts with the submarine environment (e.g. control room) and siren is given which awakes Captain Nemo. Again what determines that Nemo spirit is controlling the sub, from the previous scene it is ambiguous whether the team is dealing with a living or a spirit of Captain Nemo. Would you have an option in your website enabling us to easily go back and forth in reading your storyboard? Since last review, I still have to close your site and re-click the link and get to the next plot. I don t see the rational behind the first picture in the second plot where team members have to shoot fish and subsequent scene in steering the sub. You have a scene with a question mark ? that still adds a lot of ambiguity to your storyline and confuses the reader. What your team proposed in your sketch model in terms of using the laser guns and pointing them toward different lights are not clearly presented in the last three scenes. I still don t follow how the squid is killed on the scene before the last.
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Reviewer 2:  |
This is a very simple three framed storyboard. I like it, however I feel it could perhaps provide a bit more detail. For instance, how do people enter the room? How do people react when they first see the sea creature? These are just questions and suggestions. I am not sure if they are necessarily needed, but I feel that they would help you design your exhibit better so that you can have some target you are aiming for in your delivery of your squid tentacle concept. PLEASE PLEASE PLEASE PLEASE update the layout of your websites. It is very difficult and confusing to navigate and I am sure that if you just do a few simple changes here and there you will be able to provide a clean and simple website. One suggestion would be to try some new layouts and ask people if they find the interface confusing at all. If they do, then ask them what specifically could have been done to make it better. So, the storyboard is fine, but it would be nice to try and provide some understanding of how you expect the users to interact with this squid tentacle. I mean do you want to scare people across the room, do you want them running around like crazy chickens, do you want them to be angry and try to beat it up. I feel that these are important responses to consider and that you flesh out in your storyboard so that you can design your experience accordingly. If you intend to make the squid tentacle cuddly, then you would not want your storyboard to show that people are trying to chop it off with a machete. These are just a few things to consider.
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