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Concept Exploration (sketch model) Reviews
Home > Assignments > Concept exploration results > Reviews for Vacuumed Treasures Storyboard


 Storyboard Experience
Average Rating
 
Client 1:
Reviewer 2:
Reviewer 3:
Reviewer 4:
Reviewer 5:
Reviewer 6:
Reviewer 7:
Reviewer 8:
1-marginal     2-ok    3-good     4-very good    5-outstanding

Feedback on experience depicted in the storyboard as an Open World Experience

Client 1:

I have to admit that this concept doesn't quite fit my personal preferences. It's pretty silly, for sure! I think the gameplay could be fun though, and others will have different preferences than I do.

From a gameplay perspective, it seems like this is essentially a trial-and-error game. There is some element of observation where you can visually match the shape of the vacuum tube to the shape of the lock, but that's about it. That's not my favorite mechanic, because there's no opportunity to improve. If you can introduce some type of skill-based challenge into this game, I would be more interested in it.

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Reviewer 2:

The game idea depicted in the storyboard is innovative and fun, and it looks like a game that requires team work. A question that I have when reading the storyboard is that how to determine whether the players have won or not, is it by determining how much money is blown out?

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Reviewer 3:

I am just curious about the outcome of the storyboard. As in, the thieves leave the room without anything in my opinion. So, what would mark the completion of the game for them? Would there be any visual or audio clues to inform them of success?

And if not, then the excitement of completing the challenge would not be that great for the players.

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Reviewer 4:

This game is unique among many of the others presented in the class in that it puts the players in the shoes of the "bad guys" which is a fun departure from saving the day in all the other games.

The use of hoses with what seems like actual vacuum suction is a clever way to make the game feel real while not actually transporting the fake bills. However, it may not be enough to make the bills flutter in their respective boxes to give the sense that they are being sucked through. Something may need to be done to the hose (vibration?) to really mimic the feeling that they're moving money through.

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Reviewer 5:

Vacuumed treasures seems to be a simple and exciting game, and with good themeing might excite lots of players. The alarm provides time pressure, though it might be helpful to have a countdown too showing how much time is left before the police arrive, or how much money they have left to vacuum. These stats could help incentivize players who have tried and failed multiple times, and could also be used to give groups a number of stars rating when they finished the room. It could also add excitement/ more things to figure out if some of the money storage locations were booby trapped, and thus connecting hoses to the wrong ones could set off an immediate fail condition.

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Reviewer 6:

This seems fun! Who hasn't dreamt of pulling off a heist? My only concern is the self reset component.

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Reviewer 7:

Cool idea. I'm not sure what triggers the alarm. Does it happen at a certain time? Or is it triggered by some action? How do people know if the safe is full/empty/half full?

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Reviewer 8:

Sounds like a fun game! I wonder if the game could incorporate more teamwork. Even having two bill vacuums could make the game more difficult. Or, there could be some other action that could be done to delay the cop alarm. Some sort of feedback as the players vacuum the bills would also be interesting and help the players know how much they need to "vacuum".

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